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This document has tabs revealing all of the different numbers that drive Sim Settlements 2 as they will exist in patch 1.1.0.
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The most useful for most of you, will be the Rebalance Simulator, which will allow for entering numbers to represent your settlement make-up and see how that plays out. You'll be able to see junk production, food, water, power, and more.
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1. Duplicate the Rebalance Simulator sheet by right-clicking and choosing "Duplicate"
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2. Right click the duplicated sheet and rename it to something for yourself.
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3. In your duplicate, fill out the various yellow boxes with numbers representing your settlement makeup.
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You can even enter one number at a time to simulate yourself playing the game. When you add to one of the number boxes, the combined results at the top will show you where you have nevatives so you can see what you would likely want to build next in-game. For example, entering a 1 in the Basic Agricultural box will increase the water demands in your settlement, so you might just increase the water plant number to 1, which will then increase defense needs, and so on.
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To increase a plot number, simply replace the previous number with a new one. For example, if you had 1 Martial plot and wanted to simulate building a second, change the 1 to a 2.
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Residential and Multi-Residential use the same stats and so are a single shared set of entries on row 3 where you just enter the total number of people to simulate. Much like the plots, you can start this low and increase it over time during your testing by changing the number.
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For leveling up a plot, increase the number in the corresponding L2 or L3 column and then reduce in the previous column.
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