Replaying Japan Sessions
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Year/Month/Day
CityLocationSessions
number of papers
2
2013/5/24-26Kyoto
Ritsumeikan Univ. KInugasa Campus
Serious Game & Society3
3
Game Design5
4
Asian Game & Industry3
5
Education & Serious Game3
6
Arcade and Preservation4panel
7
Game Development & Localization3
8
Japanese Game Cultures324single track
9
2014/08/21-23EdmontonUniversity of AlbertaAdding Party Members: Society Read Through Games3
10
Unlocking Achievements: Defining and Challengiing Gamefication3
11
Playing the Tutorial: Using Games of Education Purposes in Classroom Context
3
12
Setting a Profile: Re-Defining Games3
13
Creating Your Avatar: Virtual Characters, Identification and Affect3
14
Meeting the Creator: New Ideas for the Industry3
15
Encountering the Other: Games for Language and Culture Learning3
16
Leveling Up: Improving Games3
17
Insert Coins: The Past, Present and Future of Game Centers3
18
Exploring the Map: Video Games in Asia3
19
Posters and Demonstrations7
20
Jumping Across Gaps: International Game Design and Cooperation4
21
Shooting Invaders: Interactive War and Violence344
2 parallel tracks
22
2015/05/21-23Kyoto
Ritsumeikan Univ. Kinugasa Campus
Close Reading A3
23
Globalization3
24
In the time of the Famicom5panel
25
Impact of Nes4
26
Gamification A4
27
Game History3
28
Game Design4
29
Gaming Culture4
30
Gamification B3
31
The World Met Nintend / Nintendo Met the World 4panel
32
Close Reading B4
33
Game Industry4
34
Cultural Analysis4
35
Poster & Demonstration554
2 parallel tracks
36
2016/08/15-17LeipzigLeipzig UniversityPac-Man Theory3
37
Industry History / VR3
38
Content Analysis3
39
JRPG in Context3
40
Poster and Game Demo Session7
41
Para-gaming3
42
Educational Perspectives3
43
Opinions and Discourses3
44
History / Preservation3
45
Short Paper Session A2
46
Short Ppaer Session B4
47
Japan-West / Intercultural3
48
Cultural / Global Context3
49
Industry Criticism3
50
Game Desing / Difficulties349
2 parallel tracks
51
2017/08/21-23RochesterThe Strong Museum of PlayPlayers / Fan Studies3
52
Rochester Institute of Tech.Marketing Games3
53
Games and Learning2
54
History of Video Game Industry2
55
Poster Session and Demonstrations8poster/demo
56
Business and Production Studies3
57
Chinese DiGRA Roundtable1
58
Situated Gaming2
59
Augmented Gaming and Sandbox Games2
60
Gender Issues3
61
Players Ethnography3
62
Game Preservation Roundtable1
63
Cross-Cultural and Social-Cultural Issues3
64
Platform Studies3
65
Close Readings - RPG3
66
Platform Studies 23452 paralle tracks
67
2018/08/20-22NottinghamThe National Videogame ArcadeMusic3
68
Comparative Studies3
69
Development2
70
Platforms2
71
Music 23
72
Way of Playing3
73
Game Histories4
74
Game Education and Resources2
75
Narrative and Character3
76
Demo and Poster Session530single track
77
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81
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90
91
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