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Donation PageNeed For Speed: HeatVersion 3.0
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Dealership & Game Information, Leaderboards and Car Tuning
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Created by Orchan, with contributions from friends and the Palm City Network crew.
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Discord invitation link to Palm City Network.
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Content Table
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Car InformationCar TuningLeaderboardsOther
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DealershipCar Tuning (Race)Sonic LeaderboardReputation Levels
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Engine AvailabilityCar Tuning (Drift)Birds Eye LeaderboardEvent Details
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Engine SourcesCar Tuning (Off-Road)Rumble Leaderboard
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Part AvailabilityCar Tuning (Drag)Drag Leaderboard
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Vehicle PartsPCNW Leaderboard
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What's available in this spreadsheet?
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General Information
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To make information easier to read, certain information has been hidden in groups on certain sheets. These groups of rows or columns can be expanded and collapsed at will, depending on the desire to view that information. This can be done by using the "+" and/or "-" at the top or left side of sheets.
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Car Information
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The "Dealership" sheet shows the basic information about all the cars available in the game. Along with additional information such as drivetrain information, weight, max bhp, bhp to weight ratio, if the car has an active spoiler and lastly the full cost to Race/Drift/Off-Road/Drag after applying parts in the corresponding tuning sheets.
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The "Engine Source" sheet shows which car an engine originates from, as well as information about the engine, like its tier, max bhp, price and for how many cars it's available.
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The "Engine Availability" sheet shows which engines are available for every car in the game, with performance relative to engines within the same tier. The colors correlate to the in-game part colors for how good the engine is. Also included is the maximum redline RPM, price of the engine and for how many cars it's available.
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The "Part Availability" sheet shows which gearboxes, brakes, tires and clutches are available for every car in the game.
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The "Vehicle Parts" sheet shows every parts which can be put on a car, the cost and its level requirement to use.
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Car Tunings
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The "Car Tuning" sheets allow you to pick parts for a car build, complete with parts available on a car-by-car basis. A total cost of the parts will be automatically calculated, also accounting for parts that come as stock, this will also be displayed on the "Dealership" sheet. Note that ALL parts will have to be picked before calculation is done.
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Leaderboards
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The "Sonic Leaderboard" sheet shows the finishing time of all cars on Sonic, this testing was done by myself and the track was chosen specifically for its different sections testing multiple areas of a car. All of the tests are done with automatic transmission, the best engines for the car with multiple gearboxes and also without any auxiliary upgrades.
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The "Birds Eye Leaderboard" sheet shows the best drift scores achieved on Birds Eye, builds and testing has been done by MyCall1983. All of the tests are done with manual transmission, the best engines for the car with multiple gearboxes and without NOS or Auxiliary upgrades.
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The "Rumble Leaderboard" sheet shows the finishing time of all cars on Rumble, this testing was done by myself and the track was chosen specifically due to its multitude of different types of turns and inclines throughout the track. All of the tests are done with automatic transmission, the best engines for the car with multiple gearboxes and also without any auxiliary upgrades.
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The "Drag Leaderboard" sheet shows the fastest drag cars in NFS: Heat. With statistics like 1/4 Mile time and speed at the finish line in both km/h & mph. Builds and testing has been done by <Name>, with verification by myself.
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The "PCNW Leaderboard" sheet shows the best recorded times or drift scores from members of our Palm City Network Discord Crews. This can be renamed for whatever purpose you are using a leaderboard for.
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Other
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The "Reputation Levels" sheet shows the required reputation for all of the personal levels and crew levels, in addition to all of the unlockable rewards along the way.
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The "Event Details" sheet shows all of the events in the game, with information in regards to Time of Day, Race Type, Laps, Players, Region, PR, DLC, Time/Score Targets and Rewards for completing the event.
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A Special Thanks To
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Tesseract
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For being an incredible helping hand in this project. Not only by helping me add a lot of information to this spreadsheet, but also as a catalyst for us both understanding and figuring out certain game mechanics. Many hours have been spent filling in information, discussing additions to the spreadsheet and creating something that the NFS: Heat community as a whole can enjoy. Something that appeals not only to competitive gamers, but also to car enthusiasts in real life and the car culture community as a whole.
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Mycall1983
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For providing drift builds and testing a large portion of the cars, as well as insight into drifting mechanics. Not to mention testing some of my own suggested builds for the spreadsheet, and coming up with better builds as a result of our collaboration.
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BolverkGTM
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For helping me verify car tunings and for their helpful suggestions. They have been very welcoming of me into the NFS: Heat community, and have been of great moral support throughout this entire project.
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TDStuart
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For providing necessary game files in order to add important information such as car weight and engine redline RPM. As well as additional information to better understand how the game works, furthering our ability to make accurate information available.
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Leon5389
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For being such a generous person and gifting me the free copy of NFS: Heat, which started this entire journey. None of this would probably have happened otherwise.
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