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1
NameRosterType#TraitsCheck To DefeatPowersForum Text (double click, then Ctrl-A, Ctrl-C)
2
Acid Mantis QueenMonster2Trigger
Vermin
Veteran
Combat
10+##
When examined, suffer 1 Acid damage.
Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).
If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.
[spoiler=Acid Mantis Queen][b]Acid Mantis Queen[/b]
Story Bane Monster 2

[i]Traits[/i]
Trigger
Vermin
Veteran

[i]Check[/i]
Combat
10+##


[i]Powers[/i]
When examined, suffer 1 Acid damage.
Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).
If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.[/spoiler]
3
Ancient SkeletonUndead-1Monster1Undead
Skeleton
Veteran
Combat
11+##
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.
[spoiler=Ancient Skeleton][b]Ancient Skeleton[/b]
Story Bane Monster 1

[i]Traits[/i]
Undead
Skeleton
Veteran

[i]Check[/i]
Combat
11+##


[i]Powers[/i]
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.[/spoiler]
4
Animated ObjectEldritch-1Monster1Construct
Veteran
Combat
12+##
OR
Arcane
7+#
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon 2. Spell 3. Armor 4. Item
[spoiler=Animated Object][b]Animated Object[/b]
Story Bane Monster 1

[i]Traits[/i]
Construct
Veteran

[i]Check[/i]
Combat
12+##
OR
Arcane
7+#

[i]Powers[/i]
A random local character encounters this monster instead.
If defeated, roll 1d4, then summon and encounter a boon of the corresponding type:
1. Weapon 3. Armor 2. Spell 4. Item[/spoiler]
5
Ashwing GargoyleMonster4GargoyleCombat
23
Resistant to Melee. Vulnerable to Magic.
Before acting, if you have the Human trait, suffer the scourge Wounded.
If evaded or undefeated, reload this monster into its location.
[spoiler=Ashwing Gargoyle][b]Ashwing Gargoyle[/b]
Story Bane Monster 4

[i]Traits[/i]
Gargoyle

[i]Check[/i]
Combat
23


[i]Powers[/i]
Resistant to Melee. Vulnerable to Magic.
Before acting, if you have the Human trait, suffer the scourge Wounded.
If evaded or undefeated, reload this monster into its location.[/spoiler]
6
BanditMonster0Human
Bandit
Veteran
Combat
9+##
OR
Banish A Random Boon
Before acting, recharge a card.
If undefeated or evaded, bury the bottom card of your deck.
[spoiler=Bandit][b]Bandit[/b]
Story Bane Monster 0

[i]Traits[/i]
Human
Bandit
Veteran

[i]Check[/i]
Combat
9+##
OR
Banish A Random Boon


[i]Powers[/i]
Before acting, recharge a card.
If undefeated or evaded, bury the bottom card of your deck.[/spoiler]
7
Bandit LeaderMonster0Human
Rogue
Veteran
Combat
10+##
Before acting, recharge 2 cards. Then each other character summons and encounters the story bane Bandit.
If undefeated, bury the top and bottom cards of your deck.
[spoiler=Bandit Leader][b]Bandit Leader[/b]
Story Bane Monster 0

[i]Traits[/i]
Human
Rogue
Vetrean

[i]Check[/i]
Combat
10+##


[i]Powers[/i]
Before acting, recharge 2 cards. Then each other character summons and encounters the story bane Bandit.
If undefeated, bury the top and bottom cards of your deck.[/spoiler]
8
Blood VeilBarrier2Obstacle
Disease
Constitution
Divine
Fortitude
Knowledge
6
If defeated by less than 4, suffer the scourge Plagued.
If undefeated, each local character suffers the scourge Plagued.
[spoiler=Blood Veil][b]Blood Veil[/b]
Story Bane Barrier 2

[i]Traits[/i]
Obstacle
Disease

[i]Check[/i]
Constitution
Divine
Fortitude
Knowledge
6


[i]Powers[/i]
If defeated by less than 4, suffer the scourge Plagued.
If undefeated, each local character suffers the scourge Plagued.[/spoiler]
9
Boggard ChampionMonster2Boggard
Barbarian
Aquatic
Veteran
Combat
11+##
If you are at an Aquatic location, the difficulty to defeat is increased by 1d12.
If undefeated, bury a random card from your discards and suffer the scourge Frightened.
[spoiler=Boggard Champion][b]Boggard Champion[/b]
Story Bane Monster 2

