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| 1 | Name | Roster | Type | # | Traits | Check To Defeat | Powers | Forum Text (double click, then Ctrl-A, Ctrl-C) | |||||||||||||||||||
| 2 | Acid Mantis Queen | Monster | 2 | Trigger Vermin Veteran | Combat 10+## | When examined, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location. | [spoiler=Acid Mantis Queen][b]Acid Mantis Queen[/b] Story Bane Monster 2 [i]Traits[/i] Trigger Vermin Veteran [i]Check[/i] Combat 10+## [i]Powers[/i] When examined, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.[/spoiler] | ||||||||||||||||||||
| 3 | Ancient Skeleton | Undead-1 | Monster | 1 | Undead Skeleton Veteran | Combat 11+## | Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage. | [spoiler=Ancient Skeleton][b]Ancient Skeleton[/b] Story Bane Monster 1 [i]Traits[/i] Undead Skeleton Veteran [i]Check[/i] Combat 11+## [i]Powers[/i] Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.[/spoiler] | |||||||||||||||||||
| 4 | Animated Object | Eldritch-1 | Monster | 1 | Construct Veteran | Combat 12+## OR Arcane 7+# | A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 2. Spell 3. Armor 4. Item | [spoiler=Animated Object][b]Animated Object[/b] Story Bane Monster 1 [i]Traits[/i] Construct Veteran [i]Check[/i] Combat 12+## OR Arcane 7+# [i]Powers[/i] A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 3. Armor 2. Spell 4. Item[/spoiler] | |||||||||||||||||||
| 5 | Ashwing Gargoyle | Monster | 4 | Gargoyle | Combat 23 | Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location. | [spoiler=Ashwing Gargoyle][b]Ashwing Gargoyle[/b] Story Bane Monster 4 [i]Traits[/i] Gargoyle [i]Check[/i] Combat 23 [i]Powers[/i] Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.[/spoiler] | ||||||||||||||||||||
| 6 | Bandit | Monster | 0 | Human Bandit Veteran | Combat 9+## OR Banish A Random Boon | Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck. | [spoiler=Bandit][b]Bandit[/b] Story Bane Monster 0 [i]Traits[/i] Human Bandit Veteran [i]Check[/i] Combat 9+## OR Banish A Random Boon [i]Powers[/i] Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.[/spoiler] | ||||||||||||||||||||
| 7 | Bandit Leader | Monster | 0 | Human Rogue Veteran | Combat 10+## | Before acting, recharge 2 cards. Then each other character summons and encounters the story bane Bandit. If undefeated, bury the top and bottom cards of your deck. | [spoiler=Bandit Leader][b]Bandit Leader[/b] Story Bane Monster 0 [i]Traits[/i] Human Rogue Vetrean [i]Check[/i] Combat 10+## [i]Powers[/i] Before acting, recharge 2 cards. Then each other character summons and encounters the story bane Bandit. If undefeated, bury the top and bottom cards of your deck.[/spoiler] | ||||||||||||||||||||
| 8 | Blood Veil | Barrier | 2 | Obstacle Disease | Constitution Divine Fortitude Knowledge 6 | If defeated by less than 4, suffer the scourge Plagued. If undefeated, each local character suffers the scourge Plagued. | [spoiler=Blood Veil][b]Blood Veil[/b] Story Bane Barrier 2 [i]Traits[/i] Obstacle Disease [i]Check[/i] Constitution Divine Fortitude Knowledge 6 [i]Powers[/i] If defeated by less than 4, suffer the scourge Plagued. If undefeated, each local character suffers the scourge Plagued.[/spoiler] | ||||||||||||||||||||
| 9 | Boggard Champion | Monster | 2 | Boggard Barbarian Aquatic Veteran | Combat 11+## | If you are at an Aquatic location, the difficulty to defeat is increased by 1d12. If undefeated, bury a random card from your discards and suffer the scourge Frightened. | [spoiler=Boggard Champion][b]Boggard Champion[/b] Story Bane Monster 2 [i]Traits[/i] Boggard Barbarian Aquatic Veteran [i]Check[/i] Combat 11+## [i]Powers[/i] If you are at an Aquatic location, the difficulty to defeat is increased by 1d12. If undefeated, bury a random card from your discards and suffer the scourge Frightened.[/spoiler] | ||||||||||||||||||||
