LDN Character Sheet - Playtest
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LONG DARK NIGHT
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Character Sheet - Playtest Draft 1
Playtest Rules here
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NameDrogMotivation
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RaceGoblinAgeProblem
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ProfessionThug
Water
D8
Food
D8
Arrows
Torch
d6
Other
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8
ATTRIBUTES
(2D6+2)
SKILLS
Assign seven skills the values 12,11,10,9,8,7,6 | all other skills start off at 5
9
10
Might
12
COMBAT SKILLS
SOCIAL SKILLS
VOCATIONAL SKILLS
11
Grappling
11
Command
5
Crafting
5
12
Reflexes
8
Weaponry
8
Deception
5
Labour
9
13
Intimidation
12
Empathy
5
Sleight of Hand
5
14
Toughness
9
Tactics
5
Persuasion
5
Lore
5
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16
Awareness
9
EXPLORATION SKILLS
SURVIVAL SKILLS
SPECIALISATIONS
start with 2
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Athletics
7
Force
10Club (Weaponry)
18
Intuition
10
Stealth
6
Marksmanship
5Climb (Athletics)
19
Animal Handling
5
Bushcraft
5
20
Willpower
12
Navigation
5
Healing
5
21
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TRAUMA
Wound Threshold = Toughness || Stress Threshold = Willpower
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WOUND THRESHOLD
4
Current Wounds
(delete extra boxes)
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INJURIES
Torn calf
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(Broken)
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30
STRESS THRESHOLD
6
Current Stress
(delete extra boxes)
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DISORDERS
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33
(Broken)
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WEAPONS & ARMOUR
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WEAPONSNotesRangeDmg
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Tongue LashingMelee3
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UnarmedMelee1
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Morning StarMelee2
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ARMOUR
roll to reduce damage
SoakSHIELD
adds Advantage to REFLEXES roll
Adv
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Leather Jerkin1Hide Shield1
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GEAR
LIMIT
12
TINY ITEMS
50
1Leather Jerkind2
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2Water (consumable)d8
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3Food (consumable)d8
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4Torches (consumable)d6
54
5Metal Clubd6
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6Hide Shield1
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NOTES
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Colour the lines above your limit grey
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