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RealmSorcerer FlawSorcerer VirtueRetinue ManpowerCostRetinue QualityCostRetinue EliteCostFortressCostEquipmentCostsSkillsCostsApprentice PerksCostsApprentice FlawsCosts
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Pick OnePick TwoPick TwoEmpty-200Minor-100None0None-100Warded Robes100No Skills0Heroic100Dishonored-100
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FeudalPridefulVulgarCourageousIntelligentLow-100Low-50Archers100Holdfast0Focuses100Ritual100Witty100Rogue-100
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City StateEnviousPettyTemperanceGenuineModerate0Moderate0Light Infantry100Castle100Alchemical Supplies100Spellcraft100Adorable100Lacking-100
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Merchant RepublicGluttonousSecretiveLiberaltyBenevolentHigh100Large50Heavy Infantry100Stronghold200Grimoire200Creation100Flawless Recall100Unlucky-200
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Tribal FederationWrathfulAddictiveMagnificentConcientiousFull200Extraordinary100Light Cavalry100Citadel300Magical Weapon200Intrigue200Survivor200Limited-200
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Steppe HordeGreedyStingyAmbitiousIndustriousHeavy Cavalry100Ancient Spire1000Ritual Supplies200Scouting200Detail-oriented200Disliked-200
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SlavocracyAvariciousSelf-depreciatingPatientGenerousMagicians500Magical Armor200Leadership200Charismatic200Old-300
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TheocracySlothfulBoorishFriendlyBraveMagical Steed300Dungeoneering200Good Student300Bad Student-300
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Democratic RepublicSelf IndulgentQuarrelsomeTruthfulTrustingLevies QuantityCostLevies QualityCostNavy QuantityCostNavy QualityCostMagic SpecialityMedicine300Experienced300Disastrous Technique-400
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Aristocratic RepublicVaingloriousMelancholicWittyFocusedNone-100None0None-100None0Research300Hardened300Enemy-400
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Autocratic StateApatheticDepravedModestPenitentMinor0Minor100Minor0Minor100Combat Magic300Ally400Addiction-400
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MagocracyRashParanoidJustDiplomaticLow50Low200Low50Low200Apprentice RulesTraitsCostsExpert: Skill400Maimed-400
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EmpireCuriousDistantEmpatheticIntegritySmall100Limited300Small100Limited300Start with 500 pointsNo Traits0Excellent Workshop400Peaked-500
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Communalist StatesCowardlySpiritedModerate150Moderate400Moderate150Moderate400Up to 1500 more with flawsMundane Duelist100Otherworldly Favour500Otherworldly Debt-500
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Magic SpecialtyMedium200Medium500Medium200Medium500Herbalist100Trusted500Warped Perspective-600
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Pick OneLarge250High600Large250High600Hunter100Genius600Treacherous-600
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HealingWhiteDarkAnimationElementalExtraordinary500Extraordinary700Extraordinary500Extraordinary700Cavalarist100Master: Specialization600
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SummoningEvokingTelekinesisEnchantingIllusionLinguist200Coven600
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NecromancyDeathLifeTransmigrationWardsFlawsCostFlawsCostPerksCostPerksCostAlchemist200
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PhysicalMentalBloodDemonicCelestialFlawed Technique-100Rival-300Prosperous Realm100Flourishing Realm300Smith200
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PrimordialWildSpaceTimeDreamsNeglected Realm-100Civil War-300Population Boom100Talent400Magical Duelist300
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NightmaresDispirited People-100Desolated Realm-300Honored100Retinue Expansion400
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Mage Sheet RulesDishonored-100Weak-400Veterans200Anicent Vault400
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Magic Spec. Rules: Check NoteThief-200Cursed-400Virtuous 200Prodigy400
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Apprentice Rules: Check NoteDisgraced-200Flawed-400Vast Realm300Improved Elites400
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Rival Flaw Rules: Check NoteRogue Actor-200Suspicious-500Inspired300Partner500
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Unruly Apprentice Flaw Rules: Check NoteUnruly Apprentice-200Divine Disfavor-1000Explorer300Artifact500
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Partner Perk Rules: Check NoteAlly:300Unique Spell500
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Expansion Perk Rules: Check NoteApprencticesCostSpecial Fluff300Forbidden Knowledge1000
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Spec. Fluff Perk Rules: Check Note1100Vassal State300Divine Favour1000
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Vassal State Perk Rules: Check Note2200
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Sorcerer Rules
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Start with 1000 points
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Up to 2000 more with flaws
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Credit to
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Hyvelic the Mad for making the system and the magic specialties
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Uniquely Equal for the Apprentice rules
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