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Unity version + APIUsing AA in windowed mode scales the rendered image and introduces tearing artifacts.Testing Hardware
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5.6.0p2 (x86_64 build)
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OpenGLCore (OSX 10.12.3)Macbook Pro 13" - 2016
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Metal (OSX 10.12.3)not fixedMacbook Pro 13" - 2016
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Reproduce:Set the graphics API to the wanted one, build and run the test project in windowed mode. Toggle anti-aliasing, and see the image zoom in. Resize the window to slightly different aspect ratios and watch the rendering get diagonal tearing at some resolutions/ratios.
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Bug Video Link
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Bug report(s)Have not reported it yet, I will for sure.
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Test Project (all issues)
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https://www.dropbox.com/s/axnkueboz6tnf60/RenderTextureDestroyed.zip?dl=0
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