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SourceResourcesData has been compiled from Hardcore Gamer (www.hardcoregamer.com). Data for location details (e.g. gravity, temperature, etc.) was compiled from Rock Paper Shotgun (www.rockpapershotgun.com).Image 1Image 2
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> Data regarding resources has been validated by visually checking the resources for each location. Corrections are shared in 'Change history'.
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Data regarding the families of resources is based on in-game loading screen tips, as listed in starfieldwiki.net.
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Data regarding atmosphere, magnetosphere and water is derived from inara.cz. Data regarding atmosphere toxicity/corrosiveness was collected by checking in-game by myself.
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OrganicData has been collected by myself, by surveying each location (i.e. playing the game).
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PurposeResourcesResources here mean the inorganic resources as shown in the planet/moon 'in-game' tab after scanning it. See also image 1.
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Intended use is to allow searching for the presence of 1 or more resource(s), in regard to mining with outposts.
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OrganicOrganic here means all materials acquired from fauna or flora in the game, where the resource is labeled as the source for that fauna/flora. See also image 2.
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Intended use is to allow searching for the presence of 1 or more organic resource(s), and identify whether or not the organic resource can be produced within an outpost.
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UsageResourcesOverview
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General and Resources
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Use the filter in the 'Overview' tab of the relevant resource(s) to view available locations.
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You need to use a temporary filter - which can be done even if you do not want to log in (see image 3), or create a copy to use the filter function.
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"X" means the location has that resource.
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A hyperlink to the planet/moon details is available. This can be used to view the information on location and other details.
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To find a specific resource, you can use CTRL+F and type in the chemical name (e.g. H2O) or descriptive name (e.g. Water)
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A checkbox is present under each resource. This can be used to indicate you have an outpost with that resource or if you don't need it. [copy required]
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Family of inorganic resources
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After the resources section, the 8 families of inorganic resources are listed based on the in-game loading screen tips. See also image 4 for a visual representation.Image 3
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Starfield loading screen tip: "Inorganic resources are found in related groups that appear together on the surface."
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This can be interpreted as if a biome does spawn a resource (e.g. Al), then it is very likely resources of the same family (e.g. Be, Nd, Eu) spawn close by in that same biome, if the location has these resources.
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Per family the number of resources belonging to that family is indicated. E.g. Aluminum family: 2/4 means 2 of the Aluminum family are present in the location.
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If applicable, a family has been split into 2. This is because in these cases 1 resource is never present with the other. E.g. for the Chlorine family if Cl and Cs is present, then Xe is not present.
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Location details
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The last section contains the location details like UT time (equivalent for 1 local hour), temperature, gravity, etc. as well as the skill required in Planetary Habitation to build an outpost in the location.
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Determining whether a location has an extreme environment the following must be considered:
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> Temperature: if "Deep Freeze" or "Inferno", then Planetary Habitation 1 is required.
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> Pressure: if "Extr" is mentioned in the atmosphere, then Planetary Habitation 2 is required.
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> Corrosive/toxic: if the atmosphere contains "(cor)" or "(tox)", then Planetary Habitation 3 is required.
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> Gravity: if the gravity is >2 then Planetary Habitation 4 is required.
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Overview (Star systems)
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Similar to the Overview tab, you can filter on a combination of resources to find a Star system (not planet/moon location).Image 4
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You need to use a temporary filter - which can be done even if you do not want to log in (see image 3), or create a copy to use the filter function.
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"X" means the star system has that resource on at least 1 planet/moon.
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Dynamic overview
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Select 1 or more resources in the yellow cells (column 'Selected resources') to view all locations with the selected combination of resources. [copy required]
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Both Extreme environment (your Planetary Habitation skill) and desired UT time conversion can be considered in this selection.
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To find the chemical name for a specific resource, you can use 'Find resource' by selecting the desired resource description. E.g. Water --> H2O. [copy required]
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A hyperlink to the system is available. This can be used to view the information on location for example.
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A second (different) selection on resources can be made by ticking the checkbox. [copy required]
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Outpost planner
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Plan (ahead) for all 24 (or less) outposts, depending on your Planetary Habitation skill level and/or desired UT time. Fields where input is required are highlighted in yellow. [copy required]
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> Select your desired UT time under 'From' and 'Until' with a numeric value. If nothing is provided, all locations (UT time between 0 and 100) will be considered.
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> Select your (current) Planetary Habitation skill level. If you want to view all possible locations for each outpost, select '4'. If nothing is selected, the default Planetary Habitation skill will apply.
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> Select the desired resources for a specific location. The first result will be shown in 'Location (first result)' while the total number of matches is shown in 'Total # of results'. Duplicates are highlighted in red.
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> If more than 1 location has the selected combination of resources for an outpost, you can select an alternative location in 'Select alternative location'
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> On top the list of resources is shown and highlighted in a colour matching the rarity (see List of resources). Any selected resources will highlight these resources on top in green with white text.
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List of resources
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Contains all the resources with both the chemical name (e.g. H2O) and general name (e.g. water).
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The rarity of each resource is displayed in both name and colour. This colour is also used in the 'Overview' and 'Overview (Star systems)'. The rarities are displayed as follows:
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Common
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Uncommon
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Rare
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Exotic
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Unique
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OrganicOverview (Organic)
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Use the filter in the 'Overview (Organic)' tab of the relevant organic resource(s) to view available locations.
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You need to use a temporary filter - which can be done even if you do not want to log in (see image 3), or create a copy to use the filter function. To find an organic resource CTRL+F can be used.
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Only specific fauna and/or flora are allowed to be produced within an outpost (see image 2). A theoretical example below to explain the filter options for a specific resource and location:
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> A blank value means that the organic resource is not a source for any available fauna or flora.
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> A X (N) value means that the organic resource is a source for at least 1 fauna or flora, but it is not allowed to produce in an outpost.
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> A X (Y) value means that the organic resource is a source for at least 1 fauna or flora and it is allowed to be produced in an outpost without a production chain (i.e. missing resource for operating cost).
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> A X (Y+) value means that the organic resource is a source for at least 1 fauna or flora and it is allowed to be produced in an outpost with a production chain (i.e. no missing resource for operating cost).
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A checkbox is present under each resource. This can be used to indicate you have an outpost with that resource or if you don't need it. [copy required]
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Fauna & Flora
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A list of Fauna & Flora within a location along with its organic resource and whether or not that resource is allowed in outpost production.
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Fauna that is found in water (i.e. ocean) is marked with "Y" in the 'Ocean' column.
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List of organic resources
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Similar to resources, the rarity of each organic resource is displayed in both name and colour. This colour is also used in the 'Overview (Organic)' and 'Fauna & Flora'. The rarities are displayed as follows:
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Common
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Uncommon
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Rare
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Exotic
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Unique
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Example of use caseResourcesI want to fabricate zero wires within my outpost, and I want He-3 for interstellar cargo links.
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Thus I need to know what planet/moon has the combination of Ag, Cu and He-3
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I have filtered on those resources (i.e. = "X"). The result is the following:
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> Denebola I-b
> Lantana VII
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Checking both locations by clicking on the hyperlink, Latana VII has a frozen environment while Denebola I-b has a temperate environment.
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I have chosen Denebola I-b for my outpost.
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OrganicI want to fabricate both fiber and lubricant within my outpost. I want don't want to provide the required resource myself, hence I want a production chain.
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Thus I need to know what planet/moon has the combination of Fiber and Lubricant that is allowed for production.
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I have filtered on those resource (i.e. = "X (Y+)" - because I want to produce it within an outpost without having to provide the required resources, i.e. an automated production chain).
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The available location is Tirna VIII-C.
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