[i]Traits[/i]
Boggard
Barbarian
Aquatic
Veteran

[i]Check[/i]
Combat
11+##


[i]Powers[/i]
If you are at an Aquatic location, the difficulty to defeat is increased by 1d12.
If undefeated, bury a random card from your discards and suffer the scourge Frightened.[/spoiler]
10
CollapseNatural-1Barrier0Obstacle
Veteran
Dexterity Wisdom
8+#
OR
Acrobatics Perception
6+#
If undefeated, suffer 1d4 Combat damage, then succeed at a Strength 5+# check or suffer the scourge Entangled.[spoiler=Collapse][b]Collapse[/b]
Story Bane Barrier 0

[i]Traits[/i]
Obstacle
Veteran

[i]Check[/i]
Dexterity
Wisdom
8+#
OR
Acrobatics
Perception
6+#

[i]Powers[/i]
If undefeated, suffer 1d4 Combat damage, then succeed at a Strength 5+# check or suffer the scourge Entangled.[/spoiler]
11
CultistMonster1Human
Cultist
Veteran
Combat
10+##
OR
Diplomacy
8+#
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards[spoiler=Cultist][b]Cultist[/b]
Story Bane Monster 1

[i]Traits[/i]
Human
Cultist
Veteran

[i]Check[/i]
Combat
10+##
OR
Diplomacy
8+#

[i]Powers[/i]
If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.[/spoiler]
12
DerroMonster1Dwarf
Rogue
Combat
10
Before acting, succeed at a Constitution, Wisdom, or Fortitude 4 check or discard a random card.
If undefeated, suffer the scourge Dazed.
[spoiler=Derro][b]Derro[/b]
Story Bane Monster 1

[i]Traits[/i]
Dwarf
Rogue

[i]Check[/i]
Combat
10


[i]Powers[/i]
Before acting, succeed at a Constitution, Wisdom, or Fortitude 4 check or discard a random card.
If undefeated, suffer the scourge Dazed.[/spoiler]
13
Dire WolfNatural-2Monster0AnimalCombat
12
OR
Survival
6
Cannot be evaded.
Damage is increased by 1d4.
[spoiler=Dire Wolf][b]Dire Wolf[/b]
Story Bane Monster 0

[i]Traits[/i]
Animal

[i]Check[/i]
Combat
12
OR
Survival
6

[i]Powers[/i]
Cannot be evaded.
Damage is increased by 1d4.[/spoiler]
14
DrakeMonster1Dragon
Veteran
Combat
10+##
THEN
Combat
11+#
Roll 1d4. This monster gains the trait, is resistant to, and all damage is:
1. Acid 2. Cold 3. Electricity 4. Fire
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage.
[spoiler=Drake][b]Drake[/b]
Story Bane Monster 1

[i]Traits[/i]
Dragon
Veteran

[i]Check[/i]
Combat
10+##
THEN
Combat
11+#

[i]Powers[/i]
Roll 1d4. This monster gains the trait, is resistant to, and all damage is:
1. Acid 2. Cold 3. Electricity 4. Fire
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage.[/spoiler]
15
ElementalEldritch-2Monster1Elemental
Veteran
Combat
11+##
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 2. Cold 3. Electricity 4. Fire
After acting, suffer # damage.
[spoiler=Elemental][b]Elemental[/b]
Story Bane Monster 1

[i]Traits[/i]
Elemental
Veteran

[i]Check[/i]
Combat
11+##


[i]Powers[/i]
Roll 1d4. This monster gains the trait, is immune to, and all damage is:
1. Acid 3. Electricity
2. Cold 4. Fire
After acting, suffer # damage.[/spoiler]
16
EvidenceBarrier1Trigger
Task
Veteran
Intelligence
Wisdom
Knowledge
Perception
10+#
When examined, encounter this barrier; add 1d8 to your check to defeat.
If defeated, display this barrier next to the scenario.
[spoiler=Evidence][b]Evidence[/b]
Story Bane Barrier 1