| 10 | Collapse | Natural-1 | Barrier | 0 | Obstacle Veteran | Dexterity Wisdom 8+# OR Acrobatics Perception 6+# | If undefeated, suffer 1d4 Combat damage, then succeed at a Strength 5+# check or suffer the scourge Entangled. | [spoiler=Collapse][b]Collapse[/b] Story Bane Barrier 0 [i]Traits[/i] Obstacle Veteran [i]Check[/i] Dexterity Wisdom 8+# OR Acrobatics Perception 6+# [i]Powers[/i] If undefeated, suffer 1d4 Combat damage, then succeed at a Strength 5+# check or suffer the scourge Entangled.[/spoiler] | |||||||||||||||||||
| 11 | Cultist | Monster | 1 | Human Cultist Veteran | Combat 10+## OR Diplomacy 8+# | If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards | [spoiler=Cultist][b]Cultist[/b] Story Bane Monster 1 [i]Traits[/i] Human Cultist Veteran [i]Check[/i] Combat 10+## OR Diplomacy 8+# [i]Powers[/i] If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.[/spoiler] | ||||||||||||||||||||
| 12 | Derro | Monster | 1 | Dwarf Rogue | Combat 10 | Before acting, succeed at a Constitution, Wisdom, or Fortitude 4 check or discard a random card. If undefeated, suffer the scourge Dazed. | [spoiler=Derro][b]Derro[/b] Story Bane Monster 1 [i]Traits[/i] Dwarf Rogue [i]Check[/i] Combat 10 [i]Powers[/i] Before acting, succeed at a Constitution, Wisdom, or Fortitude 4 check or discard a random card. If undefeated, suffer the scourge Dazed.[/spoiler] | ||||||||||||||||||||
| 13 | Dire Wolf | Natural-2 | Monster | 0 | Animal | Combat 12 OR Survival 6 | Cannot be evaded. Damage is increased by 1d4. | [spoiler=Dire Wolf][b]Dire Wolf[/b] Story Bane Monster 0 [i]Traits[/i] Animal [i]Check[/i] Combat 12 OR Survival 6 [i]Powers[/i] Cannot be evaded. Damage is increased by 1d4.[/spoiler] | |||||||||||||||||||
| 14 | Drake | Monster | 1 | Dragon Veteran | Combat 10+## THEN Combat 11+# | Roll 1d4. This monster gains the trait, is resistant to, and all damage is: 1. Acid 2. Cold 3. Electricity 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage. | [spoiler=Drake][b]Drake[/b] Story Bane Monster 1 [i]Traits[/i] Dragon Veteran [i]Check[/i] Combat 10+## THEN Combat 11+# [i]Powers[/i] Roll 1d4. This monster gains the trait, is resistant to, and all damage is: 1. Acid 2. Cold 3. Electricity 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage.[/spoiler] | ||||||||||||||||||||
| 15 | Elemental | Eldritch-2 | Monster | 1 | Elemental Veteran | Combat 11+## | Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 2. Cold 3. Electricity 4. Fire After acting, suffer # damage. | [spoiler=Elemental][b]Elemental[/b] Story Bane Monster 1 [i]Traits[/i] Elemental Veteran [i]Check[/i] Combat 11+## [i]Powers[/i] Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire After acting, suffer # damage.[/spoiler] | |||||||||||||||||||
| 16 | Evidence | Barrier | 1 | Trigger Task Veteran | Intelligence Wisdom Knowledge Perception 10+# | When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario. | [spoiler=Evidence][b]Evidence[/b] Story Bane Barrier 1 [i]Traits[/i] Trigger Task Veteran [i]Check[/i] Intelligence Wisdom Knowledge Perception 10+# [i]Powers[/i] When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.[/spoiler] | ||||||||||||||||||||
