Uliah Deck Handler v3.1 Mystic
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Hand (Size 7):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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27
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Random from Discarded:
Total Deck:
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27
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On Top:
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Set Aside:
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Sideboard:
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Type here for notes to other players:
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-[b]Available for use without asking:[/b] Display any of my allies to add to any check to close, to acquire a boon 4+, or against Villain or henchman at my location (+ ADV. Number). Use Divine Fortune or Chalice of Ozem to add 1d6 to all your checks for a turn. Discard Commander's Fieldplate for Uliah to encounter a monster instead of you.
-[b]Available for use if you ask:[/b] Display any of my allies for bonus = ADV. Number for cases not covered above. Any of my blessings for cases not covered above. Dawnflower's Kiss to add 1d20 and the Fire trait to your Combat check (Costs a Mythic Charge)
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[quote=Uliah] [b]Hand: [/b]
Character Name:
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[b]Displayed:[/b] Uliah
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[b]Deck:[/b] 27 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:
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[b]Notes: [/b]
-[b]Available for use without asking:[/b] Display any of my allies to add to any check to close, to acquire a boon 4+, or against Villain or henchman at my location (+ ADV. Number). Use Divine Fortune or Chalice of Ozem to add 1d6 to all your checks for a turn. Discard Commander's Fieldplate for Uliah to encounter a monster instead of you.
-[b]Available for use if you ask:[/b] Display any of my allies for bonus = ADV. Number for cases not covered above. Any of my blessings for cases not covered above. Dawnflower's Kiss to add 1d20 and the Fire trait to your Combat check (Costs a Mythic Charge)
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[b]Mythic Charges:[/b] 4 [b]Sideboard cards:[/b]
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[/quote]Mystic Path
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[spoiler=Skills and Powers]SKILLS
Mythic Marshal
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STRENGTH d6 [X]+1 [X]+2 [X]+3
Mystic Charges
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STR Mythic bonus: +44
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Melee: Strength +2
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DEXTERITY d6 []+1Accessory Perks
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CONSTITUTION d6 [x]+1 []+2
Shirt Reroll AvailableScenario
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INTELLIGENCE d6 []+1NNever
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WISDOM d10 [X]+1 [X]+2 [X]+3 [X]+4
Character Mat Bonus Available
Scenario
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Divine: Wisdom +3NNever
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CHARISMA d8 [X]+1 [X]+2 [X]+3 []+4
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CHA Mythic bonus: +4
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Diplomacy: Charisma +2
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Hand Size 5 [X]6 [X]7
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Proficient with: Light Armors, Heavy Armors, Weapons
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Powers:
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You may reveal a card that has the Mount trait ( [X] or an ally) to add 1d4 ( [X]+1)( [X]+2) to your combat or Divine check.
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At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
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Add 1d8 ([ ]+1) and the Magic trait to your check ( [X] or to a check by a character at your location) against a bane that has the Undead trait.
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When another character at your location attempts a check, you may display a blessing or ally to add its adventure deck number. Before you reset your hand ( [X] and at the start of your turn), draw the displayed card.
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When you play a weapon for its power on your combat check, you may additionally add your Wisdom modifier
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[b]Mythic Path:[/b] Mythic Marshall
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Add your number of mythic charges to your Strength of Charisma check. Then you may expend 1 or more charges. If you do, after you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and if you succeed at the check, choose another character at your location to get a charge.
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When a character at your location encounters a card, you may give 5 of your mythic charges to other characters at your location; you choose how to distribute them.
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[/spoiler]
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