[i]Traits[/i]
Trigger
Task
Veteran

[i]Check[/i]
Intelligence
Wisdom
Knowledge
Perception
10+#


[i]Powers[/i]
When examined, encounter this barrier; add 1d8 to your check to defeat.
If defeated, display this barrier next to the scenario.[/spoiler]
17
Green Faith DruidNatural-5Monster1Human
Druid
Veteran
Combat
11+##
OR
Diplomacy Survival
6+#
Immune to Animal and Plant.
Before acting, a random local character summons and encounters a monster.
[spoiler=Green Faith Druid][b]Green Faith Druid[/b]
Story Bane Monster 1

[i]Traits[/i]
Human
Druid
Veteran

[i]Check[/i]
Combat
11+##
OR
Diplomacy
Survival
6+#

[i]Powers[/i]
Immune to Animal and Plant.
Before acting, a random local character summons and encounters a monster.[/spoiler]
18
Goblin MarauderNatural-4Monster1Goblin
Veteran
Combat
9+##
Before acting, succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you fail, roll 1d4:
1. Suffer 1d4 Ranged Combat damage.
2. Suffer 2 Fire damage.
3. Suffer the scourge Poisoned.
4. Bury a card.
[spoiler=Goblin Marauder][b]Goblin Marauder[/b]
Story Bane Monster 1

[i]Traits[/i]
Check To Defeat Type Monster
Combat
Goblin
Veteran

[i]Check[/i]
Combat
9+##


[i]Powers[/i]
Before acting, succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 4+# check. If you fail, roll 1d4:
1. Suffer 1d4 Ranged Combat damage.
2. Suffer 2 Fire damage.
3. Suffer the scourge Poisoned.
4. Bury a card.[/spoiler]
19
HomunculusEldritch-3Monster1ConstructCombat
10
OR
Intelligence Craft
7
Immune to Mental and Poison.
Before acting, choose a card type and examine the top card of your location. If no examined card is of that type, the difficulty to defeat is increased by 4.
If undefeated, suffer the scourge Exhausted.
[spoiler=Homunculus][b]Homunculus[/b]
Story Bane Monster 1

[i]Traits[/i]
Construct

[i]Check[/i]
Combat
10
OR
Intelligence
Craft
7

[i]Powers[/i]
Immune to Mental and Poison.
Before acting, choose a card type and examine the top card of your location. If no examined card is of that type, the difficulty to defeat is increased by 4.
If undefeated, suffer the scourge Exhausted.[/spoiler]
20
Jigsaw SharkMonster0Animal
Aquatic
Combat
11
Cannot be evaded.[spoiler=Jigsaw Shark][b]Jigsaw Shark[/b]
Story Bane Monster 0

[i]Traits[/i]
Animal
Aquatic

[i]Check[/i]
Combat
11


[i]Powers[/i]
Cannot be evaded.[/spoiler]
21
Kobold ChampionMonster1Kobold
Veteran
Combat
10+##
Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.[spoiler=Kobold Champion][b]Kobold Champion[/b]
Story Bane Monster 1

[i]Traits[/i]
Kobold
Veteran

[i]Check[/i]
Combat
10+##


[i]Powers[/i]
Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.[/spoiler]
22
Kobold HordeMonster1Kobold
Swarm
Combat
11
OR
Diplomacy
8
If not defeated by at least 4, suffer 1 Ranged Combat damage, then shuffle this monster into its location.[spoiler=Kobold Horde][b]Kobold Horde[/b]
Story Bane Monster 1

[i]Traits[/i]
Kobold
Swarm

[i]Check[/i]
Combat
11
OR
Diplomacy
8

[i]Powers[/i]
If not defeated by at least 4, suffer 1 Ranged Combat damage, then shuffle this monster into its location.[/spoiler]
23
LichMonster3Undead
Lich
Veteran
Combat
12+##
THEN
Combat
11+##
Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.
Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck.
If undefeated, suffer the scourges Exhausted and Frightened.
[spoiler=Lich][b]Lich[/b]
Story Bane Monster 3