| 17 | Green Faith Druid | Natural-5 | Monster | 1 | Human Druid Veteran | Combat 11+## OR Diplomacy Survival 6+# | Immune to Animal and Plant. Before acting, a random local character summons and encounters a monster. | [spoiler=Green Faith Druid][b]Green Faith Druid[/b] Story Bane Monster 1 [i]Traits[/i] Human Druid Veteran [i]Check[/i] Combat 11+## OR Diplomacy Survival 6+# [i]Powers[/i] Immune to Animal and Plant. Before acting, a random local character summons and encounters a monster.[/spoiler] | |||||||||||||||||||
| 18 | Goblin Marauder | Natural-4 | Monster | 1 | Goblin Veteran | Combat 9+## | Before acting, succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you fail, roll 1d4: 1. Suffer 1d4 Ranged Combat damage. 2. Suffer 2 Fire damage. 3. Suffer the scourge Poisoned. 4. Bury a card. | [spoiler=Goblin Marauder][b]Goblin Marauder[/b] Story Bane Monster 1 [i]Traits[/i] Check To Defeat Type Monster Combat Goblin Veteran [i]Check[/i] Combat 9+## [i]Powers[/i] Before acting, succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you fail, roll 1d4: 1. Suffer 1d4 Ranged Combat damage. 2. Suffer 2 Fire damage. 3. Suffer the scourge Poisoned. 4. Bury a card.[/spoiler] | |||||||||||||||||||
| 19 | Homunculus | Eldritch-3 | Monster | 1 | Construct | Combat 10 OR Intelligence Craft 7 | Immune to Mental and Poison. Before acting, choose a card type and examine the top card of your location. If no examined card is of that type, the difficulty to defeat is increased by 4. If undefeated, suffer the scourge Exhausted. | [spoiler=Homunculus][b]Homunculus[/b] Story Bane Monster 1 [i]Traits[/i] Construct [i]Check[/i] Combat 10 OR Intelligence Craft 7 [i]Powers[/i] Immune to Mental and Poison. Before acting, choose a card type and examine the top card of your location. If no examined card is of that type, the difficulty to defeat is increased by 4. If undefeated, suffer the scourge Exhausted.[/spoiler] | |||||||||||||||||||
| 20 | Jigsaw Shark | Monster | 0 | Animal Aquatic | Combat 11 | Cannot be evaded. | [spoiler=Jigsaw Shark][b]Jigsaw Shark[/b] Story Bane Monster 0 [i]Traits[/i] Animal Aquatic [i]Check[/i] Combat 11 [i]Powers[/i] Cannot be evaded.[/spoiler] | ||||||||||||||||||||
| 21 | Kobold Champion | Monster | 1 | Kobold Veteran | Combat 10+## | Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage. | [spoiler=Kobold Champion][b]Kobold Champion[/b] Story Bane Monster 1 [i]Traits[/i] Kobold Veteran [i]Check[/i] Combat 10+## [i]Powers[/i] Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.[/spoiler] | ||||||||||||||||||||
| 22 | Kobold Horde | Monster | 1 | Kobold Swarm | Combat 11 OR Diplomacy 8 | If not defeated by at least 4, suffer 1 Ranged Combat damage, then shuffle this monster into its location. | [spoiler=Kobold Horde][b]Kobold Horde[/b] Story Bane Monster 1 [i]Traits[/i] Kobold Swarm [i]Check[/i] Combat 11 OR Diplomacy 8 [i]Powers[/i] If not defeated by at least 4, suffer 1 Ranged Combat damage, then shuffle this monster into its location.[/spoiler] | ||||||||||||||||||||
| 23 | Lich | Monster | 3 | Undead Lich Veteran | Combat 12+## THEN Combat 11+## | Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack. Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck. If undefeated, suffer the scourges Exhausted and Frightened. | [spoiler=Lich][b]Lich[/b] Story Bane Monster 3 [i]Traits[/i] Undead Lich Veteran [i]Check[/i] Combat 12+## THEN Combat 11+## [i]Powers[/i] Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack. Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck. If undefeated, suffer the scourges Exhausted and Frightened.[/spoiler] | ||||||||||||||||||||
