A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Post Submission Fix - Due March 1st | Apple ProRes 422 HQ or 4444 with Gamma2.2 in colorspace | ||||||||||||||
2 | Seq | Shot | Room | General + Lighting Description | Assignment Plan | Notes | Check | |||||||||
3 | ||||||||||||||||
4 | -01 | Conner King | WIP | EDITING: NEED BYU CENTER FOR ANIMATION CARD (in style of intro) (also possibly have the Taijitu title happen before intro starts?) | <- This will allow us to cut into A3.5 | |||||||||||
5 | A | 00 | Establishing Moutain Shot | DONE | ||||||||||||
6 | 01 | Jampa looking at Palenquine (from behind jampa) | DONE | |||||||||||||
7 | 03.5 | Ten inside palanquin | Nathan | WIP | I don't like this shot... - Nathan (Try to crop it shorter in premiere) | p in prog | ||||||||||
8 | 04 | Ten opens curtain, Jampa appears | DONE | |||||||||||||
9 | 05 | Ten hides behind curtain scared | DONE | |||||||||||||
10 | 06 | Jampa greets ten, gestures outward | DONE | |||||||||||||
11 | 07 | wide shot. ten and jampa walk toward monastery | DONE | |||||||||||||
12 | 07.5 | ten looks up to monastery | DONE | |||||||||||||
13 | 08 | pan up of monastery door. door opens | DONE | |||||||||||||
14 | 09 | Ten and Jampa walk inside | Nathan | DONE | Small Bar fix | Done | ||||||||||
15 | ||||||||||||||||
16 | B | 01 | close up of Ten's reactions | Edge blur turns on part way through (extend to beginning) | ||||||||||||
17 | 03 | Ten is still sad, gets scared | DONE | ANIM: Ten should be looking up at statue more with his eyes to show audience what he's startled by | ||||||||||||
18 | 11 | big reveal of Dialroom | Nathan | DONE | ANIM: The camera goes through Jampa's hand as it zooms (should position hand lower) | Done | ||||||||||
19 | 12 | CU of Ten looking amazed | Nathan | DONE | Try to lengthen Fade (lower priority) Fix weird Zoom | Done | <- FIX THIS | |||||||||
20 | 13 | Ten and Jampa walking up stairs | Charles | DONE | Did some fixing for his Demo Reel, (I've put it in the Edit) | |||||||||||
21 | 14 | Jampa takes off medallion | DONE | |||||||||||||
22 | 15 | CU jampas hands insert medallion | DONE | |||||||||||||
23 | 15.5 | pan around Ten seeing sky change | DONE | |||||||||||||
24 | 15.6 | A0 with night transition | DONE | |||||||||||||
25 | 16 | establishing shot of Rooster | DONE | |||||||||||||
26 | 17 | Day - Night. Shadow going up stairs | DONE | |||||||||||||
27 | 20 | Ten all like "WTF!?" Jampa gives him medallion | DONE | |||||||||||||
28 | 21 / C1 | CU of medallion. transition into shot of Tens room | DONE | |||||||||||||
29 | ||||||||||||||||
30 | C | 01.5 | Est. Ten inside his room | DONE | ||||||||||||
31 | 02 | Ten sits at his bed. looks at curtain move | Nathan | DONE | Sleeve penetrates medallion (low priority) (High priority is weird candle effect) | Done | ||||||||||
32 | 03 | Ten gets down from bed | DONE | |||||||||||||
33 | 04 | Ten exits room into monastery hall | DONE | |||||||||||||
34 | 05 | Ten arrives to Jampas room door, jampa opens | DONE | |||||||||||||
35 | 06 | Ten points to his room, camera pans up | DONE | |||||||||||||
36 | 07 | jampa looks confused another angle | DONE | |||||||||||||
37 | 08 | Night. Ten is sent back to his room by Jampa | DONE | |||||||||||||
38 | ||||||||||||||||
39 | D | 02 | Long shot. Ten lights more candles | DONE | ||||||||||||
40 | 03 | pan up curtain | DONE | |||||||||||||
41 | 04 | CU ten lifts candle and squints | DONE | |||||||||||||
42 | 05 | Shadow gets bigger on wall | DONE | |||||||||||||
43 | 06 | Ten runs out the door | DONE | |||||||||||||
44 | 08 | Ten runs out his room into hallway | DONE | |||||||||||||
45 | 09 | Ten at dial | DONE | |||||||||||||
46 | 11.1 | Ten puts in dial | DONE | |||||||||||||
47 | 11.15 | A0 Tranistion Shot | DONE | |||||||||||||
48 | 11.2 | No transition. Rooster Close Up | Nathan | DONE | EDITING: Cut part of rooster off Rooster Eye | Done | ||||||||||
49 | 11.3 | (need time of day) Ten sitting at dial | Nathan | DONE | Add time at the beginning (relitive to rooster) | Done | ||||||||||
50 | 12 | Day. Midshot, Jampa at dial, sigh | DONE | |||||||||||||
51 | 13 | Day - Night. Jampa turns dial focus on Ten | Nathan | DONE | Wrong version of jampa robe - UVs all messed up, is there a new Ten robe too? (Shadow new pass - white multiply) | Done | ||||||||||