[i]Traits[/i]
Undead
Lich
Veteran

[i]Check[/i]
Combat
12+##
THEN
Combat
11+##

[i]Powers[/i]
Immune to Cold, Electricity, Mental, and Poison. Resistant to Attack.
Before acting, succeed at a Constitution, Wisdom, Arcane, Divine, or Fortitude 4+# or discard the top 1d4 cards of your deck.
If undefeated, suffer the scourges Exhausted and Frightened.[/spoiler]
24
Make Your CaseBarrier2TaskCharisma
Diplomacy
10
Before acting, roll 1d4, then attempt a check of the corresponding type.
1. Disable 4
2. Fortitude 4
3. Knowledge 4
4. Perception 4
If you fail, discard a card. If you succeed, on the check to defeat, after the roll, you may roll 1d6 and either add or subtract it.
[spoiler=Make Your Case][b]Make Your Case[/b]
Story Bane Barrier 2

[i]Traits[/i]
Task

[i]Check[/i]
Charisma
Diplomacy
10


[i]Powers[/i]
Before acting, roll 1d4, then attempt a check of the corresponding type.
1. Disable 4
2. Fortitude 4
3. Knowledge 4
4. Perception 4
If you fail, discard a card. If you succeed, on the check to defeat, after the roll, you may roll 1d6 and either add or subtract it.[/spoiler]
25
Monstrous SpiderMonster0Vermin
Veteran
Combat
10+##
Cannot be evaded. All damage is Poison.
Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled.
If undefeated, suffer the scourge Poisoned.
[spoiler=Monstrous Spider][b]Monstrous Spider[/b]
Story Bane Monster 0

[i]Traits[/i]
Vermin
Veteran

[i]Check[/i]
Combat
10+##


[i]Powers[/i]
Cannot be evaded. All damage is Poison.
Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled.
If undefeated, suffer the scourge Poisoned.[/spoiler]
26
MummyUndead-4Monster2Undead
Mummy
Veteran
Combat
14+##
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.
[spoiler=Mummy][b]Mummy[/b]
Story Bane Monster 2

[i]Traits[/i]
Undead
Mummy
Veteran

[i]Check[/i]
Combat
14+##


[i]Powers[/i]
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.[/spoiler]
27
Mysterious RelicEldritch-4Barrier1Task
Veteran
Intelligence Knowledge
4+#
OR
Perception
6+#
If undefeated, each local character moves to a random location and suffers the scourge Dazed.[spoiler=Mysterious Relic][b]Mysterious Relic[/b]
Story Bane Barrier 1

[i]Traits[/i]
Task
Veteran

[i]Check[/i]
Intelligence
Knowledge
4+#
OR
Perception
6+#

[i]Powers[/i]
If undefeated, each local character moves to a random location and suffers the scourge Dazed.[/spoiler]
28
Plague ZombieMonster2Undead
Zombie
Disease
Veteran
Combat
10
THEN
Combat
11+##
Immune to Mental and Poison.
After acting, a local character suffers 1d4-1 Combat damage.
If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.
[spoiler=Plague Zombie][b]Plague Zombie[/b]
Story Bane Monster 2

[i]Traits[/i]
Undead
Zombie
Disease
Veteran

[i]Check[/i]
Combat
10
THEN
Combat
11+##

[i]Powers[/i]
Immune to Mental and Poison.
After acting, a local character suffers 1d4-1 Combat damage.
If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.[/spoiler]
29
Poison Dart TrapBarrier1Trap
Poison
Dexterity Acrobatics
9
OR
Disable
7
If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned.[spoiler=Poison Dart Trap][b]Poison Dart Trap[/b]
Story Bane Barrier 1

[i]Traits[/i]
Trap
Poison

[i]Check[/i]
Dexterity
Acrobatics
9
OR
Disable
7

[i]Powers[/i]
If undefeated, suffer 1d4+1 Poison damage, then succeed at a Constitution or Fortitude 6 check or suffer the scourge Poisoned.[/spoiler]
30
RakshasaMonster3Outsider
Rakshasa
Combat
16
Resistant to Attack.
Vulnerable to Piercing.
Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage.
After the roll, if the check was not blessed, reroll 1 die with the highest value.
[spoiler=Rakshasa][b]Rakshasa[/b]
Story Bane Monster 3

