| A | B | C | D | E | F | |
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2 | Mann VS Wolf | |||||
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6 | By Some Guy Named Dylan | |||||
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8 | Rules | 1. Everyday a vote must be casted on a player who is ♫ still alive ♫. Votes must be Boldfaced | ||||
9 | 2. The gm may spare you once for not voting. After this you will get killed | |||||
10 | 3. The wolfes may decide to kill someone every day. They don't have to! | |||||
11 | 4. Thou must invite me to all convo's about this game! | |||||
12 | 5. The dead are dead. Thou shall not talk about the game! | |||||
13 | 6. No screenshots of convo's. For more info ask gideon | |||||
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21 | Order of Powers | |||||
22 | Smite, Deflector Heavy, Demoman, Soldier, Engineer, Rapid Fire Soldier, Medic, Sniper, Spy, Pyro, Scout, Lynch, Wolfkill | |||||
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24 | Additional Notes | |||||
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38 | ROLE | POWER | NOTES | |||
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40 | Mann Co. | |||||
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42 | Win Condition: Defend MannCo! (Kill all Wolfs) | |||||
43 | Scout | Sees a snippet of a random convo each night | ||||
44 | Soldier | Can rocket jump once a game. Protecting theirselves from any form of death. | Power used = power used. | |||
45 | Pyro | Can burn 2 votes every night | Thinks he is in pyroland. | |||
46 | Demoman | The demoman can force a day to end 12 hours early | This power must be used the night before the day is shortened, If the GM is not around after the 12 hour mark the game will end ASAP. Any power usage / vote after the 12 hour mark will not be counted. Non-Voters will lose their grace smite but won't be smitten. The day after the shortened day will end at the normal time (so after the 12 hour day an 36 hour day will happen) The use of the power won't be shown till the day recap of the shortened day. THERE WILL BE NO DUPLICATE DEMOMANS | |||
47 | Heavy | Can not be killed by powers. | Can be killed by lynch / wolfkill | |||
48 | Engineer | Can protect someone from death every night. But they must be a different target every night! | Can target theirselves | |||
49 | Medic | Can do 1 of 2 actions every other night. 1. Revive someone 2. Give someone alive an extra life (When lynched / killed the person will imediatly be revived) BUT! The medic first needs to get the attribute "Pocket". To become a pocket medic he had to ask someone if they want to be pocketed. (They have to both send me a bolded message to be "bonded")
When pocketing. If the medic gets targeted for lynch/kill the pocketed person dies. If pocketed person is targeted the medic dies.
| Cannot target theirselves | |||
50 | Sniper | Can shoot someone every night (with 50% accuracy) or every other night (100% accuracy) | D1 will be 100% accurate. | |||
51 | Spy | Can scan someone every night to find out their role | No notes for this one. | |||
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57 | Wolves | |||||
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59 | Win Condition: Take over MannCo (Outnumber them) | |||||
60 | Minor League Scout | Basic. Old. (almost) Useless. Wolf. | ||||
61 | Super Scout | This scout will get a notification when the demoman uses their power. | ||||
62 | Rapid Fire Soldier | Can kill someone once a game. Regarding of some powers | Can't go trough an engineer block or Soldier rocket jump | |||
63 | Deflector Heavy | Can roleblock someone every night. 50% chance to get the role of the roleblocked person. | Will get a notification when failed. | |||
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68 | Neutral | |||||
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70 | Win Condition(s): | |||||
71 | Horseless Headless Horsemann | Gets a target in the beginning of the game. Needs to get this target lynched. Will get a new target when the old target is killed. Needs to sucsesfully lynch 2 targets to win. | He will know the name of the target not the role, Will not end the game when condition is met. | |||
72 | Gray Mann | Wins by being alive when one of the other teams wins | ||||
73 | Saxton Hale | Needs to find out every role of every player. Every day can submit a "Form" to me with what player has what role. He may also ask 1 yes / no answer. Wins by correctly filling out the "form" | Form = a list of all players + their roles. Will not end the game when condition is met. | |||
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80 | Abilities, Items, Misc. | |||||
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82 | Additional power held alongside a role. | |||||
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