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Mechanics Milestone ScheduleWeekGoalsAdditional Items to POSSIBLY work in throughout the weeks (in order of priority)
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Mechanics itch pageWeek 2Implement a system (new window) where the player has to place the mechanics before they begin the "platforming" of the puzzle. This new panel would swap out with the current panel that lists the order in which you placed mechanics. Since this would be its own section and not considered a "main" part (although important) of the level UI I will implement some other useful buttons like clearing the cube and re-using your placements from last attempt. Achievement System with at least 2-3 achievements per level, More levels, converting most UI to 3D models, Character customization
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Week 3Finish up the gravity level and create another level that builds off of the previous levels. Redesign the level selector in a more typical grid-based layout OR implement a system where you can jump to a level number. This is important because clicking the arrows is nice and clean with the animation, but with a lot of levels it is extremely slow. This would also include creating a transition frame between the level selector and the level.PLAYTEST?
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Week 4Create a hook for the game (in the home menu the buttons will be on the left and on the right will be animations showing off aspects of the game -> cube launching a rocket using the launcher, cube springing over a little chuck of lava).
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Week 5Create/Find SFX and background music. Implement post-processing into the game to give it a better overall look & feel (ex. bloom to the lava or toon shader).PLAYTEST?
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Week 6Create two levels that builds off of the previous levels. Adding particle systems for all the mechanics, creating "cartoony" effects for the player (squash & strech). Finishing the beat level animations with "love" connection.PLAYTEST?
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Week 7
Create two levels that builds off of the previous levels.
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Week 8Create a home menu that includes a buttons leading to the level selector and credits page. Also, while the player is currently in a level allow them to open up a pause menu where they can transition back to the home menu or change settings like fullscreen or windowed, resolution, disable/enable music, disable/enable SFX, color blind mode, disable flashing screens/lights (if implemented).
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Week 9
Create two levels that builds off of the previous levels.
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Week 10
Create a progress saving functionality that saves which levels the players unlocked. Polish UI and textures.
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