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2 | Identity | Status | ||||||||||||||||||||
3 | Name | Firesale | Age | 24 | Birthday | Feb. 17th | Base Weight | 7 | Strain | 0 | Carried Weight | 1 | ||||||||||
4 | Race | Pegasus | Gender | Male | Sign | Aquarius | Exo Weight | Security | Carry Limit | 5 | ||||||||||||
5 | Perks & Traits | Total Body Weight | 8 | Credit Score | 5 | Bonus | ||||||||||||||||
6 | Race Feature | Sky's Reach | Trait 1 | Insomnia | RP Trait | Secret | Encumbrance | None | ||||||||||||||
7 | Perk 1 | Flying Style - Light | Trait 2 | Idealogue | RP Trait | |||||||||||||||||
8 | Perk 2 | True North | Common Abilities and Attacks | |||||||||||||||||||
9 | Background | Duplicate this section if over 50. | Name | Dice | Targets | Damage | Range | Use Condition | Note | |||||||||||||
10 | Background | Glass Mountain Studios | Job | Musician | Access | Cleartech | Weapons | |||||||||||||||
11 | Perk | You get recognised frequently from TV, movies or music. | E-Guitar (Improv. Tech.) | - | Dodge | Body | Melee | Sundry Item - Because why not , name's Blue | ||||||||||||||
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13 | Attributes | Injuries | Skills | |||||||||||||||||||
14 | 15 | Full | Temp | Skill | Total | Points | Bonus | Martial Arts | ||||||||||||||
15 | Body | 4 | Climb | 0 | Tackle | Dodge | Body + Athletics | |||||||||||||||
16 | Mind | 3 | Athletics | 1 | 1 | Follow Through | Dodge | You perform a Melee attack with your primary weapon. | ||||||||||||||
17 | Precision | 2 | Melee | 1 | 1 | Press | Dodge | Perform this after a successful melee attack by you. If successful, you may attempt to Capitalise. You cannot Press more than once on your turn. Body/Precision + Athletics | ||||||||||||||
18 | Spirit | 4 | Swim | 0 | ||||||||||||||||||
19 | Resolve | 2 | Throwing | 0 | Spells | |||||||||||||||||
20 | Hack | 0 | Burning Touch | Body | Passive | Your hooves burst into flame, igniting anything you're holding. Melee attacks that hit can ignite flammable targets, and are Thermal instead of Kinetic. | ||||||||||||||||
21 | Derived Attributes | Bonus | Spellcraft | 0 | ||||||||||||||||||
22 | Stamina | 7 | 7 | 1 | Medicine | 0 | Werewolf Spells | |||||||||||||||
23 | Initiative | 5 | Repair | 0 | Eclipse | Stamina | 2 | Suppresses the onset of Wolf Form. | ||||||||||||||
24 | Movespeed | 6 | Suntech | 0 | Moonrise | Stamina | 1 | Manually causes onset of Wolf Form. | ||||||||||||||
25 | Dodge | 2 | Culture | 1 | 1 | Sense Kin | Smell woofs from 15m away. | |||||||||||||||
26 | Concentration | 2 | Perception | 0 | Werewolf Melee | |||||||||||||||||
27 | Resistance | 2 | Processing | 1 | 1 | Bite | 6 | Dodge | Body | Melee | Passive | You gain a natural attack - Bite: Melee range, uses Body, targets Dodge, deals Body damage. On hit, you roll a Resolve attack with your Disease Level as a bonus vs. the target's Resistance to pass on the infection. | ||||||||||
28 | Acrobatics | 0 | Triumph | Passive | Gain 1 stamina after causing an enemy to fall in combat. You must get the last hit. | |||||||||||||||||
29 | Armour | Stealth | 0 | Conqueror's Soul | Passive | After two rounds in combat in which you attack or are attacked, gain +1 to attack rolls. This resets if you go a round without attacking or being attacked. | ||||||||||||||||
30 | Type | Amount | Source | Locksport | 0 | Fist of Distance | 6 | Dodge | Body | Stamina | On hit, launches the target backwards 5 tiles. | |||||||||||
31 | Body Armor | 1 | Body | Marksman | 0 | |||||||||||||||||
32 | Snow Protection | 1 | Body | Pilot | 2 | 3 | ||||||||||||||||
33 | Charm | 2 | 1 | 1 | Carried Inventory | |||||||||||||||||
34 | Grapple Armor | 1 | Wolf | Bluff | 1 | 1 | Item | Value | Slot | Equipped | Notes | Weight | ||||||||||
35 | Intimidate | 1 | 1 | E-Guitar | 0.2 | Sundry Item - Can be used as melee weapon | 0.5 | |||||||||||||||
36 | Barter | 0 | Body Armor | 3 | Body | |||||||||||||||||
37 | Rally | 1 | 1 | Snow Protection | 1 | Body | Thermal (Cold) only. | 0.5 | ||||||||||||||
38 | Endurance | 0 | Chromashift Charm (0/3 uses) | 1 | "A minor illusion trinket that will change all of your body colours, including features such as horns, wings and scales, and even eyes - but it will not alter your shape. The charm is detected by apparatuses that detect magic, and can be interrupted by silencing effects. The trinket can be turned on and off as an action, and can be reconfigured given five minutes, during which it is inactive. One charge lasts until the charm is turned off, reconfigured, or forced to turn off. " | L | ||||||||||||||||
39 | Recovery | 1 | 1 | Flagship Phone | 4 | This isn't just a phone, it's a fashion accessory. +1 to the effectiveness of a Smart Clothes-based Disguise, and can be used as a Recovery Beacon. | L | |||||||||||||||
40 | Exo Hits | - | Total | 10 | High Fashion | 2 | Designer clothes (formal or casual), appropriate for blending in in high society situations. | L | ||||||||||||||
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45 | Collar from Diamond (Heart's Warming gift) | A small black leather collar with a line of silver studs on the outside, the interior lined with a velvet that matched the color of Firesale's coat. Stitched on the inside is Firesale's name. Attached to it with a removable clip was a dog-tag saying 'Bad Dog.' | L | |||||||||||||||||||
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48 | Inventory Value | 11.2 | ||||||||||||||||||||
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50 | Senses | Passive Perception | 2 | |||||||||||||||||||
51 | Item | Focus | Bonus | Notes | ||||||||||||||||||
52 | Sight | |||||||||||||||||||||
53 | Sound | |||||||||||||||||||||
54 | Sense Kin | Smell woofs from 15m away. | ||||||||||||||||||||
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