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Post Submission Fix - Due March 1st
Apple ProRes 422 HQ or 4444 with Gamma2.2 in colorspace
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SeqShotRoomGeneral + Lighting DescriptionAssignment PlanNotesCheck
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-01Conner KingWIPEDITING: NEED BYU CENTER FOR ANIMATION CARD (in style of intro) (also possibly have the Taijitu title happen before intro starts?)<- This will allow us to cut into A3.5
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A00Establishing Moutain ShotDONE
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01Jampa looking at Palenquine (from behind jampa)DONE
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03.5Ten inside palanquinNathanWIPI don't like this shot... - Nathan (Try to crop it shorter in premiere)p in prog
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04Ten opens curtain, Jampa appears DONE
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05Ten hides behind curtain scaredDONE
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06Jampa greets ten, gestures outwardDONE
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07wide shot. ten and jampa walk toward monasteryDONE
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07.5ten looks up to monasteryDONE
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08pan up of monastery door. door opensDONE
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09Ten and Jampa walk insideNathanDONESmall Bar fixDone
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B01close up of Ten's reactionsEdge blur turns on part way through (extend to beginning)
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03Ten is still sad, gets scaredDONEANIM: Ten should be looking up at statue more with his eyes to show audience what he's startled by
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11big reveal of DialroomNathanDONEANIM: The camera goes through Jampa's hand as it zooms (should position hand lower)Done
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12CU of Ten looking amazedNathanDONETry to lengthen Fade (lower priority) Fix weird ZoomDone <- FIX THIS
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13Ten and Jampa walking up stairsCharlesDONEDid some fixing for his Demo Reel, (I've put it in the Edit)
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14Jampa takes off medallionDONE
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15CU jampas hands insert medallionDONE
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15.5pan around Ten seeing sky changeDONE
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15.6A0 with night transitionDONE
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16establishing shot of RoosterDONE
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17Day - Night. Shadow going up stairsDONE
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20Ten all like "WTF!?" Jampa gives him medallionDONE
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21 / C1CU of medallion. transition into shot of Tens roomDONE
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C01.5Est. Ten inside his roomDONE
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02Ten sits at his bed. looks at curtain moveNathanDONE
Sleeve penetrates medallion (low priority) (High priority is weird candle effect)
Done
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03Ten gets down from bedDONE
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04Ten exits room into monastery hallDONE
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05Ten arrives to Jampas room door, jampa opensDONE
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06Ten points to his room, camera pans upDONE
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07jampa looks confused another angleDONE
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08Night. Ten is sent back to his room by JampaDONE
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D02Long shot. Ten lights more candlesDONE
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03pan up curtainDONE
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04CU ten lifts candle and squintsDONE
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05Shadow gets bigger on wallDONE
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06Ten runs out the doorDONE
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08Ten runs out his room into hallwayDONE
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09Ten at dialDONE
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11.1 Ten puts in dialDONE
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11.15A0 Tranistion ShotDONE
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11.2No transition. Rooster Close UpNathanDONEEDITING: Cut part of rooster off Rooster EyeDone
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11.3(need time of day) Ten sitting at dialNathanDONEAdd time at the beginning (relitive to rooster)Done
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12Day. Midshot, Jampa at dial, sighDONE
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13Day - Night. Jampa turns dial focus on TenNathanDONEWrong version of jampa robe - UVs all messed up, is there a new Ten robe too? (Shadow new pass - white multiply)Done
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14.5CU of Ten looking back at DialDONE
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16Rooster falls asleepNathanDONEBad BarDone
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17Monastery. Ten catches up to JampaDONE
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18Ten walk next to Jampa. DONE
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19Jampa walking forwardDONE
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20Jampa gestures. Ten walks into roomDONE
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21Jampa shrugsNathanSome snagging in Jampa's cloth across chest (low priority)low
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E01Tens Room. Ten on floorDONE
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02Ten on floor, shadow snake hand creeps in! FXDONE
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03Ten runnning down hallway. complex & FX heavyDONE
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03.5Statues melt & splash. Snakes rise and make barsNathanDONEtry to fix transision in PrimearorDone
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04Ten running through bars then away from snake waveNathanDONEtry to fix transision in PrimearorDone
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05Ten at dial, looks for medallion. Red snakes arrive Ten scared DONE
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06Close up on TenDONE
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10Night - Day . Jampa changes dialDONE
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11Day (dusk?) Noon. Ten takes Jampas handDONE
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12Jampa and Ten get upDONE
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F04Day. Ten and Jampa walking towards drapesNathanDONEtry to cut the fade, and remove ten looking at jampa, Also put in the new ten animation with better lgihting and animationDone
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07 Ten with drape, gets scaredDONE
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13Jampa smiles slightlyDONE
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14Ten running through tapestriesNathanDiscoloration in Ten's robe - probably due to phantoming from incorrect placement of Jampa statue, move ten closerlow
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17Ten stumbles and looks up to statueNathanDONECOMP: Ten teleports ten feet away from the statue in this shot, despite being right in front of the statue in the previous shot and the shot after this one (continuity)Done
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22Ten waves to stautueDONE
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23Behind statue. Ten wavingNathanDONEincrease contrast (little more black, try to fix green in shadowDone
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24Jampa approaches Ten, gestures back to dialDONE
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25Ten's TRANSFORMATION!!!NathanDONEremove fadeDoneI was able to reduce the fade and push it more into the next shot
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26Ten and Jampa going up stairs, gives Ten medallionNathanDONEremove fadeDone
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27Ten goes up to place medallionDONE
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27.1Dusk. shadows only reach ten and dialDONEToo dark
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27.2Ten looks down to shadowNathanDONEWay too light Done
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27.3Dusk - Night. Quick time change to nightDONE
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28Jampa apporahces Ten. Shows him the skyNathanWIPCOMP: Twinkly stars?- Try moon final - ask for larger New render of Jampa's Arms fix color banding Blue glow around edge toward end of shot NEED SKY
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29Jampa and Ten looking up at skyNathanWIPA Mask doesn't change it's size when the camera zooms out. Ugg there is so much wrong with this shot x
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G1New CreditsConnerWIPConner email Conner King for credits
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X 0 P 7
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Ximg 1High Res image of everyon on Alpha-
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PosingConnerDONE
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ClothTrevorDONE
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Set Up HoudiniNathanDONE
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LighitngAlanWIPMake Sure resolution is really high for the render
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img 2High Res for cover (small Ten in Hallway)-
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PosingConnerDONE
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ClothTrevorDONE
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Set up HoudiniNathanDONE
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LighitngAlanWIPMake Sure resolution is really high for the render
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WholeThe entire edit fixesNathanDONEThe whole Premiere file was at 50% resolution!!!! Bring it back to 100DONE!
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