DM Jesse's Kingmaker realm management
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ABCDEFGHIJKLM
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Countie of Template
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AlignmentNGSize1Control DC22Population1500Fame and Infamy
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Total =+ Events+ Alignment+ Improvements + Leadership+ Laws- Unrest-Vacancies+ OtherSelect Starting FameFameInfamy
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Economy (20%)1703130001Kingdom Bonus10
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Loyalty (25%)162292001Event Bonus
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Stability (5%)2323121005Total:10
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EdictsLeadership
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Promotion Law:TokenNameStatBonusBenefitVacancy
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CathedralNoRulerAlexei OrlovskyCha3Stability+4 Unrest/Upkeep Phase
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+ Stability1ConsortChaLoyaltyNone
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+ Consumption1CouncilorSvetlanaWis/Cha2LoyaltyNone
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Taxation Law:NoneGeneralAkirosStr/Cha2Stability-4 Loyalty
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WaterfrontNoGrand DiplomatVallen SilverclaspInt/Cha3Stability-2 Stability, No Diplo/Explore
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+ Economy0High PriestJhodWis4Stability-2 Stability & Loyalty, +1 Unrest/Upkeep
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- Loyalty1MagisterKorinne BrydenInt/Cha3Economy-4 Economy
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Holiday Law:1MarshalCassandra LupinDex/Wis4Economy-4 Economy
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+ Loyalty1Royal EnforcerAuricStr/Dex4LoyaltyNone
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+ Consumption1SpymasterJenya P.Dex/Int4Economy-4 Stability, +1 Unrest/Upkeep
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TreasurerOlegInt/Wis2Economy-4 Economy, No Tax
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Unrest-5WardenKestenStr/Con3Loyalty-2 Stability & Loyalty
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Current0Other CharactersPosition
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EventReserveNPC 7Bodyguard
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VacancyReserve
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Cities-5Reserve
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Consumption0Cities / TownsArmies
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+ Size1NameEconomyLoyaltyStabilityDefensePopulationDistrictsNameHealthConsumption
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+ Laws2Capital323815001
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+ Improvments-3
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+ Other0
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+ Armies0
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Total0
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Treasury13
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Treasury13
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Ongoing Events
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OtherTotal323815001
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Income+0 per Mnth# of Cities1City Pop.1500Total0
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Granaries in your cities0
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Terrain (Hexes)#EconomyLoyaltyStabilityDefenseConsumpIncomeUnrestHex Terrains
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City Hex1Terrain Types# of HexesFarm CostRoad Cost
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Normal Non-City HexPlains21
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Lair (Empty)0Hills143
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Lair (Fort/Tower)00CoastlineAs adjacent Hex
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Landmark (No Road)0Water-
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Landmark (Road/HW)0Mountains-4
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Resource (Untapped)0Cavern-4
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Resource (Mine)00Forest-2
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Resource (Quarry)000Jungle-4
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Resource (Sawmill)000Marsh-4
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Resource (Farm/Fish)00Desert84
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Use this table to track the composition of your Kingdom's Hexes
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Total:1000000
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Improvements#EconomyLoyaltyStabilityDefenseConsumpIncomeUnrest
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Aqueduct*00
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Farm*1-2
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Fishery* (4 BP)1-1
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Fort* (24 BP)0000
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Highway*00
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Mine (6 BP)00
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Quarry (6 BP)00
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Road*00
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Sawmill (3 BP)00
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Watchtower* (12 BP)000
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River/Canal*00
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Foundry Bonuses00
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Stockyard Bonuses0
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Total:0000-30
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*Improvements marked with an asterisk* can share the Hex with other improvements
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Kingdom
Leaders
Turn
Event Roller
Army Unit 1
Capital
Capital Map
Settlement 1
Settlement 1 Map
Event Data
Calendar
Example Map
Multi-District Map
Data
 
 
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