[i]Traits[/i]
Outsider
Rakshasa

[i]Check[/i]
Combat
16


[i]Powers[/i]
Resistant to Attack.
Vulnerable to Piercing.
Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage.
After the roll, if the check was not blessed, reroll 1 die with the highest value.[/spoiler]
31
Red Mantis AssassinMonster3Human
Assassin
Red Mantis
Veteran
Combat
10+##
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.
[spoiler=Red Mantis Assassin][b]Red Mantis Assassin[/b]
Story Bane Monster 3

[i]Traits[/i]
Human
Assassin
Red Mantis
Veteran

[i]Check[/i]
Combat
10+##


[i]Powers[/i]
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.[/spoiler]
32
RescueNatural-3Barrier0Task
Veteran
Strength Melee
6+#
OR
Charisma Diplomacy
8+#
On the check to defeat, you may recharge any number of allies; for each ally recharged, add 1d4.
If defeated, draw a new ally that lists Diplomacy in its check to acquire.
[spoiler=Rescue][b]Rescue[/b]
Story Bane Barrier 0

[i]Traits[/i]
Task
Veteran

[i]Check[/i]
Strength
Melee
6+#
OR
Charisma
Diplomacy
8+#

[i]Powers[/i]
On the check to defeat, you may recharge any number of allies; for each ally recharged, add 1d4.
If defeated, draw a new ally that lists Diplomacy in its check to acquire.[/spoiler]
33
Rioting MobBarrier0Skirmish
Veteran
Charisma
Diplomacy
6+#
If undefeated, each character summons and encounters the story bane Thug.[spoiler=Rioting Mob][b]Rioting Mob[/b]
Story Bane Barrier 0

[i]Traits[/i]
Skirmish
Veteran

[i]Check[/i]
Charisma
Diplomacy
6+#


[i]Powers[/i]
If undefeated, each character summons and encounters the story bane Thug.[/spoiler]
34
Screaming LockEldritch-5Barrier1Lock
Magic
Dexterity
Arcane
Disable
8
Before acting, each local character suffers 1 Mental damage that cannot be reduced.
If undefeated, suffer the scourge Dazed.
[spoiler=Screaming Lock][b]Screaming Lock[/b]
Story Bane Barrier 1

[i]Traits[/i]
Lock
Magic

[i]Check[/i]
Dexterity
Arcane
Disable
8


[i]Powers[/i]
Before acting, each local character suffers 1 Mental damage that cannot be reduced.
If undefeated, suffer the scourge Dazed.[/spoiler]
35
Skeletal SteedMonster3Undead
Skeleton
Veteran
Combat
11+##
Immune to Mental and Poison. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.
[spoiler=Skeletal Steed][b]Skeletal Steed[/b]
Story Bane Monster 3

[i]Traits[/i]
Undead
Skeleton
Veteran

[i]Check[/i]
Combat
11+##


[i]Powers[/i]
Immune to Mental and Poison. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.[/spoiler]
36
ThugMonster0Human
Fighter
Veteran
Combat
10+##
OR
Charisma
Diplomacy
7+#
Before acting, you may either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage.[[spoiler=Thug][b]Thug[/b]
Story Bane Monster 0

[i]Traits[/i]
Human
Fighter
Veteran

[i]Check[/i]
Combat
10+##
OR
Charisma
Diplomacy
7+#

[i]Powers[/i]
Before acting, you may either banish a boon or attempt a Strength, Charisma, Diplomacy, or Melee 4+# check. If you fail the check, suffer 1d4 Combat damage.[/spoiler]
37
Trapped FurnitureEldritch-6Barrier1Trap
Trigger
Wisdom Perception
8
OR
Craft Disable
6
When examined, encounter this barrier.
If undefeated, summon and encounter a barrier.
[spoiler=Trapped Furniture][b]Trapped Furniture[/b]
Story Bane Barrier 1