52 | 14.5 | CU of Ten looking back at Dial | DONE | |||||||||||||
53 | 16 | Rooster falls asleep | Nathan | DONE | Bad Bar | Done | ||||||||||
54 | 17 | Monastery. Ten catches up to Jampa | DONE | |||||||||||||
55 | 18 | Ten walk next to Jampa. | DONE | |||||||||||||
56 | 19 | Jampa walking forward | DONE | |||||||||||||
57 | 20 | Jampa gestures. Ten walks into room | DONE | |||||||||||||
58 | 21 | Jampa shrugs | Nathan | Some snagging in Jampa's cloth across chest (low priority) | low | |||||||||||
59 | ||||||||||||||||
60 | E | 01 | Tens Room. Ten on floor | DONE | ||||||||||||
61 | 02 | Ten on floor, shadow snake hand creeps in! FX | DONE | |||||||||||||
62 | 03 | Ten runnning down hallway. complex & FX heavy | DONE | |||||||||||||
63 | 03.5 | Statues melt & splash. Snakes rise and make bars | Nathan | DONE | try to fix transision in Primearor | Done | ||||||||||
64 | 04 | Ten running through bars then away from snake wave | Nathan | DONE | try to fix transision in Primearor | Done | ||||||||||
65 | 05 | Ten at dial, looks for medallion. Red snakes arrive Ten scared | DONE | |||||||||||||
66 | 06 | Close up on Ten | DONE | |||||||||||||
67 | 10 | Night - Day . Jampa changes dial | DONE | |||||||||||||
68 | 11 | Day (dusk?) Noon. Ten takes Jampas hand | DONE | |||||||||||||
69 | 12 | Jampa and Ten get up | DONE | |||||||||||||
70 | ||||||||||||||||
71 | F | 04 | Day. Ten and Jampa walking towards drapes | Nathan | DONE | try to cut the fade, and remove ten looking at jampa, Also put in the new ten animation with better lgihting and animation | Done | |||||||||
72 | 07 | Ten with drape, gets scared | DONE | |||||||||||||
73 | 13 | Jampa smiles slightly | DONE | |||||||||||||
74 | 14 | Ten running through tapestries | Nathan | Discoloration in Ten's robe - probably due to phantoming from incorrect placement of Jampa statue, move ten closer | low | |||||||||||
75 | 17 | Ten stumbles and looks up to statue | Nathan | DONE | COMP: Ten teleports ten feet away from the statue in this shot, despite being right in front of the statue in the previous shot and the shot after this one (continuity) | Done | ||||||||||
76 | 22 | Ten waves to stautue | DONE | |||||||||||||
77 | 23 | Behind statue. Ten waving | Nathan | DONE | increase contrast (little more black, try to fix green in shadow | Done | ||||||||||
78 | 24 | Jampa approaches Ten, gestures back to dial | DONE | |||||||||||||
79 | 25 | Ten's TRANSFORMATION!!! | Nathan | DONE | remove fade | Done | I was able to reduce the fade and push it more into the next shot | |||||||||
80 | 26 | Ten and Jampa going up stairs, gives Ten medallion | Nathan | DONE | remove fade | Done | ||||||||||
81 | 27 | Ten goes up to place medallion | DONE | |||||||||||||
82 | 27.1 | Dusk. shadows only reach ten and dial | DONE | Too dark | ||||||||||||
83 | 27.2 | Ten looks down to shadow | Nathan | DONE | Way too light | Done | ||||||||||
84 | 27.3 | Dusk - Night. Quick time change to night | DONE | |||||||||||||
85 | 28 | Jampa apporahces Ten. Shows him the sky | Nathan | WIP | COMP: Twinkly stars?- Try moon final - ask for larger New render of Jampa's Arms fix color banding Blue glow around edge toward end of shot | NEED SKY | ||||||||||
86 | 29 | Jampa and Ten looking up at sky | Nathan | WIP | A Mask doesn't change it's size when the camera zooms out. Ugg there is so much wrong with this shot | x | ||||||||||
87 | G | 1 | New Credits | Conner | WIP | Conner email Conner King for credits | ||||||||||
88 | X 0 P 7 | |||||||||||||||
89 | X | img 1 | High Res image of everyon on Alpha | - | ||||||||||||
90 | Posing | Conner | DONE | |||||||||||||
91 | Cloth | Trevor | DONE | |||||||||||||
92 | Set Up Houdini | Nathan | DONE | |||||||||||||
93 | Lighitng | Alan | WIP | Make Sure resolution is really high for the render | ||||||||||||
94 | img 2 | High Res for cover (small Ten in Hallway) | - | |||||||||||||
95 | Posing | Conner | DONE | |||||||||||||
96 | Cloth | Trevor | DONE | |||||||||||||
97 | Set up Houdini | Nathan | DONE | |||||||||||||
98 | Lighitng | Alan | WIP | Make Sure resolution is really high for the render | ||||||||||||
99 | ||||||||||||||||
100 | Whole | The entire edit fixes | Nathan | DONE | The whole Premiere file was at 50% resolution!!!! Bring it back to 100 | DONE! |