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Loot AvailableCurrent OwnerAnyone else interested?TypeTraitsPowers
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Remove CurseLinxiaSpellMagic
Arcane
Divine
Basic
Recharge this card to banish a displayed card that has the Curse trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it.
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Scarab BucklerFlentaArmorShield
Alchemical
Healing
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 3. If proficient with light armor, you may play another armor on this check.
Bury this card to shuffle 1d4+1 random cards from your discard pile into your deck or to add 2d8 to your check that invokes the Swarm or Poison trait.
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Spear of the Watchful GuardianWeaponSpear
Melee
Piercing
2-Handed
Magic
Reveal this card to add 1d6 to your Perception check.
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.
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Elemental TreatyRadilloSpellMagic
Arcane
Divine
Basic
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.
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Tablet of Languages LostRadilloItemObject
Magic
After the roll, reveal this card to add or subtract 2 from your Charisma or Diplomacy check.
Recharge this card to add 3 to your check to defeat a barrier or your Intelligence or Wisdom check to acquire an item.
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Game of the AfterlifeRadilloItemObject
Gambling
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.
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Akhentepi's ArmorArmorLight Armor
Magic
Recharge this card to ignore a non-villain bane's power that happens before you act.
Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.
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Natron FangWeaponSword
Melee
Slashing
Magic
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; if the bane has the Undead trait, you may additionally discard this card to add another 2d8 and the Bludgeoning trait. If not proficient with weapons, the difficulty of this check is increased by 4.
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Mask of the Forgotten PharaohRadilloItemAccessory
Magic
Mummy
Reveal this card to add 1 to your Intelligence or Wisdom check. If you have a role card, add an additional 1.
Recharge this card to add a die to your check that invokes the Undead trait.
Recharge this card to reduce Poison damage dealt to you by 2, or to banish a card that has the Curse trait displayed next to your deck.
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Ushabti of the Willing ServantItemObject
Undead
Bury this card to add 1d8 to a Strength, Dexterity, or Perception check at your location; you may succeed at a Craft 8 check to discard this card instead.
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NeferekhuAllyUndead
Mummy
Melee
Mace
Magic
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Outsider or Undead trait, you may additionally discard this card to add another 1d8.
Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check by a character at your location, then succeed at a Diplomacy 8 check or suffer the scourge Curse of the Withering.
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Hand of the Honest ManItem2Accessory
Magic
Mummy
Bury this card to banish a displayed card that has the Curse trait; succeed at a Wisdom or Divine 8 check to recharge this card instead.
Recharge this card to add a die to your Charisma or Diplomacy non-combat check.
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TetisurahRadilloAlly 3Sphinx
Druid
At the start of your turn, reveal this card to shuffle any number of cards into your deck, then reset your hand.
Discard this card to explore your location. You may add 1d12 to your checks against banes that have the Maftet or Sphinx trait or invoke the Cold trait during this exploration.
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KafarAllyBTrigger
Human
Aspis
When you examine this card, succeed at a Charisma Diplomacy 4 check to acquire this card. If you fail to acquire this card, banish a non-Basic boon.

Discard this card to explore your location. During this exploration, add 1d4 to your Charisma checks and checks to acquire boons.
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Nefti The BardRadilloAllyBHuman
Bard
Aspis
If you fail to acquire Nefti, banish an ally that does not have the Animal trait from your hand or discard pile.

Recharge this card to add your Diplomacy or Stealth skill to your check to acquire a weapon, an armor, or an item.

During the explore step of a character at your location, discard this card to explore your location.
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Potion of HealingItem BLiquid
Alchemical
Healing
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.
3-3D reward: For the rest of the Adventure Path, when you would banish the item Potion of Healing for its power, you may bury it instead.
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Sun Falcon PectoralItem 3Accessory
Magic
Mummy
Recharge this card to explore your location.
If the top card of the blessings discard pile has the Basic or Fire trait, bury this card to add 2d6 to your combat check; add an additional 2d6 if the bane has the Undead trait.
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Scarab of Mummy DefenseItem 3Accessory
Magic
Recharge this card to examine the top card of your location. If it has the Undead trait, you may explore your location.
Bury this card to banish any number of Curses displayed next to the deck of a character at your location.
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Scarab BroochItem 3Accessory
Magic
Recharge this card to succeed at your check to temporarily close a location.
When you fail a check to close a location, bury this card to reroll the dice; take the new result.
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Bronze SentinelArmor 4Heavy Armor
Construct
Magic
Display this card to explore your location. While displayed, reduce all damage dealt to you to 0, and add 1d12 to your Strength checks, or 2d12 if proficient with heavy armors. At the end of your exploration, succeed at a Craft 13 check to discard this card; otherwise, bury it instead.
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Mythopoeic Sphinx (Must solve the riddle)
Item 4Object
Sphinx
At the end of your turn, recharge this card to recharge any number of cards; after you reset your hand, you may search your deck for a spell and draw it. Banish this card to draw a loot ally that has the Maftet or Sphinx trait from the box.
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Golden Serpent ArmbandItem 4Accessory
Magic
Reveal this card to reduce damage dealt to you by 1. You may play another Item on this check. Recharge this card to add your Strength or Melee skill to your combat check when you play a spell.
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Khai-UtefRadilloAlly 5SphinxRecharge this card to add 1 die to any combat check against a monster. If the monster is a villain or henchman, add another die.
Display this card to reset your hand and examine the top card of any location deck; then you may explore your location. At the end of the turn, discard this card.
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Life LanternItem 5Object
Attack
Magic
Divine
For your combat check, reveal this card and recharge a card that has the Divine trait to use your Divine skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6. Display this card. At the end of the scenario, choose a dead character; that character is no longer dead.
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Pharaoh's KeyRadilloItem 5Object
Magic
Recharge this card to ignore a bane's immunities to the Acid, Cold, Electricity, Fire, and Poison traits.
Recharge this card to add the Acid, Cold, Electricity, Fire, or Poison trait to your combat check.
Reveal this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 1.
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Cartouche of ProtectionItem 6Object
Magic
Divine
Reveal this card to reduce damage dealt to you by 1. Bury this card to reduce all damage dealt to you by a bane to 0. Recharge this card to move.
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Khepresh of RefugeArmorLight Armor
Magic
Gambling
Reveal this card to reduce damage dealt to you by 1, or by 2 if it is Fire or Cold damage. If proficient with light armors, you may play another armor. Recharge this card to reroll the dice on your check; take the new result.
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