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1 | Hi guys, I've updated the calculator which includes a ramp up feature, if you are interested to check that, just go back to the reddit post then click the link again, it should direct you to a new Calculator which includes that feature | |||||||||||||||||||||||||
2 | TR calculation purposes. Please create a copy on File > Create a copy, then fill in the purple cells with your own values via PoB | |||||||||||||||||||||||||
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4 | Information | Value | Description | Projectile Count | Overlapping breakpoint (Radius) | |||||||||||||||||||||
5 | DoT per Pod | 95,440.8 | Your Base DoT, Can be found on Calcs Tab > Skill Damage over time Table> Damage over time, above "Skill DoT DPS" | 5 | 25 | |||||||||||||||||||||
6 | Attack rate | 7.86 | Your Attack Rate, can be found on the left side of the information, Below "Average Damage" | 6 | 30 | |||||||||||||||||||||
7 | Skill Duration | 2.84 | Your Skill Effect Duration, Can be found on Calcs Tab > Skill type-specific Stats table> Skill Duration | 7 | 35 | |||||||||||||||||||||
8 | Projectile Count | 7.00 | Your Projectile Count, can be found directly below Skill Duration | 8 | 40 | |||||||||||||||||||||
9 | Radius | 28.00 | Your Pod's Radius / Area, Can be found on the bottom part of the Skill type-specific Stats Table | 9 | 45 | |||||||||||||||||||||
10 | 10 | 50 | ||||||||||||||||||||||||
11 | Pods Per Second | 55.02 | The amount of Toxic Rain pods fired per second | 11 | 55 | |||||||||||||||||||||
12 | Pods fired over the duration | 156.26 | The amount of Toxic rain Pods fired over the course of your skill effect duration / Total possible active pods | 12 | 60 | |||||||||||||||||||||
13 | Overlapping Rate | 0.80 | The chances of all of your pods overlapping (you can ignore this) | |||||||||||||||||||||||
14 | Final Overlapping Rate | 0.80 | The final chances of all of your pods overlapping | Mirage Archer gem lvl | Mirage archer dmg multi | |||||||||||||||||||||
15 | Active Overlapping Pods | 125.0 | Possible overlapping pods from your total fired active pods | 20 | 0.31 | |||||||||||||||||||||
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17 | Mirage Archer APS | 3.1 | Attack Per Second | |||||||||||||||||||||||
18 | MA's Pods Per Second | 22.0 | Pods Per Second | |||||||||||||||||||||||
19 | MA's Pods over the duration | 62.5 | Pods fired over the course of your skill effect duration | |||||||||||||||||||||||
20 | MA's Active Overlapping Pods | 50.0 | All possible overlapping pods | |||||||||||||||||||||||
21 | MA's DoT Dmg | 3,292,850.9 | Mirage Archer's DoT damage | |||||||||||||||||||||||
22 | Estimate More Damage | 27.6 | Estimated More damage given by Mirage Archer (note that this is 100% dps uptime, even when you are running) | |||||||||||||||||||||||
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24 | Final DoT DPS | 11,930,619.2 | Total DoT DPS you deal | |||||||||||||||||||||||
25 | Final DoT DPS /w MA | 15,223,470.1 | Total DoT DPS you and your mirage archer deals. | |||||||||||||||||||||||
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28 | Next AoE breakpoint calculations | |||||||||||||||||||||||||
29 | Recommended Radius | 35 | The Recommended Radius to get 100% Overlapping rate from your current Projectile count | |||||||||||||||||||||||
30 | Next Breakpoint | 30 | Your Next AoE to Projectile Break point (Radius) | |||||||||||||||||||||||
31 | Recommended Num. Of Proj. | 6 | The Recommended of Arrows / Projectiles needed for your next breakpoint of AoE to Projectile Breakpoint | |||||||||||||||||||||||
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33 | Pods Per Second | 55.02 | The amount of Toxic Rain pods fired per second | |||||||||||||||||||||||
34 | Pods fired over the duration | 156.26 | The amount of Toxic rain Pods fired over the course of your skill effect duration / Total possible active pods | |||||||||||||||||||||||
