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Old
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CHARACTERWeaponWaveNotes
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Explorer18
Moving dots elite killed me on wave 18. Got some unlocks though!
4
Cryptid21
We got Pocket Factory and Improved Tools and specced into Engineering stuff and it was very easily strong enough. Ghost Axe start but I think Scepters might have been more relevant
5
Apprentice21
Started SMGs, got 1hp achievement, added some Ghost Scepters to get some survivability going
6
Fisherman4
Remora deal 1 -> 2 -> 4 I think(?)
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Fisherman2
4x Bait maybe too much for wave 2
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Fisherman21
3, 2, 3, 2 (3 would be fine), 3, 4, 4, 4, 4, 4, 4, 5, 6, 4, 4, 7, 6
Remora damage: 1 -> 2 -> 4 -> 5
At 20 bait start getting 4x remora spawns
9
Golem21
2/2/2 Ghost Weapons, seemed fine all the way through, armor really good.
10
King21
I can see how earlygame could be hard on this character, but mostly just blew stuff up w/ SMGs etc.
11
Renegade9
Peacock Ghost Scepters didn't work
12
Renegade21
Made Ghost Scepters work it was fiiiiine?
13
Fisherman2
3x Bait 4x Shredder and 3% Speed and I DIED?????
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Fisherman4
15x bait by wave 4 new pb
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Fisherman3
6x bait wave 2 survivable
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Fisherman27x bait
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Fisherman28x bait
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Fisherman26x bait
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Fisherman4
16x bait by wave 4 new pb
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Fisherman310x bait
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Fisherman26x bait
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Fisherman27x bait
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Fisherman26x bait
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Fisherman310x bait
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Fisherman26x bait
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Fisherman26x bait
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Fisherman3
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Hunter21
Thief Daggers actually seem really strgon!
29
Jack17
Didn't have enough armor to survive 3 hits and then the new elite hit me a lot
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Fisherman3noooooo
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Fisherman3
noooooooooooo
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Fisherman4
nooooooooooooooooooooo
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Fisherman2lol
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Fisherman1/13/6
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Fisherman3that little shit
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Fisherman4noooooooo
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Fisherman3
NOOOOOOOOOOOOOO
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Fisherman2
NOOOOOOOOOOOOOOOOO
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Fisherman3
GOD START DEWAD
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Fisherman2ugh
41
Fisherman2
stay in center as they spawn
42
Jack12
Tried out Revolver start and it wasn't all that great really :/
43
Jack21
Notes: Laser Guns + go mostly Glass Cannon, there's a huge breakpoint where you're able to kill the first elite which makes everything SO MUCH easier
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Saver21
Shredders, got really close to dying wave 10 and also second elite.
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Old21
Shotgun/SMG/Ghost Scepter/Shredder, health from Ghost Scepters felt relevant, not much else to say.
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Chunky21
Ghost Scepter x6, got to 70% Attack Speed for wave 9 so easy.
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Artificer7
Just got hit three times by the egg dudes, whoops. Probably took Elemental damage too early. Also kinda just didn't roll great shops?
48
Brawler21
Fists, regen, armor
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Generalist8
Got double-hit by horned charger whoops
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Multitasker21
SMGs + Ghost Scepters cause degen
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Pacifist21
Too much harvesting at start probably, wave ~4-6 were scary
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Glutton21
3x Pruner 3x Shredder easy game
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Renegade21
SMGs seemed very easy
54
Speedy21
Shurikens, a bit scary for first elite fight
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Doctor21
Very easy Medical Guns etc
56
Crazy21Shurikens
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Lucky21
6x Slingshot. CYBERBALL IS UNCOMMON NOW?
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Cryptid21
Ghost Scepters, seemed really easy BUT I did highroll attack speed and pierce early.
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Ghost21
Started Scepter, ended up 2/2/2, then went back to 6 Scepter again after finding a billion Attack Speed on purple/red items.
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Generalist21
Slingshots + Spears, made it slightly interesting by picking up Bloody Hand w/ Triangle of Power.
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Mutant21
SMG x6, pretty normal run, nothing super broken.
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Gladiator21
Got really close to dying at the start but got through it and Ghost Axe start carried hard.
