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2 | Level: | 2 | Let the shenanigans begin | Jack Sawtooth | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 75 XP | Next level at 130 XP | Male Human/No Contract | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | creativeOleander [CO] | Land of ___ and ___ | Standard sword | Suit and tie | ||||||||||||||||||||
5 | Stonks#2959 | Accessory | Accessory | Accessory | ||||||||||||||||||||
6 | Skill | Stat | Bonus | Total | ||||||||||||||||||||
7 | Athletics | Str | +0 | +7 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +4 | 0 | 0 | 26 / 26 | 2 | 2 | Standard sword | Tier 0 swordkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +4 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d8+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +2 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +0 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +0 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | It works just on both human and demonic. He makes sure they are sharp. Oh look a shi- OW. | ||||||||||||||
14 | Occult | Int | +0 | +0 | Initiative | +2 | 10 | |||||||||||||||||
15 | Animal Handling | Wis | +0 | -1 | ||||||||||||||||||||
16 | Insight | Wis | +0 | -1 | Ability Scores | Armor Class | 13 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | -1 | Strength | 18 (4) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +0 | Constitution | 14 (2) | Fortitude | 18 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | -1 | Dexterity | 14 (2) | +0 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 10 (0) | Reflex | 12 | Cripple | 0 | Suit and tie | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +1 | Wisdom | 8 (-1) | +0 | Setback | 0 | |||||||||||||||
22 | Intimidation | Cha | +0 | +2 | Charisma | 12 (1) | Will | 10 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +3 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | Fancy. Sharp. And couple more of one syllable words. | |||||||||||||||||||||||
26 | Resources | |||||||||||||||||||||||
27 | PASSION | Name | Name | Name | Name | |||||||||||||||||||
28 | 2 | 3 | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | Current | Current | Current | ||||||||||||||||||
31 | Maximum | 3 | Maximum | Maximum | Maximum | Maximum | ||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Sword | Swordkind | Tier | 0 | Stat | STR | Hit | +6 to hit | Tier | 0 | Stat | STR | Hit | +6 to hit | ||||||||||
49 | Type | Melee Versatile Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | |||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Sword | Qd10+STR | 1d10+4 | Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic] | ||||||||||||||||||||
52 | Arc | Qd5+STR | 1d5+4 | Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR] | ||||||||||||||||||||
53 | Crippling Strike | Qd5+STR | 1d5+4 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+STR] | ||||||||||||||||||||
54 | Cutting Strike | Qd4+STR | 1d4+4 | Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+STR] | ||||||||||||||||||||
55 | Perfect Cut | Qd12+STR | 1d12+4 | Full-round action: Make a melee attack against all targets within a 15 ft. radius, targeting Reflex resistance. After making the attack, you may move to anywhere within this radius. [Base damage: Qd10+STR] | ||||||||||||||||||||
71 | Range: 5 feet | |||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Ruffiannihilate Gain +1 die size to your damage and Aim dice. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Fighting Style: Heavy Striker, lvl 1, Slayer | Once per round, before making a damaging attack, you may take -2 to the attack roll to add 2P to the damage done and turn any 1s and 2s on the damage roll to 3 (if the die goes that high). | Flurry Stance, Thousand Cuts, Slayer | You learn the Flurry Stance, While in this stance, whenever you make an attack roll with a damaging abilitech or subpower, you make two of it at -50% damage each, rounding up. You cannot use an attack that uses rounds/charges, makes multiple attack rolls, automatically hits, or deals damage after the initial attack. Both attacks consume the same action and resources, if any. | Knack: Everyman | You have an aptitude for blending in as another face in the crowd. Whenever you bring this knack to bear, you add one stakes die. | ||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Angelic Volition, Seraph, Sentinel/Slayer | If you make multiple attacks at once as part of an abilitech or subpower, or an ability to the same effect, you may make one additional attack but this attack deals -50% damage. If it makes one attack per target for some number of targets, you instead gain +1 die size on those attacks. | Pick this at level 3! | ||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Zodiac Age: Phantom Outline, Abraxas, Strategist | If you perform one or more damaging attacks as part of a full-round action, for each attack made, move 10 feet after the action resolves (or add 10 feet to the distance moved if it already does), to a maximum of 50 feet. You may then Avert as part of the action with +1 die size. | Pick this at level 7! | ||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Hard Target, Skirmisher, Strategist/Sentinel | At the end of each of your turns, you gain +1 to AC/resistances for every 10 feet you moved by means besides your move action or beyond your base speed, up to +4, until the start of your next turn. When you move allies, you grant them +1 to AC/resistances for every 10 feet moved, up to +4, for 1 round. | Pick this at level 9! | ||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (LIFT Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 36 | What kind of captchalogue deck do you have? | Default | |||||||||||||||||||
150 | T1 | 21 | ||||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | LIFT | Athletics | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 | ||||||||||||||||||||||||