ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBTBUBVBWBXBYBZCACBCCCDCECFCGCHCICJCKCLCMCNCOCPCQCRCSCTCUCV
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Skydancer ThunderrunnerChaotic Good (CG)PegasusRainbow DashMidnight_Aurora
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Character NameAlignmentRaceDeity/ParagonPlayerGreen
cells are referenced by formulas and refer to pluses; edit away!
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Red
cells are referenced by formulas and refer to minuses; edit away!
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0MediumMare21Dusty CyanDusty SilverBright Yellow (R) / Crimson (L)CloudsdayleGrey
cells contain formulas, and should not be edited!
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Base SizeCurrentGenderAgeCoatMane & TailBuildEyesBirthplace
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Art
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AbilitiesHit PointsStyle:Average (1st level Max)Class Recorder
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AbilityScoreModifierBaseEnhanceInherentTemp.PenaltyTemp.HP from LvlHDBABFortReflexWillSkillsFC SkillsFC hpFC OtherLevel
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STR110=11+++0-36 / 36Health+368BaseMonk344465
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DEX205=18+2++0-NonlethalBase
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Damage-.
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CON142=14+++0-Base
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INT142=14+++0-Automated Notes (Resistances)
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WIS184=18+++0-
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.
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CHA100=10+++0-36Totals34445
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Defense and Offense
Combat Expertise
_Skills30/30RanksArmor Check Penalty:0
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Armor ClassTotalArmorShieldDexSizeNaturalDeflectDodgeMisc.Temp.ClassTotalRanksAbilityClassMisc.Temp.ACP
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Armor Class22 =10 +1 + +5 +0 +0 +1 +5 + +0XAcrobaticsDex11 =3 +5 +3 + +0+
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AppraiseInt2 = +2 + + +0+
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Flat-Footed12 =10 +1 + +0 +0 +1 + +0 Bluff
Cha
0 = +0 + + +0+
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XClimbStr0 = +0 + + +0+
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Touch21 =10+5 +0+1 +5 + +0XCraft:Int2 = +2 + + +0+
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Combat Maneuver DefenseBABSTRXCraft:Int2 = +2 + + +0+
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CMD24 =10 +3 +0 +5 +0 +1 +5 + +0Diplomacy
Cha
0 = +0 + + +0+
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TotalDEXMisc. Disable Device*Dex = + + + +0+
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Max DEX Bonus Arcane Spell Failure0%Initiative5=5+ Disguise
Cha
0 = +0 + + +0+
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XEscape ArtistDex11 =3 +5 +3 + +0+
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Saving ThrowsTotalBaseAbilityResistMisc.Temp.Automated Notes (Saves & AC):XFlyDex13 =5 +5 +3 + +0+0
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Fortitude+ 6 =4 +2 +0 + +0(+4 CMD vs Trip) Handle Animal*
Cha
= + + + +0+
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HealWis4 = +4 + + +0+STORY NOTES
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Reflex+ 9 =4 +5 +0 + +0XIntimidate
Cha
0 = +0 + + +0+
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Automated Notes (Offensive): Kn. Arcana*Int = + + + +0+
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Will+ 8 =4 +4 +0 + +0 Kn. Dungeoneering*Int = + + + +0+
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Notes: Kn. Engineering*Int = + + + +0+
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Miscellaneous Tracking Kn. Geography*Int = + + + +0+
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AttacksTotalBABAbilitySizeMisc.Temp./XKn. History*Int7 =2 +2 +3 + +0+
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Melee+3 =3 +0 +0 + +0 Kn. Local*Int = + + + +0+
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Kn. Nature*Int = + + + +0+
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Ranged+8 =3 +5 +0 + +0/ Kn. Nobility*Int = + + + +0+
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XKn. Planes*Int7 =2 +2 +3 + +0+
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Combat Man.+3 =3 +0 +0 + +0XKn. Religion*Int = + + + +0+
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Notes:/ Linguistics*Int = + + + +0+
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PerceptionWis9 =5 +4 + + +0+
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XPerform:
Cha
0 = +0 + + +0+
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Weapons and Armor
Deadly Aim
_
Power Attack
_XPerform:
Cha
0 = +0 + + +0+
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mAmDEnhance
Weapon
Variables
Attacks
Dmg
DamageCrit
Range
Type
XProf:Wis = + + + +0+
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Unarmed StrikeMelee AttackDEX to hit, STR to damage (Weapon Finesse)+81d81d8 + 0x2-BXProf:Wis = + + + +0+
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Flurry of BlowsMonk/WarpriestDEX/STR Monk Melee Flurry (Uses Monk/Warpriest level as full BAB; Monk get appropriate TWF automatically; monks don't get x1.5 STR)+8 / +81d81d8 + 0x2-BXRideDex5 = +5 + + +0+
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XSense MotiveWis10 =3 +4 +3 + +0+
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MasterworkMasterwork LongbowRanged AttackDEX to hit, STR to Damage (Composite Bows, Thrown Weapons)+91d81d8 + 0x3110P Sleight of Hand*Dex0 = + + + +0+
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XSpellcraft*Int7 =2 +2 +3 + +0+
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XStealthDex11 =3 +5 +3 + +0+0
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Notes:
SurvivalWis4 = +4 + + +0+
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XSwimStr0 = +0 + + +0+
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mPmDEnhanceArmor and ShieldTypeACSkill Check PenaltyMax Dex BonusSpell FailureCategorySpecial MaterialXUse Magic Device*
Cha
5 =2 +0 +3 + +0+
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1Bracers of Armor (Wondrous Item)SpecialBracers of Armor (Wondrous Item)10 0%Unarmored(Custom Skill)T (Trained Only) = + + + +0+Damage ReductionBase SpeedsLand50/30Energy Resistance
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0%(Custom Skill)T (Trained Only) = + + + +0+Fly50
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Magical ProtectivePurposeBonus TypeBonus ValueMagic ProtectivePurposeBonus TypeBonus Value
Languages:
Future Update: Automated Speed Calculation!Swim
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Anklet of Protection +1Armor Class (Other)Deflection1Spell ResistanceBurrow
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Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!
Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.
Climb
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AbilitiesTactics and Mechanics NotesQuick-Reference GEARQuick-Reference MAGICAL ITEMS
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QuantityChargesItem
Value
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Buffs and Other Effects
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Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility ScoresMeleeRangedExtra AttackSkill ChecksSize ChangeSend to Where?Automated Notes
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NaturalOtherFortRefWillStDeCoInWiChAttackDamageOff-Hand Only (Stacks with "Damage")2-Handed Only (Stacks with "Damage")AttackDamageTWFMeleeRangedAllUnique
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TOTAL:060000000000000000000-0000
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