ABCDEFGHIJKLMNOPQRSTUVWXYZAAABAC
1
Range [min,max]
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LetterBitContentsCheck sumIn pass (binary)In game (decimal)Notes
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0Lives remaining + 3Y[0011, 1101][0,10]Game will generate invalid password
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1if lives remaining aren't in [0,10]Error Checking: Game seems to check a few things for validity. So far we know:#N/A
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02
6
3
7
4Checksum (4s place)N/A[0,1]N/AChecksum
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5Heart containers - 1Y[010,111][3,8]Game will generate invalid passwordLives, Hearts, Money Ranges
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6If less than 3 heart pots
Level completion much match in characters 8 and 9
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17
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8Tail of the PhoenixY[0,1][0,1]
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9Robo GobbosY[00,11][0,3]
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10
14
11Jump JellyY[0,1][0,1]
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212Checksum (2s place)N/A[0,1]N/A
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13Sailor Golden GobbosN[000,111]FedEx
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14Crow
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15Cage
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16Cossack Golden GobbosY[000,111]SMan
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317PPJs
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18Herb
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19Checksum (1s place)N/A[0,1]N/A
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20Current villageY[0,3][Sailor, Inca]
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21
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422Caveman Golden GobbosN~[000,111] *Water
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23Lava
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24Robo* caveman and inca golden gobbos are inverted from sailor and cossack
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25Inca Golden GobbosY -- See Notes~[000,111] *Bees
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26DDR
30
527Maths
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28Highest clearanceN[0,3][Sailor, Inca]
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29
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30Level completion (current village)Y[000,111]FedEx, SMan, Water, Beesafter killing the boss it says 111, but if you leave and come back to the village it resets to 000. Even Inca
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31Crow, PPJs, Lava, DDR
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632Cage, Herb, Robo, Maths
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33Money + 10Y[000 1010, 110 1110][0,100]
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34
38
35Game will generate invalid password
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36if money isn't in range [0,100]
40
737
41
38
42
39
43
40Always 0N/A{0}N/A
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41Level completion (highest clearance village)N[000,111]FedEx, SMan, Water, Beesgoes to 000 immediately upon killing boss (except inca which after killing dante remains at 111 indefinitely)
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842Crow, PPJs, Lava, DDR
46
43Cage, Herb, Robo, Maths
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44Always 0N/A{0}N/A
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45Robo Gobbo Unlocked?N[0,1]N/A
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46Level completion (highest clearance village) + Robo Gobbo Unlocked?N[0000, 1000]N/Aexample:
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947 if you have Maths and DDR finished
and have Robo Gobbos unlocked
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48
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49then the 4 bits at the end are `0100`
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For checksum, simply add all the indicated values as they are stored in final password form (Inca Golden Gobbos are the only exception), add `001`, and take the 3 least significant bitsInca Golden Gobbos must be added UN-INVERTED. For example, if the final password value reads `000` (meaning you HAVE ALL the Inca Golden Gobbos) then add `111` to the checksum. For a second example, for `001` in the password (meaning you have Bees and DDR) you would add `110` to the checksum.
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How to tell if Dante has been defeated through reading the password:
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Defeating Dante does not directly/immediately change your password, so it it not always possible to tell. However when you defeat a boss, leaving and returning to a village will reset the current village level completion bits (the ones starting at 30) to `000`. This is true even for Inca.
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58
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(NOTE: to get those bits @30 to change, you have to have defeated Dante in the current session. Even though the password is the same before and directly after defeating him, when restarting the game and reentering that password his defeat will not be restored to memory, and the level completion bits @30 will not reset to `000` when leaving and reentering inca.)
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SO WITH THAT OUT OF THE WAY lol, If you are in Inca and the current village level completion bits @30 read `000` and the highest clearance village level completion bits @41 read `111` then you know dante was defeated at some point
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---------------------------------------------------------------------------------------------------------------------------------------------------- Paul telling the world how ingame progress is stored in memory-------------------------------------------------------------------------------------------------------------------------------------------------------------
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Bits stored in 09E9
Inventory in 09E2
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SailorCossackCavemanInca0-
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0Dante
(dante only looks to see if 3rd level of inca is complete)
1-
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1Dino2Robbo Gobbo x2
70
2Larry3Robo Gobbo
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3Squid4
Enables purchasing robbo gobbos
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45Jump Jelly
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5ItemSnowmanWater Wheellast level6-
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6SandwichMineGearsHole7Tail of Pheonix
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7CageHerbRobbo Gobbo1st level
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77
78
79
09E6, leading 3 bits each correspond to a cossack golden gobbo
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snowman = leading bit
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82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100