A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | PERIODIC TABLE OF ONLINE ACTIVITIES - What the learner does? | |||||||||||||||||||||||||
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3 | Desired learning outcomes:* | |||||||||||||||||||||||||
4 | After the activite, the learner is able to... | |||||||||||||||||||||||||
5 | 6 | CREATE | Development project, study Tool: How: The learners study their topic scientifically or create a development plan | |||||||||||||||||||||||
6 | Designing, publishing, planning, producing, inventing, constructing | Collaborative project Tool: shared documents How: Learners in small groups produce a solution, study, development plan or similar complicated creation. Participants should show project management and group dynamic skills as well as subject matter knowledge. | ||||||||||||||||||||||||
7 | Creating a digital product Tool: Professional software in the field How: Eg. designing a logo, coding a program, creating a 3D model etc. | Facilitated workshop Tool: Flinga, Jamboard, Miro, Mural How: A workshop, where participants solve a problem together, cocreate a concept or ideate. Prepared structure, clear instructions, scheduling and an online whiteboard that allows collaborative sense-making. | ||||||||||||||||||||||||
8 | 5 | EVALUATE | Shared handbook Tool: Wikis, shared documents, Google Docs How: Learners produce during the period a shared handbook on the topic. The handbook wil remain with them afterwards, and they can be allowed to use it in the possible exam. Topical responsibilities can be divided in the beginning. | Research paper / essay Tool: How: | ||||||||||||||||||||||
9 | Testing, experimenting, moderating, critiquing | Administrating or chairing a discussion Tool: Teams, Zoom, Howspace How: Clear rubric, instructions and pre-set roles | Peer-assessment Tool: Moodle Workshop, Peergrade.io, forums How: Clear instructions and rubric. make sure the participants are able to give polite, constructive feedback. | |||||||||||||||||||||||
10 | 4 | ANALYZE | Collaborative sense-making Tool: online whiteboard such as Flinga, Mural, Jamboard, Miro How: Whiteboard is prepared with a graph as background: timeline, sectors, a canvas etc. depending on the topic. Through collaborative discussion, the phenomenon is mapped, categorized, scheduled on timeline etc. depending on the need. | Simulation games Tool: Agile Games , serious games How: Choose a simulation game that suits the subject matter and is based on social interaction. Groups play the game via video call. | Reflective essay Tool: How: Clear instructions that offer generative questions that feed self-reflection | |||||||||||||||||||||
11 | Organising, integrating, comparing, validating | Recording videos Tool: Teams, QuickTime Player, Screencast-O-Matic | Roleplaying Tool: video call How: Provide a case description, divide participant roles, set timer. Take turns to practice reacting in a situation, such as meeting a difficult client, negotiation, interview etc. Feedback afterwards. | VR practice tool: Unity, Unreal, VR headset How: A simulated environment that resembles a real context of application. Training complicated skills such as mechanical installations, customer encounters, maintenance. | Self-evaluation Tool: How: Clear instructions, that include rubric and criteria to evaluate and grade own work | |||||||||||||||||||||
12 | 3 | APPLY | Programming assignments Tool: Codegrade, Codesters | Webinars / moderated discussion Tool: video conferencing How: Scheduled, synchronous interaction, prepared discussion topics, clear structure and making use of breakout sessions. | Final exam Tool: Moodle exam, Google Forms How: | Branching scenario Tool: H5P Branching scenario How: Create case videos, after which the learner has to make a decision. Build videos and decisions into a scenario for practicing professional decision making, such as patient or customer encounters, negotiations etc. | Collaborative writing Tool: Google Drive, Padlet, Wikis How: Groups can be given same topics or different topics. The task can be used to update actual Wikipedia articles on a given topic. | |||||||||||||||||||
13 | Implementing, operating, using, editing | Math exercises Tool: Matlab, quiz-työkalut, ChemCollective Virtual Lab How: Create ready-made exercises, that the learner completes on their own. Exercises can be auto-graded. | Shared mind map Tool: Flinga, Mindmanager, Mindmup, video conferencing How: Groups create a shared mind map through discussions. | Cause and effect assignment Tool: Cause and effect chain template How: Provide a set of descriptions of situations. The learner arranges the descriptions into a cause and effect -chain. | Solving a case in collaboration Tool: shared text document, video conferencing | Virtual visits Väline: H5P Virtual tour, Visuon | ||||||||||||||||||||
