1 | Character Creation Rules | |||
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2 | For | Roll | Roll Outcome | Notes |
3 | Gender | 1d2 | 1= Male 2= Female | |
4 | Race | 1d8 | 1=Dwarf 2=Elf 3=Halfling 4=Human 5=Drow 6=Half-Elf 7=Half-Orc 8=Warforged | If you do not have access to the race you rolled, roll again until you roll a class that you have access to. If you are starting with ICONICS, roll 1d4 instead and outcome would be: 1=Bladeforged 2=Sun Elf
3=Purple Dragon Knight 4=Shadar-kai |
5 | Class | 1d13 | 1=Artificer 2=Barbarian 3=Bard 4=Cleric 5=Druid 6=Favored Soul 7=Fighter 8=Monk 9=Paladin 10=Ranger 11=Rogue 12=Sorcerer 13=Wizard | If you do not have access to the class you rolled, roll again until you roll a class that you have access to. If you are starting with ICONICS, you would only roll this if you are using a heart of wood to change ICONIC base class. It is optional to roll for alignment before class! See below. |
6 | Alignment | 1d6 | 1=Lawful Good 2=Lawful Neutral 3=Neutral Good 4=True Neutral 5=Chaotic Neutral 6=Chaotic Good | If the alignment you roll is incompatible with your class, roll again until you achieve an alignment compatible with your class. If you are a Paladin you do not need to roll, Lawful Good It is optional to roll for alignment before class! |
7 | OPTIONAL Multiclass | |||
8 | Multiclass | 1d3 (or 1d2+1) | 1=Single Class 2=Two Classes 3=Three Classes | This should be an option, if the player wants to multi class, he can roll 1d3. Alternatively, roll 1d2+1 for outcome if you absolutely want multi class (either 2 or 3 classes) |
9 | 2nd Class 3rd Class (if applicable) | 1d13 | 1=Artificer 2=Barbarian 3=Bard 4=Cleric 5=Druid 6=Favored Soul 7=Fighter 8=Monk 9=Paladin 10=Ranger 11=Rogue 12=Sorcerer 13=Wizard | If you roll your first class, roll again until you roll a class different from your 1st class. If you do not have access to the class you rolled, roll again until you roll a class that you have access to. |
10 | GENERAL RULES | |||
11 | 1. You can only use equipment, pots, scrolls, currency, etc. that your character is granted at creation, or finds in game, or finds at a vendor | |||
12 | 2. You cannot use auction house or astral shard auction house or the DDO store for items/potions/buffs/tomes/anything. You can use your daily dice roll goods | |||
13 | 3. You cannot trade with players other than those in your group (or guild) | |||
14 | 4. You cannot pass currency, gear, anything from your shared bank to your toon. You also cannot send yourself gear from your other toons. | |||
15 | 5. If everyone in the party dies and there is no way to reach a shrine, permadeath | |||
16 | 6. If you die in a quest with no shrine, and there is no way to raise you, permadeath |