| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | |
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1 | Loot Available | Current Owner(s) | Anyone else interested in it? | Trade For | Type/ AD# | Traits | Card Text | ||||||||||||||||||||||
2 | Brine's Sting | Jirelle | Weapon | Loot Weapon 2 | Sword Melee Slashing Finesse Swashbuckling Magic | For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4. | |||||||||||||||||||||||
3 | Shark Skin Armor | Armor | Armor 2 | Light Armor Magic | Recharge this card to reduce Combat damage to you by 2, or to add 1 die to your Acrobatics check. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand. | ||||||||||||||||||||||||
4 | Buccaneer's Breastplate | Arueshalae | Armor | Loot Armor 2 | Heavy Armor Magic Aquatic | Reveal this card to reduce Combat damage dealt to you by 3, or Structural damage dealt to your ship by 1. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand. | |||||||||||||||||||||||
5 | Farglass | Item | Loot Item 2 | Object Magic | Reveal this card to add 1d6 to your Perception check. Discard this card to examine the top 2 cards of any location deck and put them back in any order. Reveal a card that has the Pirate trait to recharge this card instead of discarding it. | ||||||||||||||||||||||||
6 | Totem Necklace | Item | Loot Item 2 | Accessory | Discard this card to add 1 die to a check to defeat a monster that has the Aquatic trait attempted by a character at your location, or 2 dice if the monster has the Merfolk trait. Bury this card to draw 1 random item from the box and add it to your hand. | ||||||||||||||||||||||||
7 | Svingli's Eye | Item | Loot Item 2 | Tool Magic | Recharge this card to examine the top card of the location deck. Discard this card to add 1d4+2 to any check attempted by a character on a ship; if the top card of the blessings discard pile is Blessing of the Gods, add 1d8+2 instead. After you play this card, succeed at a Survival 9 check to recharge it instead of discarding it. | ||||||||||||||||||||||||
8 | Rekkish | Ally | Loot Ally 2 | Tengu Hireling | After your check, recharge this card to add 1. At the end of your turn, reveal this card to allow a character at your location to recharge a random card from his discard pile, then shuffle this card into his deck. | ||||||||||||||||||||||||
9 | Rickety Hake | Ally | Loot Ally 2 | Human Shipbuilder | Bury this card to repair your ship. Discard this card to add 1d10 to a Craft check. Discard this card to explore your location. | ||||||||||||||||||||||||
10 | Blessing of Besmara (x5) | Jirelle | Blessing | Blessing B | Divine Besmara | Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check that has the Swashbuckling trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. | |||||||||||||||||||||||
11 | Monkey | Jirelle | Item/Weapon | Ally 3` | Animal Elite | Discard this card to succeed your check to acquire an Item or Weapon Discard this card to explore your location | |||||||||||||||||||||||
12 | Jalhazar's Wheel | Item | Loot Item 3 | Object Magic | Reveal this card to add 1d8 to your check to defeat a barrier that has the Task trait. At the end of your turn, if your ship is not wrecked, recharge this card to move. | ||||||||||||||||||||||||
13 | Ring of the Iron Skull | Item | Loot Item 3 | Accessory Magic | If you defeat a monster by 4 or more, reveal this card to examine the top card of your location deck. | ||||||||||||||||||||||||
14 | Avimar Sorrinash | Ally | Ally 4 | Lycanthrope Captain Pirate | If the top card of the blessings discard pile is Blessing of the Gods, reveal this card and recharge another card to add 3 to your combat check. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. | ||||||||||||||||||||||||
15 | Ederleigh Baines | Meliski | Ally | Ally 4 | Human Rogue Pirate | Reveal this card to succeed at your check to defeat a barrier that has the Lock, Obstacle, or Trap trait, then roll 1d6; on a 1, bury the top 3 cards of your deck. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. | |||||||||||||||||||||||
16 | Lady Cerise Bloodmorne | Ally | Ally 4 | Human Aristocrat Captain Pirate | Bury this card and recharge another card to succeed at your check to close a location. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. | ||||||||||||||||||||||||
