| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | In-Game 100% duping summary: | work: AYGTSF, Saint Mark's Bistro, High Noon, Bad Lands, [ Green Goo - obsoleted by x times Black Project via Quarry starting Black Project ] | |||||||||||||||||||||||
2 | don't work: Farewell, Deconstruction, Madd Dogg | ||||||||||||||||||||||||
3 | |||||||||||||||||||||||||
4 | "Official 100%" category duping summary: | see in-game 100% summary. The use is getting the 100%-Hydra early, we'll probably use AYGTSF or High Noon - or all of them are too slow. ^^ | |||||||||||||||||||||||
5 | Add your thoughts here or wherever you like just right-click anywhere and say "insert comment" I will add your comments where appropriate | ||||||||||||||||||||||||
6 | |||||||||||||||||||||||||
7 | Mission | Does it pass duped? | can we have calls with om=0 after it? | Is duping it useful? (if both missions pass, do we gain anything from it?) | |||||||||||||||||||||
8 | Los Santos | ||||||||||||||||||||||||
9 | Intro Thread | ||||||||||||||||||||||||
10 | Big Smoke | works | softlocks out of progress | ||||||||||||||||||||||
11 | Ryder | ||||||||||||||||||||||||
12 | Sweet Thread | ||||||||||||||||||||||||
13 | Tagging Up Turf | works | skips Cleaning the Hood | ||||||||||||||||||||||
14 | Cleaning the Hood | ||||||||||||||||||||||||
15 | Drive-Thru | works | skips "Nine's and AK's" but softlocks out of progress because you can't unlock BS missions. | ||||||||||||||||||||||
16 | Nines and AKs | ||||||||||||||||||||||||
17 | Drive-By | ||||||||||||||||||||||||
18 | Sweet's Girl | works | skips Cesar Vialpando(confirmed by Derek) | ||||||||||||||||||||||
19 | Cesar Vialpando | 1 passes / 1 fails (need more testing mb?) | dunno | ||||||||||||||||||||||
20 | Doberman | Works, need to be careful on how you enter the marker second time - had issues where it would spawn me somewhere in docks w/ grey surroundings. Sometimes randomly walk into the store, in which case the game crashes. Also there is a double ending | skips Los Sepulcros | ||||||||||||||||||||||
21 | Los Sepulcros | ||||||||||||||||||||||||
22 | Lowrider Thread | ||||||||||||||||||||||||
23 | High Stakes Low Rider | softlocks - mb need to skip the cutscene at specific time | |||||||||||||||||||||||
24 | Ryder Thread | ||||||||||||||||||||||||
25 | Home Invasion | ||||||||||||||||||||||||
26 | Catalyst | Works, skips the crate minigame as well (doesnt save that much time though). | skips Robbing Uncle Sam | ||||||||||||||||||||||
27 | Robbing Uncle Sam | ||||||||||||||||||||||||
28 | Crash Thread | ||||||||||||||||||||||||
29 | Burning Desire | works | skips Gray Imports | ||||||||||||||||||||||
30 | Gray Imports | ||||||||||||||||||||||||
31 | Smoke Thread | ||||||||||||||||||||||||
32 | OG Loc | 1x pass/1x stays (unknown reason) | |||||||||||||||||||||||
33 | Running Dog | ||||||||||||||||||||||||
34 | Wrong Side of the Tracks | Works | skips Just Business | ||||||||||||||||||||||
35 | Just Business | ||||||||||||||||||||||||
36 | OG Loc Thread | ||||||||||||||||||||||||
37 | Life's A Beach | works | Skips Madd Dogg's Rhymes | ||||||||||||||||||||||
38 | Madd Dogg's Rhymes | ||||||||||||||||||||||||
39 | Management Issues | Ask the Cheat Engine memers about this one. It can be done. | skips House Party 2 (probably that is the shooting mission^^) | ||||||||||||||||||||||
40 | House Party1 | somewhat complicated, see the note | |||||||||||||||||||||||
41 | House Party2 | ||||||||||||||||||||||||
42 | LS-Final Thread | ||||||||||||||||||||||||
43 | Reuniting the Families | game crashes after the donut cutscene. interestingly enough, makes going through hotel easier since like half of the swat ppl are stuck in rooms | |||||||||||||||||||||||
44 | The Green Sabre | works | useless | ||||||||||||||||||||||
45 | Badlands | ||||||||||||||||||||||||
46 | Badlands Thread | ||||||||||||||||||||||||
47 | Badlands | works (thanks rhans) - requires girlfriend call and 8-track to dupe (probably you can just use an SF girlfriend and Bloodbowl). | useless (but does not "softlock" (lock you out of progression) ) | ||||||||||||||||||||||
48 | Catalina Thread | ||||||||||||||||||||||||
