ABCDEFGHIJKLMNOPQRSTUVWXYZAAABAC
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Alcard Nullah
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Level: 12Needless dakka
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GoingforaWalk[GW]0 XPNext level at 1160 XP
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Male jadeblood
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Class of AspectMoonCurrent Status Effects
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Land of _____ and _____
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Alexthenotgr8 (or randombutton #3004)
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Str10 (0)Fort15Hit PointsHit Dice (1d6+5)
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Con20 (5)+0114 / 11412 / 12
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Dex19 (4)Ref16100%100%
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Int8 (-1)+0
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Wis12 (1)Will14HP Lost0HD Lost0
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Cha16 (3)+0Temp. HP0Max HD12
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Current StanceAC14Speed30 feetExhaustion0
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+0Initiative+4Proficiency+3
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RESOURCES
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Current:Current:Current:Current:
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Maximum:Maximum:Maximum:Maximum:
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WEAPON (Main)WEAPON (Offhand)ARMOUREQUIPMENT
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Dual pistolsThe guitarFancy jadeblood outfit
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Effect: Effect: Effect:
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Tier 0 PistolkindTier 0 Guitarkind4 AC Light Armour
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PistolkindTier0DexAmmo Left6Plus+7 vs. AC
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NameDamageDescriptionDamage
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GunQd6+DEXMajor action: Make a ranged attack against a single target within range. Decrease rounds by one. 1d6+4
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UnloadQd4Major action: Make one ranged attack for each round you have. You cannot attack the same target more than three times. Decrease rounds to zero regardless of rounds actually used. 1d4
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Fresh clipNoneMajor action: Fully restore rounds. Major and minor action: Restore both pistols
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Other Notes:
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GuitarkindTier0ChaAmmo Left--Plus+6 vs. AC
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NameDamageDescriptionDamage
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OverdrivenQd10+ChaMajor action: Make a melee attack against a single target within range.1d10+3
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AmpedQd6+ChaMajor action: Make a melee attack against a single target within range, then use the same attack and damage roll on two additional targets within 5 feet of you or the first target.1d6+3
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Distorted3Qd6+ChaMajor action: Do one of two things:

Charge your guitar up. The charge expires at the end of your next turn, and you can only have one charge at a time.

Unleash the charge and make a melee attack against a single target within range.

Distorted may only be used once per turn.
3d6+3
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FuzzQd6+ChaMajor action: Make a melee attack against a single target within range. If the attack also breaks their Will resistance, the target is Dazed for one round.1d6+3
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TuneNoneMinor action: Switch to another setting.
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Other Notes:
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PSIONICSKey StatPsionic Specialization:
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Minor PowerMajor PowerChaDominating mind control
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■■■■■
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Other Notes:
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5Remaining0Remaining
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IllusionRange: 120 feetPlus+6 to hit
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NameDamageDescriptionDamage
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Smoke and mirrorsAt-will: Make an attack roll, then create a sound or image that lasts for 1 minute (10 rounds). The illusion is inanimate, must fit within a 5 foot cube, cannot move, cannot shed light, and cannot deafen someone. The illusion is also intangible, and is disbelieved if objects are seen passing through it. Using this subpower again dispels the illusion and creates a new one, and it can be dispelled early as a free action.
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Smoke and mirrorsMinor slot: Make an attack roll, then create up to P/2 sounds or images that lasts for 1 minute (10 rounds). The illusion must fit within a 10 foot cube, has movement speed of 30 feet, cannot shed light, and cannot deafen someone. The illusion is also intangible, and is disbelieved if objects are seen passing through it. Using this subpower again dispels current illusions and creates new ones, and it can be dispelled early as a free action.
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Other Notes:
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Psionic PowerRange: 120 feetPlus+6 to hit
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NameDamageDescriptionDamage
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Other Notes:
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GristPillars and Paths
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T0Build Grist 20Pillar: Specialist
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T1 0Force of personality
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T2You can 0Path of the protagonist
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T3rename each 0Path of the skulker