A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | Rating | Reviews | Book title | Number of Pages | Type | Price |
2 | 3.76 | 0 | 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology) | 752 | Hardcover | 203.11 |
3 | 3.45 | 1 | 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology) | 1040 | Hardcover | 117.99 |
4 | 4.14 | 6 | 3D Math Primer for Graphics and Game Development | 846 | Hardcover | 87.38 |
5 | 3.65 | 154 | 97 Things Every Programmer Should Know: Collective Wisdom from the Experts | 258 | Paperback | 25.28 |
6 | 3.84 | 5 | A Discipline for Software Engineering | 789 | Hardcover | 235.65 |
7 | 4.37 | 0 | A First Course in Logic: An Introduction to Model Theory, Proof Theory, Computability, and Complexity | 431 | Paperback | 96.49 |
8 | 4.06 | 38 | A Smarter Way to Learn JavaScript: The new approach that uses technology to cut your effort in half | 343 | Kindle Edition | 24.83 |
9 | 4.29 | 75 | A Tour of C++ | 192 | Paperback | 40.11 |
10 | 4.09 | 336 | Accelerate: Building and Scaling High-Performing Technology Organizations | 257 | Paperback | 23.05 |
11 | 4.08 | 35 | Accelerated C++: Practical Programming by Example | 352 | Paperback | 51.47 |
12 | 3 | 0 | Advanced Game Programming: A Gamedev.Net Collection | 464 | Paperback | 59.08 |
13 | 4.32 | 39 | Advanced Programming in the UNIX Environment | 927 | Hardcover | 67.84 |
14 | 4.37 | 1 | Adventures in Minecraft | 320 | Paperback | 21.04 |
15 | 3.93 | 115 | Agile Retrospectives: Making Good Teams Great | 170 | Paperback | 23.85 |
16 | 4.25 | 48 | Agile Software Development, Principles, Patterns, and Practices | 552 | Hardcover | 87.29 |
17 | 3.84 | 108 | Agile Web Development with Rails: A Pragmatic Guide | 558 | Paperback | 24.51 |
18 | 4.15 | 20 | Algorithm Design | 864 | Hardcover | 81.92 |
19 | 4.41 | 48 | Algorithms | 976 | Hardcover | 78.61 |
20 | 4.15 | 1817 | Algorithms to Live By: The Computer Science of Human Decisions | 368 | Hardcover | 14.36 |
21 | 4.16 | 33 | Algorithms Unlocked | 237 | ebook | 34.36 |
22 | 3.94 | 22 | An Introduction to Database Systems | 1040 | Paperback | 212.10 |
23 | 4.15 | 19 | An Introduction to Functional Programming Through Lambda Calculus | 336 | Paperback | 25.30 |
24 | 4.33 | 1 | Android NDK Game Development Cookbook | 320 | Paperback | 53.40 |
25 | 4.1 | 13 | API Design for C++ | 472 | Paperback | 60.18 |
26 | 4.12 | 116 | Apprenticeship Patterns: Guidance for the Aspiring Software Craftsman | 176 | Paperback | 26.01 |
27 | 4.18 | 130 | Artificial Intelligence: A Modern Approach | 1132 | Hardcover | 115.75 |
28 | 4.22 | 13 | Assembly Language: Step-By-Step | 448 | Paperback | 53.89 |
29 | 3.7 | 1 | Augmented Reality: Principles and Practice | 528 | Paperback | 63.84 |
30 | 4.27 | 153 | Automate the Boring Stuff with Python: Practical Programming for Total Beginners | 479 | Paperback | 33.06 |
31 | 3.83 | 278 | Automate This: How Algorithms Came to Rule Our World | 256 | Hardcover | 35.84 |
32 | 3.83 | 0 | Basic Proof Theory | 355 | Hardcover | 59.53 |
33 | 4.33 | 0 | Beginners Guide On PHP Programming: Quick And Easy Guide To Learn PHP With My-SQL | 410 | Paperback | 23.23 |
