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Sextant ModSextantRatingTips to run effectively
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Areas contain 4/6/8 additional packs of Monsters that deal Cold/Fire/Physical/Lightning/Chaos Damage
Players and Monsters take 8/10/12% increased Cold/Fire/Physical/Lightning/Chaos Damage
AllDecentUse any kind of maps. These sextants add more monsters and combine decently with all the other sextants.
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Areas contain 4/6/8 additional packs of Corrupted Vaal Monsters
Players gain an additional Vaal Soul on Kill
AllDecentBetter if you want a bit more vaal skill uptime in maps. otherwise identical to sextants that add more vaal monsters
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Player's Life and Mana Recovery from Flasks are instant
Areas contain 4/6/8 additional packs of Monsters that Heal
AllDecentUse any kind of maps. These sextants add more monsters and combine decently with all the other sextants. This will mess up your "enduring" mana flasks if you are using those, so you might want to reroll this in that case.
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Magic Maps contain 3/4/5 additional packs of Magic Monsters
Rare Maps contain 3/4/5 additional Rare Monster packs
Normal Maps contain 3/4/5 additional packs of Normal Monsters
AllDecent
Use rare maps. Rare monsters have way more quantity and rarity than magic or normal monsters. Combines well with other sextants where you want more rare monsters like nemesis sextant
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"Players deal 8/10/12% increased Damage for each Poison on them
Players have 4/5/6% increased Movement Speed for each Poison on them
Areas contain 4/6/8 additional packs of Poisonous Monsters"
AllDecent
Use any kind of maps. These sextants add more monsters and combine decently with all the other sextants. Be careful here. Use upgraded "soul of shakari" pantheon to make yourself poison immune or run a poison removal flask if you have problems with this.
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20/25/30% increased Magic Pack SizeAllGoodAny maps which have decent pack size on them. More magic monsters is good. Combines okayish with other good sextants.

You can use maps with bloodlines mod and combine with zana bloodlines map mod. I don't feel it adds much to keep tabs on another separate pool of maps/watchstones
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Players cannot take Reflected Damage
Areas contain 3/4/5 additional Packs with Mirrored Rare Monsters
AllGoodMaps with reflect/any maps depending on your build Very good if your build cannot do reflect maps. More rares is good too. Good to combine with nemesis sextant
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Areas contain 15/25/35 additional Clusters of Mysterious BarrelsAllGoodAny maps.

There are different types of barrels and you only know what kind it is once you enter the map and break them. Regardless all of them are at least decent. Beware of explosive barrels though. In tier 16 maps if the map mod has -max res they can one shot you.
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Areas contain 4/6/8 additional packs of Corrupted Vaal Monsters
Area has 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
Area has 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
AllDecentAdd vaal fragments. Do not use mortal fragments. The chests will drop some vaal orbs, incursion items and now seem to have a decent chance to drop maps too(although corrupted)
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Areas contain 4/6/8 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in Areas have 15/20/25% chance to be Corrupted
AllDecentThere are not enough vaal monsters in the map for the 25% chance to be corrupted to matter in terms of dropping 6-link items as far as I observed.
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Areas contain an additional Tormented Betrayer
The First 3 Possessed Monsters drop an additional Rusted/Polished/Gilded Scarab
AllDecent/Good
Use a possessed foe prophecy(pretty cheap this league). add rouge exiles zana mod. if the prophecy procs you get 3 scarabs. I don't think doing the method below will pay off for rusted scarabs

If it does not proc carry 3-4 forceful exorcism prophecies. Go very easy on the clearing and locate the ghost first, activate prophecy, kite ghost and kill the rare. A new ghost will spawn, activate prophecy and repeat those steps again until you get the 3 scarabs
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20/25/30% increased Quantity of Items found in Unidentified Maps
Found Items drop Identified in Identified Maps
9/12/15% increased Pack Size in Unidentified Maps
AllVery goodRun with unidentified rare maps. There is a very noticeable amount fo difference in drops if you run unIDd maps. It is also very easily stackable with all good "special" map/sextant modifiers.