17 | Mase Darimar | Ally | Ally 4 | Half-Elf Druid Captain Pirate | Recharge this card and another card to add 2d8 to your check to defeat a bane that has the Aquatic trait. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. | ||||||||||||||||||||||||
18 | Immortal Dreamstone | Jirelle | Item | Loot Item 4 | Object Magic | Banish this card to add 3 random allies from the box to your hand. You may instead bury this card to display the allies; you may banish any of these displayed allies for its power as though you had played it as an ally. Banish any that remain at the end of the scenario. | |||||||||||||||||||||||
19 | Scoundrel's Sword Cane | Weapon | Loot Weapon 4 | Sword Melee Piercing Finesse Magic | For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+2, or 2d6+2 if you have the Stealth skill. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Reveal this card to add 1d6+2 to your Perception or Stealth check. | ||||||||||||||||||||||||
20 | Conch of the Tritons | Item | Loot Item 4 | Object Magic Aquatic | For your combat check, recharge this card to draw a random monster from the box. Use the drawn card's highest difficulty to defeat as the result of your check, adding 1d8 if the drawn card has the Aquatic trait, then banish the drawn card. No other cards may be used on this check. If you fail the check, the bane is undefeated; reduce any damage dealt by it to 0. | ||||||||||||||||||||||||
21 | Alise Grogblud | Ally | Loot Ally 5 | Human Rogue Pirate | Reveal this card to succeed at your check to defeat a barrier with the Cache, Skirmish, or Task trait. After the check, roll 1d6; on a 1, banish a card from your hand. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during the exploration. After you play this card, discard a card that has the Pirate trait to recharge this card instead of discarding it. | ||||||||||||||||||||||||
22 | Aiger's Kiss | Jirelle | Weapon | Loot Weapon 5 | Sword Melee Piercing Finesse Swashbuckling Magic | For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6. Add another 1d6+2 if the bane has the Outsider trait. Add 2 if a blessing is played on this check, of 5 if it is Blessing of Norgorber. If you aren't proficient with weapons, the difficulty of this check is increased by 4. | |||||||||||||||||||||||
23 | Pearl of the Sirines | Item | Loot Item 5 | Object Magic | Display this card next to a location. While displayed, characters at this location add 1d4 to their checks against cards that have the Aquatic or Weather trait. While displayed, characters at this location may bury a card to evade a card that has the Aquatic trait. While displayed, when a character at this location starts her turn or when this location is closed, any character may draw this card. | ||||||||||||||||||||||||
24 | Master of the Gales | Jirelle | Ally | Ally 5 | Human Druid Pirate | Bury this card to succeed at your non-combat check while on a ship. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. | |||||||||||||||||||||||
25 | Staff of Weather | Item | Item 6 | Staff Magic | Reveal this card and discard a spell to add 2d8 to any check by a character on a ship, or to evade a bane that has the Weather trait, or to banish a displayed bane that has the Weather trait. Reveal this card and discard a spell to search the blessings discard pile and choose a card to put on top. | ||||||||||||||||||||||||
26 | Vengeful Storm | Alahazra | Spell | Spell 6 | Magic Divine Attack Acid Cold Electricity | For your combat check, discard this card to use your Wisdom or Divine skill + 1d8 + 1d10 + 1d12. After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 16 check to recharge this card instead of discarding it. | |||||||||||||||||||||||
27 | Crossbow of Retribution | Weapon | Loot Weapon 6 | Bow Ranged Piercing 2-handed Magic | For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2. Add another 1d10 if the bane has the Human trait. Add another 1d6 if the bane has a power that deals damage before you act. If you are proficient with weapons, you may discard this card to add 1d4+1 to any combat check at another location. | ||||||||||||||||||||||||
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