49 | Tried all possible variations, crashes the game. https://pastebin.com/6mDsLp6n There are two ways: 1) Make sure two cs play at the same time at Catalina's place (two "Gone Courting" cs) and then skip. One mission gets stuck - that mission be turned into a seconds - say Local Liquor Store (like BP duping by starting it during Quarry). That gives you 4*3 "combinations", (e.g. start LLS during stuck Gone Courting). E: I am pretty sure that it does not matter which intro cs you use, so there are only 3 combinations (4 if you count Tanker Commander). 2) Make sure no cs gets stuck. This only gives you 4 combinations. It simply does not matter whether you use Gone Courting or First Base or whatever. Note that you can """"fake-dupe"""" - get om0 during a "main mission". For that, you dupe the "first mission" (like Gone Courting or First Base) outside the cs and then you start the "main mission" (like Local Liquor Store) and make sure to leave the "marker" right after (before the fade ends). You get onmission 0 and one Local Liquor Store, but cannot start another instance by goind into a heist trigger (those marked with a dollar sign). | ||||||||||||||||||||||||
50 | Cesar Vialpando Thread | ||||||||||||||||||||||||
51 | Wu Zi Mu | crashes as soon as onmission=0 | calls left? | unknown, code is confusing - if it works, it would skip all Catalina missions (except for the 2 you need to unlock this mission) but probably it is useless or worse. | |||||||||||||||||||||
52 | Farewell My Love | crashes as soon as onmission=0 | calls left? | probably useless (AYGTSF would still start – whatever) | |||||||||||||||||||||
53 | Truth Thread | ||||||||||||||||||||||||
54 | Body Harvest | LelReset tested it: "Works (i did not dupe in the cutscene)" | dunno | would “softlock” (AYGTSF requires exactly one passed TT mission and you have to complete that mission) | |||||||||||||||||||||
55 | Are You Going to San Fierro | works (use the call that gives you the marker for this mission - you do not get the marker but that is not required, you just need to finish the required missions) Kill the fake Truth to save the real one (I did not test this myself, how can you differentiate between them?) | works | useless - except that you also you get 20 missiles and who does not love 30 markers? (game supports 170 or so) ig hundo would dupe it 100% might profit from the double-"percentage" but that is unlikely | |||||||||||||||||||||
56 | San Fierro | ||||||||||||||||||||||||
57 | Garage Thread | ||||||||||||||||||||||||
58 | Wear Flowers in Your Hair | is complicated - seems useless | works - needs some manipulation of the call timer, else you get a call after the people get out of the car before the final cs - managable | would "softlock": - Deconstruction needs 1 GARAGE mission passed, not 2 - 555 starts no matter how many garage missions were passed | |||||||||||||||||||||
59 | Deconstruction | 1x pass, 1xSTAYS(it keeps running → crashes on next mission) reasons for staying mission instance are unknown Rhans could dupe it Los Desperados style but the toilet can only be pushed into the hole once Talk to Cheat Engine memers about this - with >=2 instances, you might be able to skip parts of this mission. | works - you can even use the final cutscene to move just make sure you don't have a wanted level | useless | |||||||||||||||||||||
60 | CRASH Thread | ||||||||||||||||||||||||
61 | 555 We Tip | 1x pass, 1xfail (no Valet uniform after the first mission pass) | works (you have to start holding before the final cs starts) | would "softlock" (Deconstruction needs 1 crash mission passed, not 2) | |||||||||||||||||||||
62 | Snail Trail | works If you Trucking start it, one instance "restarts" Snail Trail after ending (passing/failing) it. It would be nice if you could save backtracking that way but I do not know of a way to only complete the "restarting" instance but not the other instance as well. And two or more Snail Trail passes lock you out of completing the game. Explanation: It returns to the same offset that Trucking would normally return to if you finished it (instead of turning Trucking into Snail Trail). But for Snail Trail, at that offset it starts the main part of the mission. Snail Trail seems almost unique - you could restart a mission starting from the middle of the "thread" command but that (almost??) always crashes. | would "softlock" (Ice Cold Killa needs 2 crash passed, not 3 or even 4) | ||||||||||||||||||||||
63 | Syndicate Thread | ||||||||||||||||||||||||
64 | Photo Opportunity | 1x pass, 1xSTAYS(it keeps running → crashes on next mission) reasons for staying mission instance are unknown | yes | worse than useless - would skip Jizzy(cutscene) -> no "Jizzy skip" | |||||||||||||||||||||
