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8 | The people of SMBX have come to a general agreement about which powerups get which IDs... | |||||||||||||||||||||||||
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10 | Discuss here | Note: It's safer to discuss using comments since they can't be deleted. All comments can be found in the comments button at the top | ||||||||||||||||||||||||
11 | 0 - Any basegame powerup | Enjl's cheeky note | ||||||||||||||||||||||||
12 | 1 - Basegame small Mario | I think it's only fitting that 8 is the frog suit. It is very much like the basegame powerups, and iirc either Redigit or the SMBX dev team were going to make powerup-8 be the frog suit but it ended up not happening. | ||||||||||||||||||||||||
13 | 2 - Basegame mushroom | |||||||||||||||||||||||||
14 | 3 - Basegame fire flower | You should consider what games the powerups come from and their style -- it'd be best to group them together in the IDs | ||||||||||||||||||||||||
15 | 4 - Basegame leaf | That way it's easier to use and remember them | ||||||||||||||||||||||||
16 | 5 - Basegame tanuki suit | |||||||||||||||||||||||||
17 | 6 - Basegame hammer suit | |||||||||||||||||||||||||
18 | 7 - Basegame ice flower | |||||||||||||||||||||||||
19 | 8 - Frog suit | I'd recommend making the first few the same IDs as in 38A to reduce confusion. | ||||||||||||||||||||||||
20 | 9 - Blue shell | Also, how about the 751-1000 range for episode creators? | ||||||||||||||||||||||||
21 | 10 - Propeller mushroom | Ok. I found out the powerup ids for 38a and I'm gonna add them in | ||||||||||||||||||||||||
22 | 11 - Mini mushroom | I'm still a little unsure as to how that range will work out, but I'll figure it out later. | While I'm at it I'm gonna add all the new super powerups in the same stroke | |||||||||||||||||||||||
23 | Considerations: | 12 - Penguin suit | It may be a little concerning because the custom powerups might span a large range. | |||||||||||||||||||||||
24 | SMW | 13 - Mega mushroom | Also I'll check out 38A for that. | |||||||||||||||||||||||
25 | -Cape feather | 14 - Super acorn (& variant, P-Acorn) | ||||||||||||||||||||||||
26 | -P-Balloon -.- | 15 - Gold flower | Maybe 9 could be the Cape Feather, I'm sure a lot of people would love to have the Cape Feather in their episodes as | |||||||||||||||||||||||
27 | 16 - | it presents so many opprotunities for levels :) | ||||||||||||||||||||||||
28 | 3D World | |||||||||||||||||||||||||
29 | -Cat suit | Ahh yes | ||||||||||||||||||||||||
30 | -Lucky cat suit | What are some other SMW powerups? | ||||||||||||||||||||||||
31 | -Double cherry | P-balloon but I don't really like that one | ||||||||||||||||||||||||
32 | -Goomba suit? | I'll probably make it anyways | ||||||||||||||||||||||||
33 | ||||||||||||||||||||||||||
34 | Super Mario Maker | Only new power-ups from SMW are the Cape Feather and P-Balloon I'm pretty sure | ||||||||||||||||||||||||
35 | -Super Hammer | |||||||||||||||||||||||||
36 | -Wierd Mushroom | The P-Balloon probably shouldn't have be here since it doesn't act like a normal powerup. You can be big and have a balloon, | ||||||||||||||||||||||||
37 | -Mystery Mushroom | have a leaf and a balloon, etc. | ||||||||||||||||||||||||
38 | -Big Mushroom | That doesn't apply to SMM2. If you use SMM2 Version then maybe it could work. Or treat it like the mega mushroom (however that works) | ||||||||||||||||||||||||
39 | Superball Flower would be neat. Also, might be possible to combine some NPCs if you're worried about the custom ID limits | |||||||||||||||||||||||||
40 | Like by making multiple custom powerups take up the same NPC? | |||||||||||||||||||||||||
41 | Yeah, exactly | goomba suit from 3d world is goomba mask i think | ||||||||||||||||||||||||
42 | ||||||||||||||||||||||||||
43 | I don't really have much of an idea for a powerup, but I think the Jumping Lui from Mario Forever can be reused for some neat platforming levels, due to | |||||||||||||||||||||||||
44 | its increased jump height for the player. At least it's not too powerful that it gets rid of flying powerup's use. | |||||||||||||||||||||||||
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46 | Combining multiple powerup NPCs into one would cause issues with them coming out of blocks, right? | |||||||||||||||||||||||||
47 | I didn't think of that. Yeah, it would | |||||||||||||||||||||||||
48 | I mean you *could* have an option for the NPC deciding what powerup it is but that might be really complicated idk | |||||||||||||||||||||||||
49 | ||||||||||||||||||||||||||
