Trophy GOLD Keeper TEMPLATE
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Be Curious. Both as a player and as the character you are playing, you are an explorer. Probe your surroundings: open doors, look behund statues, shine a torch down the dark hallway. Pay attention the the details you're given.Play to win. Play like your life depends on it, because in this game it likely does. Use your wits and when you have to fight, fight dirty. Play to lose. At some point, your luck will run out. Embrace it and lean into it.
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NAME:DaianPlayer:DRIVE:BURDENS
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Occupation:
Skills:
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AntiquarianArtifacts
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Your Occupation is the role you serve in the party now. Your Background is what you used to do or be before you entered this life of treasure-hunting HORDEFill in all the boxes with Gold to compelte your drive and retire your character.
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Myths
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Obfuscation
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Background:
Skill
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Runaway KignsguardTracking
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GOLD
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Training:
Skills:
Equipment
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When you make it safely back to town at the end of the incursion, you may acquire the services of a mentor who will train you in the use of a new Skill. Each Skill you acquire permanently increases your Burdens by 1.
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Backpack
Uses
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Combat
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Household:
Household Name & Description
Armor MARKED
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After you surive your first incursion, you may take out a loan for a small private house. It is much but safely returning to the comforts of home after an incursion always heals 1 Ruin and all Conditions. Getting a Household permanently increases your Burdens by 1.
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RUIN
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Weapons
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RitualsRituals:
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Any treasure-hunter can learn and use Rituals, regardless of background or Occupation. You can start up to 3 Rituals, but you must increase your starting Ruin by 1 for each Ritual you know. You can never lower your Ruin below your starting Ruin.
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Found Equipment
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Library Rituals:
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You have acquired a few small spellbooks you can study in between incursions to learn new Rituals. Each Ritual you learn permanently increases your Burdens by 1. 4
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Conditions
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