14 | 2 | UNDERSTAND | Chatbots Tool: Chatfuel How: Chatbot lowers the treshold to ask "stupid" questions. The bot can reply to simple questions, while the more complicated are directed for the teacher. | Forum and chat discussions Tool: Slack, Teams, Moodle forum, Discord How: Instruct and feed discussions, reply questions only in shared discussions so that everyone will see the reply and experience the interaction. | Interactive video Tool: H5P Interactive video, Camtasia, Captivate | Mind mapping Tool: Mindmanager, Mindmup, Flinga | A visual learning path Tool: Thinglink, Clogster How: | Narrative essay Tool: How: Learner is given the task to explain their impressions and experience on the topic. Blogs, essays, social media. | ||||||||||||||||||
15 | Summarizing, explaining, categorizing | Practicing out loud Tool: Tiktok, Duolingo, Google Translate How: Practice a language and pronounciation by speaking out loud after a taping or simultaneously with it. | Teacher Q&A (Question & Answer hour) Tool: Teams, Slack, Moodle Forums, Moodle Chat room How: Set up a daily/weekly/bi-weekly time for open questions and technical support | Classification Tool: H5P Sequencing, Drag and drop, Mentimeter How: | Explorative text content Tool: authoring tools (H5P, Articulate, Adapt Learning) How: Content, that can be experienced in an explorative way, opening boxes, moving accordions, browsing carousels etc. | Scientific simulators Tool: PhET Interactive Simulations (fi) How: The learner can practice understanding eg. microscopical scale phenomena. | Poster creation Tool: Canva, Powerpoint, graphic design software | |||||||||||||||||||
16 | 1 | REMEMBER | Fill in the blanks Tool: H5P Fill in the blanks How: For example legal text or text in foreign language, that is completed by filing in the blanks. | Face gallery Tool: Padlet, Howspace How: Every participant posts a brief introduction of themselves before the course/training starts. It can also contain entertaining elements, such as "post two facts and one lie about you - others will guess which one was lie". | Flash cards Tool: H5P Flashcards | Podcasts Tool: Moodle Audio How: Often a text is better learned when it can be listened to while reading it. Audio opens possibilities for microlearning as well. | ||||||||||||||||||||
17 | Check-in exercises Tool: video conferencing, online whiteboard, Powerpoint How: Activate every participant during the first 15 mins of the session. Small question such as "pick one number that describes your feelings today". | Multiple choice test, quiz Tool: H5P Quiz, Quizlet, Kahoot, Socrative | Videos Tools: video platforms, embedded videos How: Videos are most effective when they are used for brief, concise information, the must-learn content. Use subtitles to enhance accessibility. | |||||||||||||||||||||||
18 | Identifying, recognising, listing | Identification Tool: H5P Hotspot, Thninglink, Glogster | Reading articles Tool: Learning platform, social curation platforms How: | |||||||||||||||||||||||
19 | Test yourself Tool: H5P Personality test How: | |||||||||||||||||||||||||
20 | Activity types: | Practice & trial | Social interaction | Quizzes & classification | Information retrieval & content | Simulations & games | Reflection & knowledge construction | Other | ||||||||||||||||||
21 | What the learner does: | Activities, that let you try in practice. For example coding assignments in a programming course. | Social activities, synchronously (real time) or asynchronously | Quizzes, memory games, classification activities, drag & drops etc. | Activities where information is retrieved on the internet or availble to watch, read or listen on a site. | Learning games, branching scenarios, 360/virtual tours, VR, AR, demonstrations, simulated situations etc. | Activities where the topic is studied and related outputs produced by the learner, self-reflective activities. | All other types | ||||||||||||||||||
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23 | *According to Bloom's revised taxonomy | |||||||||||||||||||||||||
24 | Copyright: Akseli Huhtanen (2020), University of Helsinki Koulutus- ja kehittämispalvelut HY+, FITech Network University | |||||||||||||||||||||||||
25 | Versio: 1.1.2, updated 21.12.2020 | |||||||||||||||||||||||||
26 | Shortlink to this document: https://cutt.ly/onlineAPT | |||||||||||||||||||||||||
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