There are some people who deliberately run identified maps when this sextant rolls. They will pair this with more quant and good sextants, so there will be a lot of rare item drops. These guys have a pretty strict and customized filter so only good base rares will show up identified. When I talked to someone(the only one I could find) doing this strat in blight league, he said he would average around 1 ex from the rare drops and at worst it would be 50c. I don't recommend this to normal players.
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Area contains Alva/Einhar/Jun/Zana/NikoPrime, AwakenedVery goodAll master missions are good and profitable. Run less dangerous maps with Jun. Run High quantity(>100quant) and high tier maps(tier 16) with niko and add any of the tempest prophecies in hopes to trigger it. Alva and Einhar missions/sextants are good to trigger beyond.
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Areas contain 1/2 additional Breach
Areas can contain Breaches
Prime, AwakenedGoodMany maps have bad layouts for a good breach spawn. But this is good this league because the high number of monsters from breach advance the delirium reward progress quite a bit. you can also consider just using scarabs instead of a sextant slot for this.
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Strongboxes in Areas are Corrupted
Areas contain an/two extra Strongbox
Strongboxes in Areas are at least Rare Rarity
Prime, AwakenedVery goodCouple with maps with high pack size and quant. Use monstrous treasure, ambush zana mod and ambush scarabs. You can couple this with "unique monsters drop corrupted items" sextant and use waiting in ambush and the scout prophecies to hit 2 stones with 1 bird. You can also couple this with "strongbox monsters are enraged sextant". Note that getting waiting in ambush prophecies in bulk is a pain in the ass and you won't proc monstrous treasure on every map. Use sextants that add pack size instead of adding monsters directly (like increased magic pack size)

You cannot reroll the div card strongboxes here but this mod is still worth it. If you proc monstrous treasure you will walk away with around an ex worth of divines from this in a best case scenario. Be wary of pressing "alt" in this case if you have a potato.
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50% increased Duration of Shrine Effects on Players
Areas contain an extra Gloom/Resonating Shrine
Areas contain an extra shrine(awakened only)
Prime, AwakenedDecentShrines adds a lot of monsters in a packed area which makes it pretty fast to clear and the shrine explosions are good too.
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Unique Bosses are accompanied by Bodyguards
An/Two additional Map drops on Completing Areas
Prime, AwakenedGood/Very good
Use this on twinned t16 maps.
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Areas can contain Abysses
Areas contain an/two additional Abyss
Prime, AwakenedDecentKeep if you like running abysses/rolling abyss jewels. If an abyssal depth spawns you will get a i86 stygian that you can craft for profit. A decent amount of rares spawn from the cracks too.

Note: If all you are looking for is abyssal depths and dont care about jewels, then you can stop following the abyss cracks after the first step. abyssal depths spawn on the first break. You can also tell if the end boss in the depths is going to be a stygian spire or a lich by paying attention to the loading screen image.
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Areas contain 10 additional packs of Corrupted Vaal Monsters
Players' Vaal Skills do not apply Soul Gain Prevention
Prime, AwakenedDecentMore pack size + almost perma vaal skill uptime so great for clear if you have a vaal skill that can clear well.
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Unique Bosses of Corrupted Maps drop an additional Vaal Item
Found Items have a 5% chance to drop Corrupted in Areas
PrimeGoodMaps with high quantity and sextants that add more monsters.

5% chance to drop corrupted is decent odds for 1 or 2 six links if juiced enough. You can combine this with "unique monsters drop corrupted items" + "corrupted strongboxes" sextant for better odds.
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Unique Monsters drop Corrupted ItemsPrime, AwakenedVery goodUse twinned(ideally maps that have multiple bosses) beyond maps. Use beyond mod on map device. Combine with beyond sextant if you have one(it is pretty rare). Use pack size sextant and combine with corrupted strongbox sextant if you can so you can down two birds one stone.

Use monstrous treasure and hope it procs. If you are not using "corrupted strongbox" sextant roll every strongbox to have contains a rogue exile with alterations(alternative is to use waiting in ambush prophecies before you open the strongbox) activate the scout prophecy and repeat. It does take a lot of time and effort to get enough prophecies for this. This will net you a fair amount of 6-links per map when monstrous treasure procs. Do this with an elder scarab if you can. The tentacle portals are also unique mobs that can drop corrupted items
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Nemesis Monsters drop 3 additional Currency ItemsAwakenedVery goodIf you get this invest in the map to get as many rare monsters as you can. Ideally you have red maps with "beyond" and nemesis on them already. If not, you are losing a large chunk of profit here. Use a nemesis map with high pack size if you can't roll/afford beyond+nemesis. Good sextants to combine this with are "rare maps have additional rare monsters", "area containes mirrored rares(reflect sextant), legion, beyond, hunted traitors(wait until you roll beyond, legion on one of your watchstones before running this sextant). Use "the twins" prophecy in hopes that it will trigger. Use harbinger, breach, legion, perandus scarabs. Use alva atlas mission. Use zana beyond map mod. Additionally only run this sextant when you have the guaranteed conqueror spawn in that region.