65 | Jizzy (cutscene) | works w/ girlfriend - click me | yes, slightly complicated | skips Jizzy(mission) | |||||||||||||||||||||
66 | Jizzy (mission) | 1x pass, 1xSTAYS(it keeps running → crashes on next mission) | yes | would skip T-Bone | |||||||||||||||||||||
67 | T-Bone-Mendez | works | no reason to doubt it | skips Mike Toreno | |||||||||||||||||||||
68 | Mike Toreno | needs a specific duping: after the second Jizzy line. Seems like it needs specific inside-cutscene duping in order for it to work - can softlock 2 vans can get stuck inside each other 1x pass, 1x stays that is because the airport cs with Toreno gets stuck - a gf would most likely fix it. That would require om0 -> the Valet trick (TODO explain) As Reset said, you can also "dupe" Los Desperados style. Potentially, you could pass three Mike Toreno instances this way: Get duped Mike Toreno set om0 by failing Valet parking "unstuck" airport cs with gf ""dupe"" "LD style" | no reason to doubt it | would skip Outrider. - x3 would skip Outrider, Snail Trail, Ice Cold Killa | |||||||||||||||||||||
69 | Outrider | works, too lazy to explain, it is not trivial | yes | skips Ice Cold Killa → also skips Snail Trail | |||||||||||||||||||||
70 | sets max_wanted_level to 0 that is set to 6 by Interdiction or Verdent Meadows | ||||||||||||||||||||||||
71 | if you start it again during the final fade, you get two Outrider instances of which one passes instantly, the other runs normally you cannot get to the marker during the final cutscene without spectacular new glitches, though (E: this has now happened, see SF Courier instapass) | ||||||||||||||||||||||||
72 | Ice Cold Killa | 1x pass, 1xSTAYS(it keeps running → crashes on next mission) Reset says that one Jizzy is still inside the Pleasure Domes after passing one instance but he is a normal ped. I do not know how one instance gets stuck but IIRC, the problem starts when you pick up the phone - not sure, though | yes | would skip Pier 69 | |||||||||||||||||||||
73 | Pier 69 | Start 2nd instance of the mission at a particular part (like Los Desperados) https://www.youtube.com/watch?v=ZS5aGXr3VKI also see comments - not that all this is useful. ^^ | yes - hold a call on the drive to T-Bone, then let go off shift timed in a way that you get the call after unaiming after the last sniper shot | would skip Toreno's Last Flight | |||||||||||||||||||||
74 | Toreno's Last Flight | works | Skips YKBB => you can skip the whole Woozie thread. 0* glitch required obv to continue | ||||||||||||||||||||||
75 | Yay Ka-Boom-Boom | two gates, no way you can jump in there else, it would work fine (thanks Reset) You can dupe it Los Desperados style and take the call during the second instance. For that you need the "Valet trick" which is slow to set up. | dunno | would "softlock" (Monster-call needs 10 passed syndicate missions, not 11) there is an exception (that is irrelevant for speedrunning, though) | |||||||||||||||||||||
76 | Woozie Thread | Whole thread can be skipped w/ duping Toreno's Last Flight + 0* Glitch | |||||||||||||||||||||||
77 | Mountain Cloud | works | yes | skips “Ran Fa Li” | |||||||||||||||||||||
78 | Ran Fa Li | works | dunno | skips Lure | |||||||||||||||||||||
79 | Lure | crashes? (somewhere in the middle of the checkpoint charlie) Update: I could not replicate the crash in three attempts, I need to check the logs to see the cause of the crashes | dunno | would skip Amphibious Assault (→ swimming) | |||||||||||||||||||||
80 | Amphibious Assault | works | dunno | skips The Da Nang Thang | |||||||||||||||||||||
81 | The Da Nang Thang | works(thanks reset) | dunno | would "softlock" (YKBB requires 5 passed Woozie missions, not 6) | |||||||||||||||||||||
82 | |||||||||||||||||||||||||
83 | Desert + Las Venturas | ||||||||||||||||||||||||
84 | Toreno Thread | ||||||||||||||||||||||||
85 | Monster | works | yes | skips “High Jack” | |||||||||||||||||||||
86 | High Jack | works | dunno | skips Interdiction | |||||||||||||||||||||
87 | Interdiction | may be doable if you work around problems (see comment) but does not matter anyways | dunno | would skip Verdant Meadows that would lock you out of progression since VM unlocks the Air Strip buying | |||||||||||||||||||||
88 | Verdant Meadows | works | dunno | skips N.O.E (not Flight School) | |||||||||||||||||||||
