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Normal Progression
Component GP Values
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LevelGranted Bonuses
Total GP Value Min
Total GP Value Max
GP Estimate
Total Wealth
% Of wealth from ABP Min%MaxArmor (armor only)Armor (shield+armor)Weapon (Single)Weapon (Double)DeflectMental (Focused)Mental (Spread)Physical (Focused)Physical (Spread)ResistanceTougheningGifts
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1none00N/Aby class0.00%0.00%000000000000
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2none0050010000.00%0.00%000000000000
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3Resistance +1100010001500300033.33%33.33%000000000100000
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4Armor +1, Weapon* +1400040003000600066.67%66.67%100010002000200000000100000
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5Deflect +16000600052501050057.14%57.14%100010002000200020000000100000
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6Mental +2100001000080001600062.50%62.50%100010002000200020004000400000100000
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7Physical +21400014000117502350059.57%59.57%100010002000200020004000400040004000100000
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8Armor +1/+1, Resistance +2, Toughening (Natural armor) +1, Weapon +1/+1**1900022000165003300057.58%66.67%100020002000400020004000400040004000400020000
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9Armor +2, Weapon +22200028000230004600047.83%60.87%400020008000400020004000400040004000400020000
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10Deflect +2, Resistance +33300039000310006200053.23%62.90%400020008000400080004000400040004000900020000
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11Mental +44500051000410008200054.88%62.20%40002000800040008000160001600040004000900020000
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12Physical +457000630005400010800052.78%58.33%4000200080004000800016000160001600016000900020000
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13Mental +4/+2, Physical +4/+2, Resistance +4, Toughening +282000880007000014000058.57%62.86%40002000800040008000220002200022000220001600080000
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14Armor +2/+2 or +3, Resistance +5, Weapon +2/+2 or +31090001120009250018500058.92%60.54%9000800018000160008000220002200022000220002500080000
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15Armor +3/+3 or +4, Mental +6/+2 or +4/+4, Weapon +3/+3 or +415100015900012000024000062.92%66.25%160001800032000360008000420004000022000220002500080000
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16Deflect +3, Physical +6/+2 or +4/+4, Toughening +318900019900015750031500060.00%63.17%16000180003200036000180004200040000420004000025000180000
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Armor +4/+3 or +5, Deflect +4, Mental +6/+2/+2 or +4/+4/+2, Physical +6/+2/+2 or +4/+4/+2, Toughening +4, Weapon +4/+3 or +5
25600026000020500041000062.44%63.41%25000250005000050000320004800046000480004600025000320000
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18Deflect +5, Mental +6/+4/+2 or +4/+4/+4, Physical +6/+4/+2 or +4/+4/+4, Toughening +532800033200026500053000061.89%62.64%25000250005000050000500006600064000660006400025000500000
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193 gifts40300040700034250068500058.83%59.42%250002500050000500005000066000640006600064000250005000075000
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205 gifts52800053200044000088000060.00%60.45%2500025000500005000050000660006400066000640002500050000200000
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217 gifts7030007070002500025000500005000050000660006400066000640002500050000375000
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228 gifts9030009070002500025000500005000050000660006400066000640002500050000575000
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AVG %57.17%60.50%
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*This can be used on CL bonuses or for alchemical weapons (see right)^Discounts lvl 1-2
Resistance: A resistance bonus to all saving throws
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**If you use more than one off-hand weapon, use the off-hand bonus for all of them
Armor: an enhancement bonus to a piece of armor or a shield. Normal clothes count as armor with an AC bonus of 0. Use the split progression if using armor and a shield.
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Legendary Gifts
A gift is worth about 25000
This bonus applies to whatever you are currently using.
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Legedary Ability: A +1 inherent bonus to an ability score. Capped at +5 per attributeWish: 25000Tome: 27500
Weapon: an enhancement bonus to a weapon. If Dual-wielding, use the split progression. If wielding more than two weapons, use the lower bonus for all off-hand attacks. If fighting unarmed or with
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Legendary Armor: Armor attunement increases by +2. Bonuses above +5 must be spent on special abilities. Stacks up to +10.Armor +5->+7: 24000
Armor+Shield +5 -> +6: 22000
natural weapons, the single progression applies to all unarmed or natural attacks. This bonus applies to whatever you are currently using. Be reasonable.
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Legendary Body/Mind (counts as 2): Mental or Physical Becomes +6/+6/+4
6/4/2 -> 6/6/4: 48000
4/4/4 -> 6/6/4: 50000
You can elect to instead gain the bonus as a temporary bonus to caster level with one sphere, or two using split progression. This is set on levelup.
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Legendary Body/Mind 2: Mental or Physical Becomes +6/+6/+630000
Alternatively, you can have the bonus apply to attack and damage rolls with thrown alchemical weapons, like Bomber's Gloves.
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Legendary Shieldmaster: Armor becomes +5/+525000
Deflect: A deflection bonus to Armor Class
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Legendary Twin Weapons: Weapon Becomes +5/+525000
Mental: An enhancement bonus to a mental ability score of your choice. Expands to two scores, then all three, though with different magnitudes
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Legendary Weapon: Weapon Attunement increases by +1. Bonuses above +5 must be spent on special abilities. Stacks up to +105->6: 220006->7: 260007->8: 300008->9: 340009->10: 38000
Physical: An enhancement bonus to a physical ability score of your choice. Expands to two scores, then all three, though with different magnitudes
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Toughening: an enchancement bonus to natural armor. Stacks with pretty much any other source of natural armor
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You can opt to waive armor and/or weapon attunement entirely if you feel it won't benefit your character
Gift: select from the list of Legendary gifts to the left.
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