ABCDEFGHIJKLMNOPQRSTUVWX
1
2
Level:2Let the shenanigans beginJack SawtoothDream MoonWardrobifier
3
75 XPNext level at 130 XPMale Human/No ContractClass of AspectHandWardrobeHand
4
creativeOleander [CO]Land of ___ and ___Standard swordSuit and tie
5
Stonks#2959AccessoryAccessoryAccessory
6
SkillStatBonusTotal
7
AthleticsStr+0+7AegisHP lostHit PointsHD leftHD max
8
EnduranceCon+0+40026 / 2622Standard sword | Tier 0 swordkind
9
AcrobaticsDex+0+4Temporary HP100%Hit Die Roll
10
Sleight of HandDex+0+201d8+2
11
StealthDex+0+2
12
EngineeringInt+0+0Lesser slots0Greater slots0
13
InvestigationInt+0+0Speed30 ft.Passive PerceptionProficiency+2It works just on both human and demonic. He makes sure they are sharp. Oh look a shi- OW.
14
OccultInt+0+0Initiative+210
15
Animal HandlingWis+0-1
16
InsightWis+0-1Ability ScoresArmor Class13Status Debuffs
17
MedicineWis+0-1Strength18 (4)+0Rupture0
18
PerceptionWis+0+0Constitution14 (2)Fortitude18Sunder0
19
SanityWis+0-1Dexterity14 (2)+0Fade0
20
SurvivalWis+0+0Intelligence10 (0)Reflex12Cripple0Suit and tie | Tier 0 Apparel
21
DeceptionCha+0+1Wisdom8 (-1)+0Setback0
22
IntimidationCha+0+2Charisma12 (1)Will10Max HP Redux0
23
PerformanceCha+0+1+0
24
PersuasionCha+0+3Hit Bonus+0Crit Range20Defense Bonus+0
25
Fancy. Sharp. And couple more of one syllable words.
26
Resources
27
PASSIONNameNameNameName
28
2 | 3 | | | |
29
30
Current2CurrentCurrentCurrentCurrent
31
Maximum3MaximumMaximumMaximumMaximum
47
48
SwordSwordkindTier0StatSTRHit+6 to hitTier0StatSTRHit+6 to hit
49
TypeMelee Versatile Finesse WeaponAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
50
NameDiceDmgDescriptionNameDiceDmgDescription
51
SwordQd10+STR1d10+4Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic]
52
ArcQd5+STR1d5+4Major action: Make a melee attack against three targets within range. [Base damage: Qd4+STR]
53
Crippling StrikeQd5+STR1d5+4Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+STR]
54
Cutting StrikeQd4+STR1d4+4Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+STR]
55
Perfect CutQd12+STR1d12+4Full-round action: Make a melee attack against all targets within a 15 ft. radius, targeting Reflex resistance. After making the attack, you may move to anywhere within this radius. [Base damage: Qd10+STR]
71
Range: 5 feet
72
If there's any other notes about this specibus or power, put it here!
73
125
126
Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
127
Racial | Ruffiannihilate
Gain +1 die size to your damage and Aim dice.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
128
Fighting Style: Heavy Striker, lvl 1, SlayerOnce per round, before making a damaging attack, you may take -2 to the attack roll to add 2P to the damage done and turn any 1s and 2s on the damage roll to 3 (if the die goes that high).Flurry Stance, Thousand Cuts, SlayerYou learn the Flurry Stance, While in this stance, whenever you make an attack roll with a damaging abilitech or subpower, you make two of it at -50% damage each, rounding up. You cannot use an attack that uses rounds/charges, makes multiple attack rolls, automatically hits, or deals damage after the initial attack. Both attacks consume the same action and resources, if any.Knack: EverymanYou have an aptitude for blending in as another face in the crowd. Whenever you bring this knack to bear, you add one stakes die.
129
Pick this when you have two Steps of your pillar!Angelic Volition, Seraph, Sentinel/SlayerIf you make multiple attacks at once as part of an abilitech or subpower, or an ability to the same effect, you may make one additional attack but this attack deals -50% damage. If it makes one attack per target for some number of targets, you instead gain +1 die size on those attacks.Pick this at level 3!
130
Pick this when you have four Steps of your pillar!Zodiac Age: Phantom Outline, Abraxas, StrategistIf you perform one or more damaging attacks as part of a full-round action, for each attack made, move 10 feet after the action resolves (or add 10 feet to the distance moved if it already does), to a maximum of 50 feet. You may then Avert as part of the action with +1 die size.Pick this at level 7!
131
Pick this when you have six Steps of your pillar!Hard Target, Skirmisher, Strategist/SentinelAt the end of each of your turns, you gain +1 to AC/resistances for every 10 feet you moved by means besides your move action or beyond your base speed, up to +4, until the start of your next turn. When you move allies, you grant them +1 to AC/resistances for every 10 feet moved, up to +4, for 1 round.Pick this at level 9!
132
Pick this at level 13!
133
SpecializationsPick this at level 15!
134
Pick this at level 5!
135
Pick this at level 11!This is the blackboard, use it to write down any notes you have!
136
Pick this at level 17!
137
Pick this at level 19!
138
139
This is the blackboard, use it to write down any notes you have!
140
141
142
143
144
145
146
147
148
Grist and BoondollarsSylladex (LIFT Modus)
149
T0Build Grist36What kind of captchalogue deck do you have?Default
150
T121
151
T20You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected.
152
T30
153
T40
154
T50What's your fetch modus? What skill does it take to use it?
155
Boondollars0
156
(extra space)0LIFTAthletics
157
(extra space)0Great! You use this skill when making attacks with your sylladex.
158
(extra space)0
169