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BASE EXPERIENCE CALCULATOR
Combined Additive Bonuses (DON'T EDIT)
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216.00%
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Base XP is really annoying to figure out when somehow 500 turns into 19,250
216.00%
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Hopefully this resource makes it a bit easier to math out how much exp should be rewarded to players in custom heists
216.00%
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Input your stats in the deep blue cells
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Player Variables
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Your Level (0-100)0
Level only affects experience in relation to the JC level of the heist, JC level explained below.
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Difficulty:Mayhem (12.5x)12.5
Difficulty is obviously the major decider in terms of experience gain, with a large jump at overkill
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Your Infamy:50.35
Infamy also affects experience gains up until infamy 25
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Crewmate Count (0-3)330.00%
The # of other players in your lobby affect this. Best to test with 4 players in mind, even if you don't have that many. AI do not count towards this.
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Perk 4 Owned?0.45
This should be obvious - a full perk deck means you have this. 99.9% of other players will too.
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Weapon Crew Boost Count (0-8)26.00%
Safe to assume 0 of these, but included them just in case - theyre the Team Boosts you can attach to your gun, and each player can use 2
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Gage packs?00.00%
Yeah gage packs actually affect exp earned - a tiny amount, but test around finding 0 of them.
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Stealth Bonus? (0%-25%)0%1
Included for the sake of it, assume 0%.
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Heat Multiplier/Penalty (in %)0%
This one screwed me a few times when i was mathing out Goldguard Bank exp - odds are you might have a very negative multiplier from testing the map frequently.
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Event Multiplier (in %)0%(current event is 0%)
Included for the sake it it as well, assume 0%.
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JC (Job Class) Level is the minimum level needed to have no EXP reduction when the player's level is rounded up to the next multiple of 10
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For example, a level 43 player can complete heists with a JC level of 50 with no penalty, but a level 27 player will suffer a -20% experience penalty.
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The formula follows as such:
1 - [JC(heist) - JC(player)]/100
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Therefore in the case of the level 27 player, 27 is rounded to 30 for the following result: 1 - (50 - 30)/100 = 0.8, or 80% experience earned.
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Base XP89000
Insert the base experience here - the exact # you insert into an experience element
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JC Level10
Insert your heist's JC level here. Usually a multiple of 10.
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Resulting XP2,162,700
This is the resulting exp after assuming all the above variables
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Inverse EXP Calculation
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Resulting XP1,000,000
Use this if you want to see the base experience earned from a raw experience number
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Base XP37,037
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Usually you should expect to earn between 1600 and 3500 base experience per minute played in a heist when playing as fast as possible with minimum loot
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Honestly, even overkill is a little sketchy when it comes to this, so take some creative freedom
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Bags you should set to 250 for bags that take 0 effort, 500 for bags that take some effort (just moving them from the open), and 750-1000 for bags that take major effort (behind drills, c4, etc)
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Try and iron out your objective EXP so you're earning a constant supply of experience rather than huge dumps of it, otherwise you might screw over people who join mid heist, or crash and rejoin
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This information is just a small part of a larger resource that's been modified to help mappers - if you're a regular heister wanting to learn more about specific heists, visit the original spreadsheet:
Payday 2 Experience Calculator
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