| 24 | Make Your Case | Barrier | 2 | Task | Charisma Diplomacy 10 | Before acting, roll 1d4, then attempt a check of the corresponding type. 1. Disable 4 2. Fortitude 4 3. Knowledge 4 4. Perception 4 If you fail, discard a card. If you succeed, on the check to defeat, after the roll, you may roll 1d6 and either add or subtract it. | [spoiler=Make Your Case][b]Make Your Case[/b] Story Bane Barrier 2 [i]Traits[/i] Task [i]Check[/i] Charisma Diplomacy 10 [i]Powers[/i] Before acting, roll 1d4, then attempt a check of the corresponding type. 1. Disable 4 2. Fortitude 4 3. Knowledge 4 4. Perception 4 If you fail, discard a card. If you succeed, on the check to defeat, after the roll, you may roll 1d6 and either add or subtract it.[/spoiler] | ||||||||||||||||||||
| 25 | Monstrous Spider | Monster | 0 | Vermin Veteran | Combat 10+## | Cannot be evaded. All damage is Poison. Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled. If undefeated, suffer the scourge Poisoned. | [spoiler=Monstrous Spider][b]Monstrous Spider[/b] Story Bane Monster 0 [i]Traits[/i] Vermin Veteran [i]Check[/i] Combat 10+## [i]Powers[/i] Cannot be evaded. All damage is Poison. Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled. If undefeated, suffer the scourge Poisoned.[/spoiler] | ||||||||||||||||||||
| 26 | Mummy | Undead-4 | Monster | 2 | Undead Mummy Veteran | Combat 14+## | Immune to Cold, Mental, and Poison. Vulnerable to Fire. If undefeated, bury your discards and suffer the scourge Wounded. | [spoiler=Mummy][b]Mummy[/b] Story Bane Monster 2 [i]Traits[/i] Undead Mummy Veteran [i]Check[/i] Combat 14+## [i]Powers[/i] Immune to Cold, Mental, and Poison. Vulnerable to Fire. If undefeated, bury your discards and suffer the scourge Wounded.[/spoiler] | |||||||||||||||||||
| 27 | Mysterious Relic | Eldritch-4 | Barrier | 1 | Task Veteran | Intelligence Knowledge 4+# OR Perception 6+# | If undefeated, each local character moves to a random location and suffers the scourge Dazed. | [spoiler=Mysterious Relic][b]Mysterious Relic[/b] Story Bane Barrier 1 [i]Traits[/i] Task Veteran [i]Check[/i] Intelligence Knowledge 4+# OR Perception 6+# [i]Powers[/i] If undefeated, each local character moves to a random location and suffers the scourge Dazed.[/spoiler] | |||||||||||||||||||
| 28 | Plague Zombie | Monster | 2 | Undead Zombie Disease Veteran | Combat 10 THEN Combat 11+## | Immune to Mental and Poison. After acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued. | [spoiler=Plague Zombie][b]Plague Zombie[/b] Story Bane Monster 2 [i]Traits[/i] Undead Zombie Disease Veteran [i]Check[/i] Combat 10 THEN Combat 11+## [i]Powers[/i] Immune to Mental and Poison. After acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.[/spoiler] | ||||||||||||||||||||
| 29 | Poison Dart Trap | Barrier | 1 | Trap Poison | Dexterity Acrobatics 9 OR Disable 7 | If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned. | [spoiler=Poison Dart Trap][b]Poison Dart Trap[/b] Story Bane Barrier 1 [i]Traits[/i] Trap Poison [i]Check[/i] Dexterity Acrobatics 9 OR Disable 7 [i]Powers[/i] If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned.[/spoiler] | ||||||||||||||||||||
| 30 | Rakshasa | Monster | 3 | Outsider Rakshasa | Combat 16 | Resistant to Attack. Vulnerable to Piercing. Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage. After the roll, if the check was not blessed, reroll 1 die with the highest value. | [spoiler=Rakshasa][b]Rakshasa[/b] Story Bane Monster 3 [i]Traits[/i] Outsider Rakshasa [i]Check[/i] Combat 16 [i]Powers[/i] Resistant to Attack. Vulnerable to Piercing. Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage. After the roll, if the check was not blessed, reroll 1 die with the highest value.[/spoiler] | ||||||||||||||||||||
