ABCDEFGHIJKLMNOP
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Resources
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This sheet was made by Naruyoko
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Game Cookie Clicker by Orteil
https://orteil.dashnet.org/cookieclicker/
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Riimu's Cookie Clicker Optimizer (for v. 1.0465)
https://cookie.riimu.net/
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Cookies Calculator by patsy (for v. 2.031)
https://coderpatsy.bitbucket.io/cookies/cookies.html
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Precise numbers for above tool:
Game.Beautify=function(w,f,a){if(w==='---')return w;if(!isFinite(w))return'Infinity';a=Math.abs(w);if(a>1&&(w+'').indexOf('e')>-1)return w+'';f=1e12;w=Math.round(w*f)/f;return w;}
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Cookie Clicker on speedrun.com
https://www.speedrun.com/cclicker
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Script which runs this play
https://github.com/Naruyoko/CCTASPlayer
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How to read sheet
Read more:
https://github.com/Naruyoko/CCTASPlayer/blob/master/README.md
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Each row represents a frame. Explained later.
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Columns:
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time (ms): The time at the end of the frame, where the loop is run.
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loop?: Whether or not to run the game loop at this time, hereby called a bulk.
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lag?: Whether or not this bulk has lags. No lag means each logic happens every 33ms, 1% faster, but forfeits added CpS.
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ms in loop: The real time since the last bulk.
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adelay: Game.accumulatedDelay before catch up logic.
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logics: The number of times logic is run on this bulk.
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adelayl: Game.accumulatedDelay after bulk.
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clicks more: The number of clicks done since the last row.
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cookies: The number of cookies in bank after frame.
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cookies pre: The number of cookies in bank after purchace of before building gain.
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cookies baked: Total number of cookies baked after frame.
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spent: Cookies spent in this frame.
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needed: Cookies in total are needed to purchace what is needed up until now.
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CpS: Cookies per second. Applied immediately.
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CpC: Cookies per click. Applied after bulk.
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c: Number of Cursors.
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g: Number of Grandmas.
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f: Number of Farms.
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m: Number of Mines.
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u: Upgrades bought on this bulk.
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Note: More detail on the actions. Header contains game version.