35 | Overlapping Rate | 0.86 | The chances of all of your pods overlapping (you can ignore this) | |||||||||||||||||||||||
36 | Final Overlapping Rate | 0.86 | The final chances of all of your pods overlapping | |||||||||||||||||||||||
37 | Active Overlapping Pods | 133.9 | Possible overlapping pods from your total fired active pods | |||||||||||||||||||||||
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39 | Final DoT DPS (next breakpoint) | 12,782,806.3 | Final DoT DPS dealt by you assuming you hit the next breakpoint | |||||||||||||||||||||||
40 | Total More given | 7.14% | Total More given assuming you've hit the next breakpoint | |||||||||||||||||||||||
41 | Final DoT DPS (Recomm. Rad.) | 14,913,274.0 | Final DoT DPS Dealt by you Assuming you got the recommended Radius | |||||||||||||||||||||||
42 | Total More given (R) | 25.00% | Total More given assuming you've got the recommended Radius (If it shows 0% means you got too much AoE, you need to increase your number of projectiles. | |||||||||||||||||||||||
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45 | Toxic Rain Mines calculation | Swift Assembly? | TRUE | |||||||||||||||||||||||
46 | DoT per Pod | 55,787.0 | Your Base DoT, Can be found on Calcs Tab > Skill Damage over time Table> Damage over time, above "Skill DoT DPS" | Minefield? | FALSE | |||||||||||||||||||||
47 | Mine throwing time | 0.18 | Your mine throwing time, can be found directly below Cast Rate or above crit chance | |||||||||||||||||||||||
48 | Skill duration | 1.85 | Your Skill Effect Duration, Can be found on Calcs Tab > Skill type-specific Stats table> Skill Duration | |||||||||||||||||||||||
49 | Projectile Count | 6 | Your Projectile Count, can be found directly below Skill Duration | |||||||||||||||||||||||
50 | Radius | 28 | Your Pod's Radius / Area, Can be found on the bottom part of the Skill type-specific Stats Table | |||||||||||||||||||||||
51 | Mine In Sequence | 10 | Total mine detonation sequence, this number is entered by yourself. (Honestly I only recommend setting at 8 / 12 at max.) | |||||||||||||||||||||||
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53 | Pods per second | 33.33 | The amount of Toxic Rain pods fired from the mines per second | |||||||||||||||||||||||
54 | Pods fired over the duration | 61.67 | The amount of Toxic Rain pods fired over the course of your skill effect duration / total possible active pods from your mines | |||||||||||||||||||||||
55 | Overlapping rate | 0.93 | The chances of all of your pods overlapping (ignore this) | |||||||||||||||||||||||
56 | Final Overlapping rate | 0.93 | The final chances of all of your pods overlapping on each other | |||||||||||||||||||||||
57 | Active Overlapping pods | 57.56 | Possible overlapping pods from your total fired active pods | |||||||||||||||||||||||
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59 | DoT DPS | 3,210,851.78 | Final DoT DPS Per mines | |||||||||||||||||||||||
60 | total more from sequence | 45 | Total more given from detonation sequence (%) | |||||||||||||||||||||||
61 | DoT DPS with Sequence | 4,655,735.08 | Final DoT DPS Per mines with sequence | |||||||||||||||||||||||
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63 | DoT DPS with swift assembly | 6,293,269.48 | Your Toxic Rain DoT DPS with Swift Assembly (change mine throwing time if you want to swap) (Gem is assuming lvl 22) | |||||||||||||||||||||||
64 | DoT DPS with Minefield | Double check the Config | Your Toxic Rain DoT DPS with Minefield (change mine throwing time if you want to swap) | |||||||||||||||||||||||
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66 | DoT DPS /w SA with Seq. | 9,125,240.75 | Your TR DoT DPS using Swift Assembly with sequence | |||||||||||||||||||||||
67 | DoT DPS /w MF with Seq. | Double check the Config | Your TR DoT DPS using Minefield with sequence | |||||||||||||||||||||||
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