| 31 | Red Mantis Assassin | Monster | 3 | Human Assassin Red Mantis Veteran | Combat 10+## | Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded. | [spoiler=Red Mantis Assassin][b]Red Mantis Assassin[/b] Story Bane Monster 3 [i]Traits[/i] Human Assassin Red Mantis Veteran [i]Check[/i] Combat 10+## [i]Powers[/i] Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.[/spoiler] | ||||||||||||||||||||
| 32 | Rescue | Natural-3 | Barrier | 0 | Task Veteran | Strength Melee 6+# OR Charisma Diplomacy 8+# | On the check to defeat, you may recharge any number of allies; for each ally recharged, add 1d4. If defeated, draw a new ally that lists Diplomacy in its check to acquire. | [spoiler=Rescue][b]Rescue[/b] Story Bane Barrier 0 [i]Traits[/i] Task Veteran [i]Check[/i] Strength Melee 6+# OR Charisma Diplomacy 8+# [i]Powers[/i] On the check to defeat, you may recharge any number of allies; for each ally recharged, add 1d4. If defeated, draw a new ally that lists Diplomacy in its check to acquire.[/spoiler] | |||||||||||||||||||
| 33 | Rioting Mob | Barrier | 0 | Skirmish Veteran | Charisma Diplomacy 6+# | If undefeated, each character summons and encounters the story bane Thug. | [spoiler=Rioting Mob][b]Rioting Mob[/b] Story Bane Barrier 0 [i]Traits[/i] Skirmish Veteran [i]Check[/i] Charisma Diplomacy 6+# [i]Powers[/i] If undefeated, each character summons and encounters the story bane Thug.[/spoiler] | ||||||||||||||||||||
| 34 | Screaming Lock | Eldritch-5 | Barrier | 1 | Lock Magic | Dexterity Arcane Disable 8 | Before acting, each local character suffers 1 Mental damage that cannot be reduced. If undefeated, suffer the scourge Dazed. | [spoiler=Screaming Lock][b]Screaming Lock[/b] Story Bane Barrier 1 [i]Traits[/i] Lock Magic [i]Check[/i] Dexterity Arcane Disable 8 [i]Powers[/i] Before acting, each local character suffers 1 Mental damage that cannot be reduced. If undefeated, suffer the scourge Dazed.[/spoiler] | |||||||||||||||||||
| 35 | Skeletal Steed | Monster | 3 | Undead Skeleton Veteran | Combat 11+## | Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage. | [spoiler=Skeletal Steed][b]Skeletal Steed[/b] Story Bane Monster 3 [i]Traits[/i] Undead Skeleton Veteran [i]Check[/i] Combat 11+## [i]Powers[/i] Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.[/spoiler] | ||||||||||||||||||||
| 36 | Thug | Monster | 0 | Human Fighter Veteran | Combat 10+## OR Charisma Diplomacy 7+# | Before acting, you may either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage.[ | [spoiler=Thug][b]Thug[/b] Story Bane Monster 0 [i]Traits[/i] Human Fighter Veteran [i]Check[/i] Combat 10+## OR Charisma Diplomacy 7+# [i]Powers[/i] Before acting, you may either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage.[/spoiler] | ||||||||||||||||||||
| 37 | Trapped Furniture | Eldritch-6 | Barrier | 1 | Trap Trigger | Wisdom Perception 8 OR Craft Disable 6 | When examined, encounter this barrier. If undefeated, summon and encounter a barrier. | [spoiler=Trapped Furniture][b]Trapped Furniture[/b] Story Bane Barrier 1 [i]Traits[/i] Trap Trigger [i]Check[/i] Wisdom Perception 8 OR Craft Disable 6 [i]Powers[/i] When examined, encounter this barrier. If undefeated, summon and encounter a barrier.[/spoiler] | |||||||||||||||||||