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Well-Rounded216x SMG
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Chunky21
Ghost Scepter start -> found a Nuclear Launcher wave 6 gg.
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Fisherman21
Some very dodgey early waves. Never found much flat Ranged damage. Went SMG over Shredder, not sure if right.
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Saver21
Found a padding and community support and 21 flat Ranged.
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Soldier21
Revolvers -> found a Purple Ghost Scepter and ran a few of those through midgame. 146 max hp end.
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Explorer21
Shredders -> got extremely iffy -> found the turret item and it maybe helped but wasn't even that good? -> got tanky and won
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Bull21
Standard start, new blue items were very helpful! Shackles + Turret Factory made for an easy conversion from early game.
70
Old21
Shotguns all the way to the end. Got a Wave 5 Crown which probably helped.
71
Brawler21Yup just fists etc.
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Ranger21
SMG start -> added Ghost Scepters, Minigun (unimpressive), Gatling Gun (impressive), Sniper Rifle (kind of okay!)
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Apprentice216x SMG
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Sick21
SMG -> added Shotgun for hordes and Ghost Scepter for fun(?), kind of struggled for damage DESPITE community support! But I had 2 mice + 1 gentle alien so maybe that's why.
75
Arms Dealer21
This character is complicated wtf. Probably went for too much flat Ranged Damage. Eventually got [random bullshit] online. 83% dam 22 melee 26 ranged 11 ele 73%as (+CS) 29%crit 7 engi / 108hp 38regen (+regenpot) 7% life steal 11 armor 11% speed / 64 luck 170 harvesting. Always felt like armor was too low.
76
Wildling21
Slingshots, added a couple of Shredders for a bit. Baby w/ a Beard made end easy, had random garbage until then.
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Loud21
2/2/2 Ghosts. Feels a little iffy until after wave 9, just have to play defensively until then.
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Cyborg12
Dead to first elite + tanky aliens I didn't dodge well.
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Cyborg21
5x Wrench, biggest differences between loss and win were elite on Wave 11 easier than Wave 12 and found Wrenches more easily early(?)
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Golem212/2/2 Ghosts.
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Entrepreneur10
Maybe I shouldn't have bought mouse with no damage.
82
Entrepreneur21
6x SMG, the -50% damage mods do noticeably hurt.
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Artificer21
Plank start actually feels really good, lets you go exclusively Elemental damage and then hit a Nuclear Launcher later.
84
Hunter21
Thief Daggers -> Shurikens, never particularly close.
85
One-Armed21
100 Luck, never found a Baby but Red SMG plus a few luck damage items and an Improved Tools on random turrets was enough.
86
Streamer21
Normal SMG thing, went for a few more structures than I'm used to in midgame and it was fine.
87
Engineer21
6x Wrench, got Turret Factory and Improved Tools and 120hp w/ 13 Armor.
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Demon21
Thief Daggers kinda free.
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Jack21
6x Laser Gun. First two elite fights were VERY close. Wave 10 found Mouse, no +enemies before then.
90
Masochist212/2/2 Ghosts.
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King4
I BAITED MYSELF whoops.
92
King21
Getting your first red weapon/item is pretty good.
93
Lich21
Cleavers. Not convinced these are actually good.
94
Mage11
Horde wave got me w/ Tasers. Huge nerf -5 starting elemental damage???
95
Mage21
Blue -> Purple upgrade doesn't seem incredible on Tasers, but Reds are worth. Grabbing another Ele damage weapon eventually is v. good. Finding extra Sausages/Snakes is important, maybe enough to avoid early luck(???)
96
Farmer21
6x Pruner standard nonsense y'no.
97
Knight21
Ended up going Ghost Weapons off a Wave 2 Ghost Axe
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Cyborg12
Tried out only Ranged weapons, died to a wave 12 horde unsurprisingly.
99
Cyborg21
I have decided I like 4x Wrench/2x Ranged weapon (Ranged weapon can be variable) and then blending stats appropriately. Have to dodge well in early elite waves.
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Cryptid21
6x Ghost Scepter again, didn't find flat or damage% early so I fell behind on killing things but it was fine cause invincible.