34 | 4 | 1 | Beginning Game Programming: A Gamedev.Net Collection | 514 | Paperback | 59.08 |
35 | 3.22 | 2 | Beginning Java 2 | 1200 | Paperback | 36.62 |
36 | 4.05 | 2 | Best of Game Programming Gems | 576 | Hardcover | 33.54 |
37 | 3.71 | 676 | Big Data: A Revolution That Will Transform How We Live, Work, and Think | 242 | Hardcover | 17.62 |
38 | 3.82 | 43 | Big Data: Principles and best practices of scalable realtime data systems | 328 | Paperback | 43.31 |
39 | 4.39 | 3 | Blueprints Visual Scripting for Unreal Engine | 188 | Paperback | 35.19 |
40 | 4.67 | 1 | Build Web Applications with Java: Learn every aspect to build web applications from scratch | 372 | Paperback | 42.28 |
41 | 4 | 0 | Building an FPS Game with Unity | 326 | Paperback | 50.73 |
42 | 4.18 | 302 | Building Microservices: Designing Fine-Grained Systems | 262 | Paperback | 54.94 |
43 | 4.12 | 25 | C Primer Plus | 959 | Paperback | 60.68 |
44 | 4.16 | 11 | C: A Reference Manual | 458 | Paperback | 59.98 |
45 | 4.5 | 65 | C# in Depth | 554 | Paperback | 44.43 |
46 | 4.2 | 17 | C++ Coding Standards: 101 Rules, Guidelines, and Best Practices (C++ in Depth Series) | 240 | Paperback | 66.82 |
47 | 4.22 | 34 | C++ Primer | 976 | Paperback | 61.19 |
48 | 4.24 | 11 | C++ Templates: The Complete Guide | 560 | Hardcover | 79.10 |
49 | 4.01 | 1035 | Chaos: Making a New Science | 352 | Paperback | 25.70 |
50 | 4.4 | 875 | Clean Code: A Handbook of Agile Software Craftsmanship | 434 | Paperback | 46.57 |
51 | 4.58 | 58 | CLR via C# (Developer Reference) | 863 | Paperback | 66.32 |
52 | 4.29 | 395 | Code Complete | 914 | Paperback | 42.61 |
53 | 4.4 | 547 | Code: The Hidden Language of Computer Hardware and Software | 400 | Paperback | 30.49 |
54 | 4.25 | 16 | Coding Games in Scratch | 224 | Paperback | 21.09 |
55 | 4.13 | 0 | Communication Networks: Fundamental Concepts and Key Architectures | 928 | Hardcover | 75.70 |
56 | 4.08 | 56 | Compilers: Principles, Techniques, and Tools | 796 | Hardcover | 126.58 |
57 | 4.04 | 11 | Computability and Logic | 350 | Paperback | 31.01 |
58 | 3.96 | 1 | Computability and Unsolvability | 288 | Paperback | 20.40 |
59 | 3.86 | 5 | Computational Complexity | 544 | Paperback | 78.73 |
60 | 4.12 | 9 | Computational Geometry: Algorithms and Applications | 386 | Hardcover | 52.04 |
61 | 3.9 | 2 | Computational Science and Engineering | 716 | Hardcover | 97.53 |
62 | 4.1 | 31 | Computer Architecture: A Quantitative Approach | 493 | Paperback | 101.06 |
63 | 4.42 | 38 | Computer Systems: A Programmer's Perspective | 978 | Hardcover | 103.17 |
64 | 4.13 | 14 | Concepts, Techniques, and Models of Computer Programming | 936 | Hardcover | 107.75 |
65 | 4.33 | 28 | Concrete Mathematics: A Foundation for Computer Science | 672 | Hardcover | 79.81 |
66 | 4.18 | 134 | Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation | 463 | Hardcover | 52.49 |
67 | 3 | 0 | Cross-Platform Game Programming (Game Development) (Charles River Media Game Development) | 460 | Paperback | 60.39 |
