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IMPORTANT: Before you read data
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The numbers seen here are not absolute, estimated error margin is ~0,05 sec, but should be correct in majority of the cases.
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Tower damage and any increases (if there are) are extremely hard to test due to variable hp and resistances of the monsters. Therefore i did not include anything related to tower damage other than official tooltip.
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Based on Seimic tower testing, Empowering tower should to also improve secondary effects caused by towers like: chill effect, chance to shock, stun duration and similar. Like with damage, it's very hard to measure it.
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Keywords:
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Duration - total time during which tower is active per cast
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Recharge - total time between casts
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Emp - shortcut for Empowering tower
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Chill IDuration
Recharge
Chill IIDuration
Recharge
Chill IIIDuration
Recharge
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Base47Base57Base67
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Emp I57Emp I67Emp I77
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Emp II77Emp II77Emp II77
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Emp III77Emp III77Emp III77
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Damage: Low
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Radius: 35
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Additional Chill tower levels increase damage, chill effect and amount of targets the tower can affect.
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Empowering tower might also slightly increase previously mentioned stats. Unconfirmed.
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Freezebolt# Proj
Recharge
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Base13
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Emp I33
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Emp II43
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Emp III53
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Damage: Very High
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Radius: 75
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Shoots a piercing projectile which freezes enemies.
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Freezebolts can pierce infinite amount of enemies.
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Freezebolt tower fires in nova pattern, think of Tornado Shot.
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Glacial CageDuration
Recharge
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Base35
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Emp I34,5
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Emp II34
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Emp III33,5
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Damage: None
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Radius: 60
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Creates small, circular frost wall, trapping the enemies inside.
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Glacial Cage blocks projectiles. You can pierce through it. Projectiles cannot fork or chain through them.
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FireballRecharge# Proj I# Proj II# Proj III
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Recharge3135
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Emp I2,5135
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Emp II2,3135
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Emp III2,15135
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Damage: Medium
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Radius: 45 / 60 / 75
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Additional Fireball tower levels increase amount of projectiles.
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MeteorRecharge
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Base3
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Emp I2,5
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Emp II2,3
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Emp III2,15
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Damage: Very High
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Radius: 100
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Meteor has a delay of 1 second before it hits the ground
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FlamethrowerDuration
Recharge
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Base1,752
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Emp I1,3751,65
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Emp II1,251,5
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Emp III1,1251,4
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Damage: Very High
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Radius: 45
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Breathes a stream of fire in 90° cone over the duration, moving clockwise.
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Empowering tower levels also increase the length of the fire stream.
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ShockRecharge
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Base1,5
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Emp I1,25
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Emp II1,15
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Emp III1,05
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Damage: Low
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Radius: 20 / 25 / 30
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Additional Shock tower levels increase damage, chance to shock and area of effect.
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ArcRechargeChain
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Base17
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Emp I0,89
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Emp II0,7511
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Emp III0,713
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100
Damage: Medium