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scroll to find info on navy
Spreadsheet v4.2Value:Nation name:CamlornValue:
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SETUP:Main Race:Breton//for the loresCharacter name:TBDPopulation:700000
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Click File and then Make a Copy.Eco. Strength45//0 to 100Username:JollyDarkerMoney(start of time):$2,000,000.00
//set to $2 million for first year
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Save it as whatever you want.Trade Strength:57//0 to 100Tax Income:$3,604,604.44
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Select the appropriate name ofTax Levels:62//0 to 100 (if too high, crises may hit)Trade Income:$1,785,896.28
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the nation you've come from/Tribal:0//1 for yes, 0 for noOther Income:$0.00
//treaties, mercenaries, gifts, etc
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claimed from the drop-down list.Military Modifier:1.0//troop excellenceMilitary Expenditure:$2,466,666.67
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Click Share in the top right on
Volunteer Army:1//troop moraleNaval Expenditure:$821,569.11Naval Modifier:1.5
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your copy of this doc and choose
Magic Modifier:2.0//default is 1Infrastructure Cost:$2,100,000Pop. Modifier:1
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Get sharable link. Put this link
InfantryCavalryBattlemagesColonial Cost:$400,000.00
//cost of subordinate or superiors
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somewhere on your wiki.
Mercenaries:000//only if given by other playerOther Expenditure:$0.00
//treaties, mercenaries, gifts, etc
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Now just try to keep it updated.
Army Full Capacity300010008000//change here for recruit/disbandColonial Income:$0.00
//income from subordinates or superiors
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INSTRUCTIONS:Army Current300010008000//set to Full Capac. for first yearProfit:-$397,735.05
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Blue values are chosen by you
Losses:000//update after battlesMoney(end of time):$1,602,264.95
//move to Money(start of year) each new year
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DON'T EDIT YELLOW VALUES
Recovered:000
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Only update green values on Sunday
Army Next Time3,0001,0008,000//move to Current at end of yearIRL wks to build:CURRENT:BEING MADE:
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Don't edit yellow values. They are
Heavy Ships:3810
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only outputs.Base Manpower:10,500//Max number of troops and backup manpowerLight Ships:200
//increase trade income
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Mods can help you with anything,
Remaining:-1,500//Base Manpower- ArmyGalley200
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just ask.Current Manpower:-1,500//Set equal to Remaining for first year//used to refill army lossesTransport:120
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All other instructions are given
Lost Manpower:0//troop losses
//Even if multiple ships are built on the same date, they all will take just as long.
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in bright green colors
Recovered:0//If any of these cells turn RED, then your army is probably too large
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FOR STARTING MILITARY:
End Manpower:-1,501// <-----move this to "Current Manpower" at end of time
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Can't find military values?
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Try having your army be about
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30% of your base manpower.
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