Calebovitsch's Dark Frontier Draft Card Ratings of Awesomeness
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A couple of notes. Given that drafting experiences may vary, these are just my personal thoughts about the power level of cards. There is also a vast difference of what to pick as your first card, e.g. I would not get a Smuggler as my first card, because it would tend to narrow my future choices to those two colors, while you need to stay focused on what colors are available, not to force your way through all the picks. There is also a great difference between card value in pack 1 and pack 4 - at the beginning you are just looking for the most powerful cards and judge them on their raw value, at the end you tend to fill out the holes in your curve, deck composition and you know how many synergistic cards you have, e.g. those where armor or the number of spells you have matter.
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Some cards are very good when you have one copy in your deck, but are not great in multiples. This happens for cards that you do not want to have two copies of in your hand. A good example is Cloud of Ash - it is a great finisher, but if you draw a second one it is usually quite dead. That is why I would rate it as 7/10 for the first copy and 2/10 for the second copy. This does not matter as much for decks that can filter through or loot through your cards with the likes of Gustrider and Pitfall Trap coming to mind.
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Last, but not least, bear in mind the statistical data I gave when talking about the quintuple-influence warp legendaries from Dark Frontier. While a card such as Worldbearer Behemoth is a very powerful one and should be played in most Time-based decks, you would never include it as a splash.
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Also, please remember that these numbers are not be-all and end-all of making good drafting choices. You should have the final build of your deck in mind when choosing cards. If you are lacking 2-drops you are better off getting a 2-cost unit rated a 4 than another 4-cost unit rated a 7. Also – especially in the beginning – you will be presented with a lot of choices between cards with similar power level. My advice is usually to go either with the lesser influence requirement or just with your personal preference.
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Quick rating reference guide:
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1 – Unplayable, e.g. Sudden Stampede
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2 – Borderline playable or playable in the Market (if you have one), e.g. Refreshing Waters
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3 – Worse filler that might end up in your deck, e.g. Warfront Missionary
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4 – Better filler, e.g. Belligerent Yeti
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5 – Okay medium cards, e.g. Displaced Oryctodon
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6 – Good cards, e.g. Valkyrie Accuser
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7 – Very good cards, e.g. Devotee of the Sands
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8 – Great cards, e.g. Blurreechaser
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9 – Superb cards, e.g. Keen Saddleback
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10 – Overpowered bombs, e.g. Minotaur Platemaker
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