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Loot AvailableCurrent Owner(s)Anyone else interested in it?Trade ForType/ AD#TraitsCard Text
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Brine's StingJirelleWeaponLoot Weapon 2Sword
Melee
Slashing
Finesse
Swashbuckling
Magic
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
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Shark Skin ArmorArmorArmor 2Light Armor
Magic
Recharge this card to reduce Combat damage to you by 2, or to add 1 die to your Acrobatics check.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.
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Buccaneer's Breastplate
Arueshalae
ArmorLoot Armor 2Heavy Armor
Magic
Aquatic
Reveal this card to reduce Combat damage dealt to you by 3, or Structural damage dealt to your ship by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
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FarglassItemLoot Item 2Object
Magic
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of any location deck and put them back in any order.
Reveal a card that has the Pirate trait to recharge this card instead of discarding it.
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Totem NecklaceItemLoot Item 2AccessoryDiscard this card to add 1 die to a check to defeat a monster that has the Aquatic trait attempted by a character at your location, or 2 dice if the monster has the Merfolk trait.
Bury this card to draw 1 random item from the box and add it to your hand.
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Svingli's EyeItemLoot Item 2Tool
Magic
Recharge this card to examine the top card of the location deck.
Discard this card to add 1d4+2 to any check attempted by a character on a ship; if the top card of the blessings discard pile is Blessing of the Gods, add 1d8+2 instead. After you play this card, succeed at a Survival 9 check to recharge it instead of discarding it.
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RekkishAllyLoot Ally 2Tengu
Hireling
After your check, recharge this card to add 1.
At the end of your turn, reveal this card to allow a character at your location to recharge a random card from his discard pile, then shuffle this card into his deck.
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Rickety HakeAllyLoot Ally 2Human
Shipbuilder
Bury this card to repair your ship.
Discard this card to add 1d10 to a Craft check.
Discard this card to explore your location.
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Blessing of Besmara (x5)JirelleBlessingBlessing BDivine
Besmara
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Swashbuckling trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
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MonkeyJirelleItem/WeaponAlly 3`Animal
Elite
Discard this card to succeed your check to acquire an Item or Weapon
Discard this card to explore your location
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Jalhazar's WheelItemLoot Item 3Object
Magic
Reveal this card to add 1d8 to your check to defeat a barrier that has the Task trait.
At the end of your turn, if your ship is not wrecked, recharge this card to move.
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Ring of the Iron SkullItemLoot Item 3Accessory MagicIf you defeat a monster by 4 or more, reveal this card to examine the top card of your location deck.
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Avimar SorrinashAllyAlly 4Lycanthrope
Captain
Pirate
If the top card of the blessings discard pile is Blessing of the Gods, reveal this card and recharge another card to add 3 to your combat check.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.
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Ederleigh BainesMeliskiAllyAlly 4Human
Rogue
Pirate
Reveal this card to succeed at your check to defeat a barrier that has the Lock, Obstacle, or Trap trait, then roll 1d6; on a 1, bury the top 3 cards of your deck.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.
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Lady Cerise BloodmorneAllyAlly 4Human
Aristocrat
Captain
Pirate
Bury this card and recharge another card to succeed at your check to close a location.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.
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Mase DarimarAllyAlly 4Half-Elf
Druid
Captain
Pirate
Recharge this card and another card to add 2d8 to your check to defeat a bane that has the Aquatic trait.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.
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Immortal DreamstoneJirelleItemLoot Item 4Object
Magic
Banish this card to add 3 random allies from the box to your hand. You may instead bury this card to display the allies; you may banish any of these displayed allies for its power as though you had played it as an ally. Banish any that remain at the end of the scenario.
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Scoundrel's Sword CaneWeaponLoot Weapon 4Sword
Melee
Piercing
Finesse
Magic
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+2, or 2d6+2 if you have the Stealth skill. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Reveal this card to add 1d6+2 to your Perception or Stealth check.
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Conch of the TritonsItemLoot Item 4Object
Magic
Aquatic
For your combat check, recharge this card to draw a random monster from the box. Use the drawn card's highest difficulty to defeat as the result of your check, adding 1d8 if the drawn card has the Aquatic trait, then banish the drawn card. No other cards may be used on this check. If you fail the check, the bane is undefeated; reduce any damage dealt by it to 0.
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Alise GrogbludAllyLoot Ally 5Human
Rogue
Pirate
Reveal this card to succeed at your check to defeat a barrier with the Cache, Skirmish, or Task trait. After the check, roll 1d6; on a 1, banish a card from your hand. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during the exploration. After you play this card, discard a card that has the Pirate trait to recharge this card instead of discarding it.
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Aiger's KissJirelleWeaponLoot Weapon 5Sword
Melee
Piercing
Finesse
Swashbuckling
Magic
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6. Add another 1d6+2 if the bane has the Outsider trait. Add 2 if a blessing is played on this check, of 5 if it is Blessing of Norgorber. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
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Pearl of the SirinesItemLoot Item 5Object
Magic
Display this card next to a location. While displayed, characters at this location add 1d4 to their checks against cards that have the Aquatic or Weather trait.

While displayed, characters at this location may bury a card to evade a card that has the Aquatic trait.

While displayed, when a character at this location starts her turn or when this location is closed, any character may draw this card.
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Master of the GalesJirelleAllyAlly 5Human
Druid
Pirate
Bury this card to succeed at your non-combat check while on a ship.

Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.
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Staff of WeatherItemItem 6Staff
Magic
Reveal this card and discard a spell to add 2d8 to any check by a character on a ship, or to evade a bane that has the Weather trait, or to banish a displayed bane that has the Weather trait.

Reveal this card and discard a spell to search the blessings discard pile and choose a card to put on top.
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Vengeful StormAlahazraSpellSpell 6Magic
Divine
Attack
Acid
Cold
Electricity
For your combat check, discard this card to use your Wisdom or Divine skill + 1d8 + 1d10 + 1d12.

After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 16 check to recharge this card instead of discarding it.
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Crossbow of RetributionWeaponLoot Weapon 6Bow
Ranged
Piercing
2-handed
Magic
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2. Add another 1d10 if the bane has the Human trait. Add another 1d6 if the bane has a power that deals damage before you act.

If you are proficient with weapons, you may discard this card to add 1d4+1 to any combat check at another location.
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