[i]Traits[/i]
Trap
Trigger

[i]Check[/i]
Wisdom
Perception
8
OR
Craft
Disable
6

[i]Powers[/i]
When examined, encounter this barrier.
If undefeated, summon and encounter a barrier.[/spoiler]
38
Undeath on WheelsBarrier2Undead
Skirmish
Dexterity
Constitution
Acrobatics
Fortitude
7
Before acting, a random local character must succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 5 check or suffer 1d4 Combat damage.
If defeated, shuffle this barrier into its location.
If undefeated, suffer 1d4 Combat damage and shuffle a new barrier into your location.
[spoiler=Undeath on Wheels][b]Undeath on Wheels[/b]
Story Bane Barrier 2

[i]Traits[/i]
Undead
Skirmish

[i]Check[/i]
Dexterity
Constitution
Acrobatics
Fortitude
7


[i]Powers[/i]
Before acting, a random local character must succeed at a Dexterity, Constitution, Acrobatics, or Fortitude 5 check or suffer 1d4 Combat damage.
If defeated, shuffle this barrier into its location.
If undefeated, suffer 1d4 Combat damage and shuffle a new barrier into your location.[/spoiler]
39
VampireUndead-5Monster2Undead
Vampire
Veteran
Combat
10+##
THEN
Combat
10+##
OR
Divine
7+#
Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
[spoiler=Vampire][b]Vampire[/b]
Story Bane Monster 2

[i]Traits[/i]
Undead
Vampire
Veteran

[i]Check[/i]
Combat
10+##
THEN
Combat
10+##
OR
Divine
7+#

[i]Powers[/i]
Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.[/spoiler]
40
WitnessNatural-6Barrier1Task
Veteran
Charisma Diplomacy Knowledge
7+#
If undefeated, discard a card from the hourglass.
If defeated, examine the top card of any location; you may ignore effects that happen when examined.
[spoiler=Witness][b]Witness[/b]
Story Bane Barrier 1

[i]Traits[/i]
Task
Veteran

[i]Check[/i]
Charisma
Diplomacy
Knowledge
7+#


[i]Powers[/i]
If undefeated, discard a card from the hourglass.
If defeated, examine the top card of any location; you may ignore effects that happen when examined.[/spoiler]
41
WightUndead-2Monster1Undead
Wight
Veteran
Knowledge
6+#
OR
Combat
10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.
[spoiler=Wight][b]Wight[/b]
Story Bane Monster 1

[i]Traits[/i]
Undead
Wight
Veteran

[i]Check[/i]
Knowledge
6+#
OR
Combat
10+##

[i]Powers[/i]
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.[/spoiler]
42
WraithUndead-6Monster2Undead
Wraith
Incorporeal
Veteran
Combat
13+##
OR
Divine
8+#
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Damage suffered from this monster may not be reduced.
If undefeated, suffer the scourge Drained.
[spoiler=Wraith][b]Wraith[/b]
Story Bane Monster 2

[i]Traits[/i]
Undead
Wraith
Incorporeal
Veteran

[i]Check[/i]
Combat
13+##
OR
Divine
8+#

[i]Powers[/i]
Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Damage suffered from this monster may not be reduced.
If undefeated, suffer the scourge Drained.[/spoiler]
43
Zombie BruteMonster0Undead
Zombie
Veteran
Combat
12
OR
Fortitude
Melee
5
THEN
Combat
12+##
Immune to Mental and Poison.
Before acting, a local character suffers 1d4-1 Combat damage.
If undefeated, each local character buries a card in their discards.
[spoiler=Zombie Brute][b]Zombie Brute[/b]
Story Bane Monster 0

[i]Traits[/i]
Undead
Zombie
Veteran

[i]Check[/i]
Combat
12
OR
Fortitude
Melee
5
THEN
Combat
12+##

[i]Powers[/i]
Immune to Mental and Poison.
Before acting, a local character suffers 1d4-1 Combat damage.
If undefeated, each local character buries a card in their discards.[/spoiler]
44
Zombie MinionUndead-3Monster1Undead
Zombie
Veteran
Combat
9
THEN
Combat
11+#
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.
[spoiler=Zombie Minions][b]Zombie Minions[/b]
Story Bane Monster 1

[i]Traits[/i]
Undead
Zombie
Veteran

[i]Check[/i]
Combat
9
THEN
Combat
11+#

[i]Powers[/i]
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.[/spoiler]
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