50 | I'm thinking I should have a custom powerup that lets you double jump that can act as a basic test for the CPS. Who agrees? | |||||||||||||||||||||||||
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53 | Should I make the mega mushroom have an ID? It's already in the game. | |||||||||||||||||||||||||
54 | I think so because despite it not being an official "custom powerup" it is a special state. | |||||||||||||||||||||||||
55 | Yeah | |||||||||||||||||||||||||
56 | Ok all the new super powerups are done | |||||||||||||||||||||||||
57 | Should we have SMW or SMB3 powerups be next? (I pick SMB3 since we already have hammer suit) | |||||||||||||||||||||||||
58 | I'm pretty sure every SMB3 powerup is already added, so i'd say SMW should be next | |||||||||||||||||||||||||
59 | Wait what do you mean by "SMB3 since we already have hammer suit" are you gonna remake the SMB3 Power Ups? | |||||||||||||||||||||||||
60 | Yes but not the hammer suit, I meant that since it's already in the game we already have a start on SMB3 so it should come next NOTE: We also have tanuki and tanuki suit so that really reinforces it | |||||||||||||||||||||||||
61 | ||||||||||||||||||||||||||
62 | Hey I added a huge note at the top that's important | |||||||||||||||||||||||||
63 | Yeah i read its cool, and yeah i agree SMB3 should be next | |||||||||||||||||||||||||
64 | ||||||||||||||||||||||||||
65 | ||||||||||||||||||||||||||
66 | Wut about Double Cherry? | Easy -- clones are already part of the game | ||||||||||||||||||||||||
67 | ||||||||||||||||||||||||||
68 | ||||||||||||||||||||||||||
69 | Maybe ghost mode? A temporary powerup that turns you translucent & lets you get through barriers | |||||||||||||||||||||||||
70 | Boo mushroom | |||||||||||||||||||||||||
71 | ||||||||||||||||||||||||||
72 | I really want to see a double powerup system. Like, if you have fire power and pick up another one it becomes x2 times as strong temporarily | |||||||||||||||||||||||||
73 | Super frog? Maybe gain the ability to breach out of water with momentum for a super jump (could make for some fun puzzle mechanics). He should get some option of a projectile... | |||||||||||||||||||||||||
74 | Oooooohh- really want both fire and ice to have the option of a short range flamethrower when you spin jump | |||||||||||||||||||||||||
75 | But really, Ice power should be able to make temporary ice walking blocks on the surface of water. And while at it, toad and peach should have a charging mechanics when they do the alt hold (fire or ice all over the head) for it to charge and grow bigger | |||||||||||||||||||||||||
76 | ||||||||||||||||||||||||||
77 | Cloud powerup! | |||||||||||||||||||||||||
78 | ||||||||||||||||||||||||||
79 | Okay so not really a powerup, (an npc ? Or a block? Don't know how to categorize this but it fits) | |||||||||||||||||||||||||
80 | How about a gravity reversal mechanic. Similar to galaxy where you'd fly up & halfway through the apex the orientation would flip. It would make for some fun cave mechanics— or cloud zones or whatnot if everything rotated (except the landscape and enemies) | |||||||||||||||||||||||||
81 | But that's not really a powerup | It could be | ||||||||||||||||||||||||
82 | ||||||||||||||||||||||||||
83 | Can we all agree the shell suit should gain more points per enemy killed while bouncing? | |||||||||||||||||||||||||
84 | ?? | |||||||||||||||||||||||||
85 | Phoenix's Suggestion | Source | ||||||||||||||||||||||||
86 | Phoenix Suit | Custom by Tempest | consideration | |||||||||||||||||||||||
87 | Spring Mushroom | SMG2 | idk | i have nightmares from the spring mushroom, please spare me the pain | you won't | |||||||||||||||||||||
88 | P-Wing | SMB3 | idk | |||||||||||||||||||||||
89 | Wing Cap | SM64 | probably | |||||||||||||||||||||||
90 | Metal Cap | SM64 | probably | |||||||||||||||||||||||
91 | Invisible Cap | SM64 | probably | |||||||||||||||||||||||
92 | ||||||||||||||||||||||||||
93 | There are some powerups from Hello Mario Engine that would work perfectly, like the rock mushroom and the powerball flower. | |||||||||||||||||||||||||
94 | There's also the bomb mushroom which launches time bombs that have a large radius, probably a simpler one to do? | |||||||||||||||||||||||||
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97 | If Cape Feather gets made, please make it accurate to how it is in base SMW | isn't mega mush already in the game? | ||||||||||||||||||||||||
98 | ||||||||||||||||||||||||||
99 | Desperate speaking | Suggestion | Source | |||||||||||||||||||||||
100 | Carrot | SML2 | Carrot yes | |||||||||||||||||||||||