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1 | Status | Priority | Description | Assignee | Notes / comments | ||||||||||||||||||||||
2 | Done | A: High (functionality / progression related)) | Add button images (like in pan and scan) to corridor maze minigame | Mack | |||||||||||||||||||||||
3 | Done | A: High (functionality / progression related)) | Maze should be completable in one minute or less. | Mack | This is easy, just change the value of MazeDepth. Right now it is 9, maybe make it 6 or 7. (It gets exponentially easier the smaller the number) | ||||||||||||||||||||||
4 | Done | A: High (functionality / progression related)) | All suit icons need to be consistent size, slightly bigger than they are now, and pulse. | Mack | |||||||||||||||||||||||
5 | Done | A: High (functionality / progression related)) | Make kill timer on conveyor belt longer (8 minutes?). Time can pass slightly faster when it's channel is active so the belt can be observed to move slightly (like it is now, maybe even a teeny bit faster?) | Ian | Was original 3 mins, set to 7. Speed on killing floor is 2.5f | ||||||||||||||||||||||
6 | Done | A: High (functionality / progression related)) | Maze walk forward input is broken, stops working after a bit on remote. | Ian | |||||||||||||||||||||||
7 | Not started | A: High (functionality / progression related)) | Pan and scan: add dark outline to icons | Unassigned | |||||||||||||||||||||||
8 | Done | A: High (functionality / progression related)) | Drive game needs to take 30 seconds or so, average player should not lose more than once. | Mack | I would consider not ramping up the amount of enemies spawn towards the end. It was very hard for most players. | ||||||||||||||||||||||
9 | Done | A: High (functionality / progression related)) | Clue answers are not saving correctly (being rerandomized after load) | Ian | |||||||||||||||||||||||
10 | In progress | A: High (functionality / progression related)) | Add special icon that visually connects quiz channel and interrogation scene | Mike | let me know what you think of this? Maybe I can come up with another special icon to add... | ||||||||||||||||||||||
11 | Done | A: High (functionality / progression related)) | interrogation scene: Color in key clue words | Ian | Need to delete you save for these effects to show up | ||||||||||||||||||||||
12 | Done | C: Low (polish) | Make "DRIVE" text even bigger (take up the screen) on driving game. Be sure player has a good few seconds of time before encountering obstacle. | Mack | |||||||||||||||||||||||
13 | Done | C: Low (polish) | Drive game: Start the game with the player in motion instead of starting from a stop | Mack | |||||||||||||||||||||||
14 | Done | C: Low (polish) | Update TV Guide with "ENTER" focus on Overlook and rearrange channels in oder | Mike | https://www.dropbox.com/scl/fi/z534uphxwvob5icbfmhzx/tv-guide-print-edit-4.pdf?rlkey=jhz4huix5jzh2lcfe1fle6t0n&dl=0 | ||||||||||||||||||||||
15 | Done | B: Medium (high visibility) | Need visualization for audio based clue in maze minigame (if they don't have audio, how do they know they are doing it right) | Mack | There is post processing currently, maybe it can be more drastic | ||||||||||||||||||||||
16 | Done | B: Medium (high visibility) | Pan and scan: Suit icon should not disappear behind camera render texture | Ian | |||||||||||||||||||||||
17 | Not started | B: Medium (high visibility) | Channels do not change in order when pressing channel up / down. | Unassigned | |||||||||||||||||||||||
18 | Done | B: Medium (high visibility) | Clarify channels that are unused? green "NO SIGNAL" in VCR font? Hoping bolder suit icons will also help this. | Ian | |||||||||||||||||||||||
19 | Not started | B: Medium (high visibility) | pan and scan: Increase font size of pan and zoom labels on buttons | Unassigned | |||||||||||||||||||||||
20 | Not started | B: Medium (high visibility) | Make clue reveal / interrogation play more often. Does it just need to be it's own channel? | Unassigned | |||||||||||||||||||||||
21 | Done | B: Medium (high visibility) | Consider clarification pass on suit icons | Mike | |||||||||||||||||||||||
22 | Done | A: High (functionality / progression related)) | Test flashlight game in a build, reproduce crash, fix. | Mack | |||||||||||||||||||||||
23 | Not started | Unassigned | Test volume minigame: is it still too hard? | Unassigned | |||||||||||||||||||||||
24 | Not started | B: Medium (high visibility) | Reduce length of volume minigame (this could be a pain ๐) | Unassigned | |||||||||||||||||||||||
25 | Done | B: Medium (high visibility) | Pan and scan: Volume up and down should zoom in in addition to the + and - buttons | Ian | |||||||||||||||||||||||
26 | Done | A: High (functionality / progression related)) | Instant lose ghoul popup on volume game. Unknown repro | Ian | |||||||||||||||||||||||
27 | Done | A: High (functionality / progression related)) | Game hard locks on killing floor. Unsure repro, happened when trying to brute force an answer. | Ian | |||||||||||||||||||||||
28 | Done | A: High (functionality / progression related)) | Dynamic Save data can have the wrong index have the same number as correct indexes. | Ian | |||||||||||||||||||||||
29 | Done | A: High (functionality / progression related)) | Drive does not properly reset after a saved victim. Stays at tv, has wrong number | Ian | |||||||||||||||||||||||
30 | Done | A: High (functionality / progression related)) | Power game does not properly reset after a saved victim. No monster appears leading to always winning | Mack | |||||||||||||||||||||||
31 | Done | B: Medium (high visibility) | Corridor game does not properly reset after a saved victim. Player starting direction does not face Exit sign (seems to depends on direction is facing at end of game) | Mack | |||||||||||||||||||||||
32 | Done | B: Medium (high visibility) | Power game does not continue to display number after win but before passcode reset | Mack | |||||||||||||||||||||||
33 | Done | B: Medium (high visibility) | Winning game doesnt not reset to title/delete save | Ian | |||||||||||||||||||||||
34 | Done | A: High (functionality / progression related)) | death sequene input locked out. Maybe something to do with changing channel mid kill? Or alt tab? Can't repro | Ian | |||||||||||||||||||||||
35 | Done | A: High (functionality / progression related)) | Saving someone close enough to death can still trigger death, which can cause issue with interrogation | Ian | |||||||||||||||||||||||
36 | Not started | B: Medium (high visibility) | After a volume minigame loss, the game is still technically muted until a volume is pressed, even though volume bar says otherwise | Unassigned | |||||||||||||||||||||||
37 | Done | A: High (functionality / progression related)) | Drive minigame geting stuck in jumpscare/endless world | Ian | |||||||||||||||||||||||
38 | Not started | Unassigned | Unassigned | ||||||||||||||||||||||||
39 | Not started | Unassigned | Unassigned | ||||||||||||||||||||||||
40 | Not started | Unassigned | Unassigned | ||||||||||||||||||||||||
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