Task Log: Maru - A Tiny World Game
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Task TypePriorityStatusPlaytest MVPNotes
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Get the actual cannon shooting point working properly.techP2post LD48Right now its wobbling around the ship and doing odd things. Not good, but playable.
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Ship destruction animationartP3post LD48I may just have the ship sink down under the world.
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Single player PvE Modetech/designP4post LD48
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Wind buoys techP4post LD48
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player has control over cannonball powertechP4post LD48
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ooh! 4 player UI and control supporttechP4post LD48
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Sound on/off selectiontechP4post LD48
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Sinking SoundsoundP4post LD48
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change direction soundsoundP4post LD48
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try a single button control schemedesignP4post LD48Where the ship shoots on release
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Wind buoy artartP4post LD48Will show wind strength and direction at current location
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Not happy with rock art Do another passartP4post LD48
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Swimming FishartP4post LD48
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Day Night CyclesArtP4post LD48
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Fix restart bugtechP0complete
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Get Lunch 2.0MEP0complete
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DinnerMEP0complete
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Get LunchMEP0complete
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Fix Broadside BugtechP1complete"You Fool! You've killed us!" - Hunt for Red October
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End Screen ImplementationtechP1complete
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Start Screen Implementation techP1complete
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Instructions Screen ImplementationtechP1complete
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cannonballs collide with shipstechP1completeTRUE
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cannonballs react to world gravitytechP1completeTRUE
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Clouds move around worldtechP1completeTRUE
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clouds produce windtechP1CompleteTRUE
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Create cloudstechP1completeTRUECloud is in game. Doing some re-factoring so the ships have an easy reference to the cloud
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Create shipstechP1completeTRUE
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Create worldtechP1completeTRUE
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get shots respawningtechP1complete
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implement ammotechP1complete
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implement ammo hudtechP1complete
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implement healthtechP1complete
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implement health hudtechP1complete
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Implement Max SpeedtechP1complete
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ship art should switch directionstechP1complete
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Ships move around worldtechP1completeTRUE
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Ships movement influenced by clouds - (open sail, close sail)techP1completeTRUE
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ships shoottechP1completeTRUE
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Update controlstechP1complete
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Hit SoundsoundP1completeOk, really not happy with this one. Task Sunday is a second pass on this.
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open sail soundsoundP1completeThis one is growing on me
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shoot soundsoundP1completeI like this well enough
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Tune ship movementdesignP1complete
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End Screen DesignArtP1complete
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Start Screen DesignartP1complete
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Instruction Screen DesignartP1complete
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cannonball artartP1complete
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Cloud artartP1complete
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design HUDartP1complete
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Ship artartP1complete
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World artartP1complete
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Wait 5 then go to end screentechP2complete
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record ambient tracksoundP2complete
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sail close soundsoundP2complete
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Add sound to start scrensoundP2complete
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get cloud movement tuneddesignP2complete
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Ship Lower Sail AnimartP2complete
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Ship Raise Sail AnimartP2complete
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ambient world tracksoundP3complete
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Start Screen AnimationartP3complete
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implement delay between shotstechP3canceledHmmm...Not sure if I want this one anymore.
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Bubble Particle EmmittersartP3blockedcan't get flxParticle working right.
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splash when cannonballs hit waterartP4blockedcan't get flxParticle working right.
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