Consider applying delirium orbs to the maps. Increased pack size from delirium will help you spawn beyond demons and there are lots of delirium rares+they have innately good iiq too. Beware that this is going to make your maps very hard and make sure you can run these super juiced up maps and that your PC can handle it.

Do note that you can "save" the sextant by putting the watchstone in the stash or some other region you are not running and run them when you have everything you want.


Good watchstones to run are "irresistible temptation", "booming populace" and "territories unknown". Priority is booming populace.
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Slaying Enemies close together has a 6% chance to attract monsters from Beyond
Beyond Portals have a 33% chance to spawn an additional Beyond Demon
AwakenedVery goodThis sextant by itself is not very powerful. But it goes very well with nemesis sextant and farming high ilvl bases with watchstones and a big reason why you should save it
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"Unique Bosses drop additional Currency Shards
Harbingers drop additional Currency Shards
Unique Bosses are accompanied by a mysterious Harbinger"
AwakenedVery goodUse twinned maps that have multiple bosses with good quant. Maps like city square and arena have 3 bosses each. Twinned increases the number of shards you get too
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Strongbox Monsters have 500% increased Item Quantity
Strongbox Monsters are Enraged
Areas contain an extra Strongbox
AwakenedVery goodUse red maps with high packsize and quant. Use monstrous treasure and bountiful traps if you can/want to here. Reroll the normal boxes with transmutes and alterations to get more monsters per strongbox if you feel like it. Can be combined with "strongboxes in this area are corrupted" sextant mod which will get you a lot of divines(6-10 usually in my runs per map when monstrous treasure proccs).Use zana ambush mod and ambush scarabs here. Also use twinned rares prophecy and couple with packsize sextants.

Has a decent chance of getting unique strongboxes and divination strongboxes. Carry alterations, Alch orbs and scours and optionally engineering orbs for divination strongboxes with you when you enter the map. If monstrous treasure procs you will have a lot of loot so turn up your filter strictness and you might have to use all 6 portals just for looting, so don't die to strongboxes and waste a portal there.
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Areas contain an additional Legion EncounterAwakenedVery goodLegion is good profit. Run with gilded legion scarab. Goes well with nemesis sextant.
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Area has a metamorph encounterAwakenedGoodUse on high tier twinned maps(preferably with multiple bosses like city square, arena, precinct). Maps with more rare monsters are better to get more chances at good rewards. You can combine with "reflected monsters" sextant and rare maps have more rare monsters sextant and twinned rares prophecy if you roll them/have them stashed up.
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Areas contain hunted traitorsAwakenedGoodHunted traitors have very high IIQ/IIR. Clear the map fast as they fight each other and can kill themselves reducing the loot you can get.
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Delirium orbs: Use them on high quantity red tier maps when you can. More packsize, the better. But do make sure that you can run those maps. Use these orbs in combination with sextants that add more packs of monsters. I mentioned them where they can be most profitable in specific cases like nemesis sextant or watchstone farming.
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Divide maps up into these categories:nemesis and beyondSextants you want to save when you wait for the right combos/right maps
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Only nemesisnemesis
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*listed in descending order of importanceOnly beyondbeyond
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reflect maps(optional)legion
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maps with two unique bossesrefelct(highest tier)
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Unidentified mapsrare maps contain additonal rare monsters(highest tier)
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Other mapsunique monsters drop corrupted items
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If you corrupt a beyond/nemesis map and it goes unidentified stack it with other nemesis and beyond and not unidentified maps. Only put maps into unidentified stack if it has no other special mods from above categories. Unidentifying is a very common corrution chance so you will have this stack always full.
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By "any maps" I mean maps with no special mods from the above list. These are the maps you will mostly be running.
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If you have many beyond maps leftover run those when you have multiple sextants adding more monsters, and run it with einhar master mission and breach scarabs if your layout allows it. The beasts spawn a lot of shit mobs that can trigger beyond
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I only mentioned specific zana mods where necessary. At T15 and T16 use them on other maps however you see fit.
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Monstrous treasure and bountiful treasure might or might not proc. In this case just continue the map like always and seal those prophecies for next time after the maps
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Depending on your build you may or may not want to separate reflect maps. there is no advantage in running them specifically with reflect sextant other than that sextant allowing builds to run those maps whose builds cannot handle reflect
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This does not include all the other stuff you have to do to sustain maps. This is only a small guide to show how you can utilize special sextant mods and how ot mix and match them with different maps and mechanics
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-version 1 for 3.10 Delirium
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-reddit thread:
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