A | B | C | D | E | F | G | H | I | J | ||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Material | Availability | Cost | Weight | AC Modifier | Speed Modifier | To Hit Modifier | Damage Modifier | Saves | Notes | |
2 | Adamantine | Very Very Rare | ×500 | ×0.75 | -1 | 0 | +3 | +1 | Metal+3 | ||
3 | Arandur | Very Rare | ×50 | - | 0 | 0 | 0 | +1 | Metal+2 | Shields reduce magic missile damage by 1d2 per missile | |
4 | Arjale | Very Very Very Rare | ×200 | ×0.80 | -1 | -1 | +1 | 0 | Metal +1 | ||
5 | Bloodsteel | Very Very Very Rare | ×300 | ×0.85 | -1 | -1 | +2 | +1 | Metal+2 | ||
6 | Bone | Common | ×0.33 | ×0.50 | +1 | 0 | -1 | -1 | Bone | ||
7 | Brass | Common | - | ×1.10 | 0 | 0 | 0 | 0 | Metal | +20% to take any fire enchantments | |
8 | Bronze | Common | ×0.8 | - | +1 | 0 | 0 | 0 | Metal | ||
9 | Chromium | Rare | ×20 | ×1.10 | 0 | 0 | 0 | 0 | Metal | ||
10 | Cinnibryl | Rare | ×20 | ×0.50 | 0 | 0 | 0 | 0 | Metal | 2oz or more in skin contact provides +2 save vs. curses Can only hold weapon enchantments ███████████████████████████ | |
11 | Copper | Common | ×0.75 | ×0.75 | +2 | 0 | 0 | -1 | Metal-2 | ||
12 | Cranor | Very Very Very Rare | ×100 | ×0.75 | -1 | 0 | +1 | 0 | Metal (+5 vs. Electricity) | ||
13 | Darjavva | Very Very Very Rare | ×250 | ×0.90 | -2 | -1 | +1 | +1 | Metal+2 | ||
14 | Darksteel | Very Very Rare | ×300 | ×0.90 | -1 | 0 | +3 | +1 | Metal+2 (+4 vs. Lightning) | Retains enchantments if reforged | |
15 | Dlarun | Rare | ×20 | ×0.90 | 0 | 0 | 0 | 0 | Metal | 1lb or more in skin contact provides +1 save vs. enchantments, charms, illusions, and psionics | |
16 | Durang | Uncommon | ×10 | ×0.90 | 0 | -1 | +1 | 0 | Metal (+1 vs. Acid & Fire) | +5% to be enchanted | |
17 | Electrum | Uncommon | ×75 | ×1.25 | +1 | 0 | 0 | -1 | Metal | ||
18 | Godsteel | Very Very Very Rare | ×1000 | ×0.75 | -4 | -1 | +3 | +2 | Metal+4 | ||
19 | Gold | Common | ×100 | ×2 | +4 | +2 | 0 | -2 | Metal-2 | ||
20 | Hizagkuur | Very Very Very Rare | ×500 | ×2 | +4 | +2 | 0 | -2 | Metal (Passes all saving throws for mundane fire, cold, and electricity; +6 vs. magical fire and lightning; +1 vs. acid, crushing blow, fall, and disintegration) | Deals 2d12 electrical damage by touch Reflects all magic cast on it back to the caster | |
21 | Iron | Common | ×0.8 | ×1.2 | 0 | +1 | 0 | 0 | Metal | ||
22 | Laen | Very Very Very Rare | ×400 | ×0.80 | -2 | 0 | +2 | +1 | Metal+2 (+5 vs. Fire) | ||
23 | Lead | Common | - | ×2 | +5 | +2 | -1 | -3 | Metal (-3 vs. fire; -6 vs. magical fire, -2 vs. falls) | Cannot be enchanted Magic and psionics cannot pass through | |
24 | Maillechort | Uncommon | ×0.80 | - | +1 | 0 | 0 | 0 | Metal | -10% to be enchanted | |
25 | Meteoric Iron | Rare | ×100 | ×1.20 | -1 | +1 | +1 | +1 | Metal+1 | ||
26 | Mindsteel | Very Very Very Rare | ×500 | ×0.90 | -3 | 0 | +2 | +1 | Metal+3 | Can be used to make armor that does not prevent psionic use | |
27 | Mithril | Rare | ×250 | ×0.75 | -1 | 0 | +2 | +1 | Metal+1 (+5 vs. Crushing Blow) | Armor provides +1 save vs. magic | |
28 | Mordakur | Very Very Rare | ×250 | ×0.75 | 0 | 0 | 0 | 0 | Metal | Skin contact requires save vs. poison once per day or suffer mummy rot | |
29 | Obsidian | Very Rare | ×0.50 | ×0.75 | +1 | 0 | -2 | -1 | Rock, crystal | ||
30 | Platinum | Uncommon | ×100 | ×1.25 | +1 | 0 | 0 | -1 | Metal | ||
31 | Purpure | Rare | ×5 | - | 0 | 0 | 0 | 0 | Metal | ||
32 | Silver | Common | ×20 | - | +2 | 0 | 0 | -1 | Metal-1 | ||
33 | Silver-Iron | Rare | ×20 | - | 0 | 0 | 0 | 0 | Metal | ||
34 | Solbar | Very Very Rare | ×10 | - | 0 | 0 | 0 | 0 | Metal+1 | +15% to take any electrical enchantments | |
35 | Steel | Common | - | - | 0 | 0 | 0 | 0 | Metal | ||
36 | Tantulhor | Very Very Very Rare | ×500 | ×0.90 | -2 | 0 | +2 | +1 (+2 vs. good) | Metal+3 | ||
37 | Telstang | Rare | - | - | 0 | 0 | 0 | 0 | Metal (+2 vs. acid, disintegration, magical fire, and lightning; automatic saves vs. normal fire, cold, and electricity) | Skin contact with 1 lb. prevents all shapechanging and state changes | |
38 | Tungsten | Rare | ×25 | ×2 | -1 | +1 | +1 | +1 | Metal (-1 vs. Crushing Blow, +1 vs. Acid, +3 vs. Fire) | ||
39 | Zardazil | Very Rare | ×25 | ×0.50 | - | - | - | - | Special | ||
40 | Zinc | Common | ×1.25 | ×1.25 | +1 | 0 | 0 | -1 | Metal |