| 38 | Undeath on Wheels | Barrier | 2 | Undead Skirmish | Dexterity Constitution Acrobatics Fortitude 7 | Before acting, a random local character must succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 5 check or suffer 1d4 Combat damage. If defeated, shuffle this barrier into its location. If undefeated, suffer 1d4 Combat damage and shuffle a new barrier into your location. | [spoiler=Undeath on Wheels][b]Undeath on Wheels[/b] Story Bane Barrier 2 [i]Traits[/i] Undead Skirmish [i]Check[/i] Dexterity Constitution Acrobatics Fortitude 7 [i]Powers[/i] Before acting, a random local character must succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 5 check or suffer 1d4 Combat damage. If defeated, shuffle this barrier into its location. If undefeated, suffer 1d4 Combat damage and shuffle a new barrier into your location.[/spoiler] | ||||||||||||||||||||
| 39 | Vampire | Undead-5 | Monster | 2 | Undead Vampire Veteran | Combat 10+## THEN Combat 10+## OR Divine 7+# | Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained. | [spoiler=Vampire][b]Vampire[/b] Story Bane Monster 2 [i]Traits[/i] Undead Vampire Veteran [i]Check[/i] Combat 10+## THEN Combat 10+## OR Divine 7+# [i]Powers[/i] Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.[/spoiler] | |||||||||||||||||||
| 40 | Witness | Natural-6 | Barrier | 1 | Task Veteran | Charisma Diplomacy Knowledge 7+# | If undefeated, discard a card from the hourglass. If defeated, examine the top card of any location; you may ignore effects that happen when examined. | [spoiler=Witness][b]Witness[/b] Story Bane Barrier 1 [i]Traits[/i] Task Veteran [i]Check[/i] Charisma Diplomacy Knowledge 7+# [i]Powers[/i] If undefeated, discard a card from the hourglass. If defeated, examine the top card of any location; you may ignore effects that happen when examined.[/spoiler] | |||||||||||||||||||
| 41 | Wight | Undead-2 | Monster | 1 | Undead Wight Veteran | Knowledge 6+# OR Combat 10+## | Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained. | [spoiler=Wight][b]Wight[/b] Story Bane Monster 1 [i]Traits[/i] Undead Wight Veteran [i]Check[/i] Knowledge 6+# OR Combat 10+## [i]Powers[/i] Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.[/spoiler] | |||||||||||||||||||
| 42 | Wraith | Undead-6 | Monster | 2 | Undead Wraith Incorporeal Veteran | Combat 13+## OR Divine 8+# | Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained. | [spoiler=Wraith][b]Wraith[/b] Story Bane Monster 2 [i]Traits[/i] Undead Wraith Incorporeal Veteran [i]Check[/i] Combat 13+## OR Divine 8+# [i]Powers[/i] Immune to Mental and Poison. If the check to defeat does not have the Magic trait, this monster is undefeated. Damage suffered from this monster may not be reduced. If undefeated, suffer the scourge Drained.[/spoiler] | |||||||||||||||||||
| 43 | Zombie Brute | Monster | 0 | Undead Zombie Veteran | Combat 12 OR Fortitude Melee 5 THEN Combat 12+## | Immune to Mental and Poison. Before acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character buries a card in their discards. | [spoiler=Zombie Brute][b]Zombie Brute[/b] Story Bane Monster 0 [i]Traits[/i] Undead Zombie Veteran [i]Check[/i] Combat 12 OR Fortitude Melee 5 THEN Combat 12+## [i]Powers[/i] Immune to Mental and Poison. Before acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character buries a card in their discards.[/spoiler] | ||||||||||||||||||||
| 44 | Zombie Minion | Undead-3 | Monster | 1 | Undead Zombie Veteran | Combat 9 THEN Combat 11+# | Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. | [spoiler=Zombie Minions][b]Zombie Minions[/b] Story Bane Monster 1 [i]Traits[/i] Undead Zombie Veteran [i]Check[/i] Combat 9 THEN Combat 11+# [i]Powers[/i] Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.[/spoiler] | |||||||||||||||||||
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