89 | Learning to Fly | sets max_wanted_level to 0 that is set to 6 by The Meat Business, Freefall (skipped anyways), Saint Mark's Bistro (4* when flying home) it crashes if you do not end the mission by holding F but holding F is easy. :D Inb4 some other bs can also crash the game. | yes, even with duping (for 0*) if you cancel one instance: you dupe, start a lesson, exit it with F, hold Sprint to start another lesson, cancel that with F. Now wait for the call to come in, hold it and exit the School with F. | skips one mission High Jack Dupe + VM Dupe Route: skips Stowaway (it is unclear if that is faster than doing Stowaway but completely getting rid of cop spawns definitely helps) High Jack Dupe + LTF Dupe Route: are you drunk Kappa Monster Duping Route: skips NOE | |||||||||||||||||||||
90 | N.O.E. | crash - unknown if consistently (see comment) Cheat Engine memers: duping 4x in the cs causes an instapass :) | dunno | would skip Stowaway | |||||||||||||||||||||
91 | Stowaway | 1x pass, 1xSTAYS(it keeps running → crashes on next mission) there is a vehicle recording used (driving the bike into the plane) one instance uses it and then unloads it the other instance waits for it to be loaded - that never happens so it gets stuck | yes | would skip Black Project | |||||||||||||||||||||
92 | Black Project | works There are two routes: - in one, you dupe BP right after skipping the first cs (when you just start it again in the cutscene, one instance gets stuck waiting for the cutscene to end) - in the other one, you convert a Quarry thread into a Black Project thread by starting BP while Quarry runs I also tested it with two Quarry instances once because if you dupe Explosive Situation you get two Quarry starter threads and therefore get two Quarry instances. It also works fine. Up to 12 instances are confirmed to work. With too many instances the game eventually crashes from too many soldiers spawned etc. | dunno | skips Green Goo soldiers stuck inside each other are nice for One-Hit K.O (needs 5 instances? I don't know but if you dupe too much, you can crash or mess up other things I forgot). | |||||||||||||||||||||
93 | Green Goo | LelReset tested it: "Works, protip though: Grab the green goo and GTFO lol" https://www.youtube.com/watch?v=AZthTIPDdm4 someone test 3/4/10 instances :P Rhans says he tested all missions ( mission x + Green Goo, mission y + Green Goo, etc.) and they all crash for him (which version?) So you cannot get 10 instances like for Black Project, atm. | dunno | useless (SMB would still start, whatever) | |||||||||||||||||||||
94 | Casino Thread | ||||||||||||||||||||||||
95 | Fender Ketchup | crashes after mission passed one mission passed and that despawns Johnny the other one checks if Johnny is performing an animation and since he does not exist it crashes | yes | would skip Explosive Situation | |||||||||||||||||||||
96 | Explosive Situation | Works, not consistently, though (50/50). The Dumpers can get stuck inside each other or one can fly off(safely). It is questionable whether or not parking the bike in whatever spot even does anything. NEEDS MORE TESTING 2019-02 update - the bike thing still needs testing^^ | dunno | skips You've Had Your Chips | |||||||||||||||||||||
97 | You've Had Your Chips | when duped outside the cutscene, it crashes at the start if you dupe it inside the marker via teleporter (no other way available atm) it crashes at the end both have to do with a container that is rotated for the entire mission. I forgot the reason it crashes if you dupe it outside the cutscene but it seems unavoidable. If you dupe it inside the cutscene, you can pass one instance, but that calls mission_cleanup which de-spawns the container. The other instance then tries to rotate a non-existent container, causing the crash | dunno | would skip Don Peyote | |||||||||||||||||||||
98 | Don Peyote | works, see video below. according to Mew, you need to get into the final marker with a car, he is not absolutely sure that there is no alternative | dunno | would "softlock" (Intensive Care itself is required to unlock Misappropriation) | |||||||||||||||||||||
99 | demo | ||||||||||||||||||||||||
100 | Intensive Care | works - but chance of softlock in the final cutscene (people stop talking) | yes (no high prio calls, though) | "softlocks" (Meat Business itself is required to unlock Madd Dogg) | |||||||||||||||||||||