68 | 4.2 | 23 | Cryptography Engineering: Design Principles and Practical Applications | 353 | Paperback | 42.37 |
69 | 4.11 | 73 | CSS: The Missing Manual | 560 | Paperback | 35.10 |
70 | 4.01 | 356 | Data and Goliath: The Hidden Battles to Collect Your Data and Control Your World | 448 | Paperback | 21.13 |
71 | 3.93 | 55 | Data Science from Scratch: First Principles with Python | 330 | Kindle Edition | 46.32 |
72 | 3.93 | 9 | Data Structures and Algorithms | 448 | Paperback | 53.17 |
73 | 3.77 | 28 | Database System Concepts | 1142 | Hardcover | 85.61 |
74 | 4.22 | 27 | Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems | 192 | Paperback | 17.49 |
75 | 4.45 | 88 | Deep Learning | 787 | ebook | 83.20 |
76 | 4.37 | 52 | Dependency Injection in .NET | 584 | Paperback | 61.86 |
77 | 3.93 | 1 | Design and Validation of Computer Protocols | 512 | Paperback | 51.36 |
78 | 4.18 | 351 | Design Patterns: Elements of Reusable Object-Oriented Software | 416 | Hardcover | 60.68 |
79 | 4.72 | 362 | Designing Data-Intensive Applications: The Big Ideas Behind Reliable, Scalable, and Maintainable Systems | 616 | Paperback | 45.56 |
80 | 4.21 | 27 | DIV, Grad, Curl, and All That: An Informal Text on Vector Calculus | 176 | Paperback | 51.18 |
81 | 4.02 | 58 | Does God Play Dice?: The New Mathematics of Chaos | 416 | Paperback | 31.23 |
82 | 3.7 | 47 | Doing Data Science | 375 | Paperback | 35.36 |
83 | 4.15 | 191 | Domain-Driven Design: Tackling Complexity in the Heart of Software | 560 | Hardcover | 71.41 |
84 | 3.87 | 13 | Domain-Specific Languages | 597 | Hardcover | 64.39 |
85 | 4.3 | 61 | Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript | 240 | Paperback | 42.52 |
86 | 3.91 | 57 | Effective Programming: More Than Writing Code | 283 | ebook | 54.72 |
87 | 4.29 | 64 | Effective Python: 59 Specific Ways to Write Better Python | 227 | Paperback | 38.62 |
88 | 4.22 | 26 | Effective STL: 50 Specific Ways to Improve Your Use of the Standard Template Library | 288 | Paperback | 49.04 |
89 | 4.02 | 13 | Elements of Programming | 262 | Hardcover | 42.24 |
90 | 3.91 | 4 | Elements of the Theory of Computation | 384 | Paperback | 87.25 |
91 | 4.15 | 203 | Eloquent JavaScript: A Modern Introduction to Programming | 224 | Paperback | 31.02 |
92 | 4.03 | 10 | Engineering a Compiler | 801 | Hardcover | 83.66 |
93 | 4.1 | 7 | Essential Mathematics for Games and Interactive Applications | 624 | Hardcover | 94.79 |
94 | 4.14 | 92 | Essential Scrum: A Practical Guide to the Most Popular Agile Process | 496 | Paperback | 49.62 |
95 | 3.97 | 4 | Essentials of Programming Languages | 410 | Hardcover | 92.41 |
96 | 4.23 | 6 | Exceptional C++ Style: 40 New Engineering Puzzles, Programming Problems, and Solutions | 325 | Paperback | 51.47 |
97 | 4.21 | 8 | Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions | 208 | Paperback | 56.08 |
98 | 4.32 | 39 | Expert C Programming: Deep C Secrets | 384 | Paperback | 21.10 |
99 | 4.08 | 163 | Extreme Programming Explained: Embrace Change (The XP Series) | 224 | Paperback | 46.87 |
100 | 3.97 | 18 | Fearless Change: Patterns for Introducing New Ideas | 304 | Hardcover | 42.14 |