ABCDE
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GachaCon 2026: Genshin Impact
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Abstracts: www.cmpo.net/gachacon
All time in GMT+8 Hong Kong Time
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11 February 2026
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18:00LateNetworking Drinks / Dinner for all (self-funded)Please check Discord for updates.

From 5:30: Madhouse Taproom (bar)

Recommendations:
Prince Edward / Mong Kok area:
One Dim Sum (local food); BOUND (bar); HANDS (bar); Madhouse Taproom (bar)
Kowloon Tong area: various restaurants in Festival Walk
Tai Wai area: Hao Tang Hao Mian (noodles); 圍一叉燒 (roast meat & rice)
West Kowloon area: Ozone (sky bar)
Hong Kong Island area: Tai Kwun (various bars)
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12 February 2026
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08:0009:00Registration & RefreshmentsSenate Room, 19/F, Lau Ming Wai Academic Building City University of Hong Kong, 83 Tat Chee Avenue, Kowloon Tong 九龍塘達之路83號香港城市大學
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09:0009:10WelcomeLeon XIAO & Espen AARSETH
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09:1010:40Session 1 – Diving into Genshin Impact

Chair: Leon XIAO

4 papers × 20 minutes (15+5) + 10 minute buffer (90 total)
Heather BLAKEY, The flâneur of Teyvat
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Benjamin HORN, Have You Eaten Yet? Genshin Impact and Chinese Food
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Paul A. THOMAS, Ghosts of False Pasts, Ghosts of Lost Futures: A Hauntological Analysis of Genshin Impact's Sumeru Storyarc (Remote)
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Yifan WANG, Mapping the Atlantis in Inazuma: an Hellenistic Diffusion in Pop Gacha RPGs
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10:4011:00Break & RefreshmentsALL welcome!
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11:0012:30Session 2 – Community

Chair: Yixiang QUE

4 papers × 20 minutes (15+5) + 10 minute buffer (90 total)
Yeonwoo LEE, From Hashtags to Airships: Tracing the Dynamics of Gamer-Consumer Activism
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Charisse SO, World Join Request (10): A Case- based autoethnographic understanding of co-operative play
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Hyerin SHIN, Dataminers, Beta Testers, and Fan Translators: Leaks as Cultural Capital in Gacha Game Communities
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Fanxi FENG, Gacha Game Collaborations and the Production of Affective Legitimacy
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12:3013:30Lunch (provided for registered attendees)ALL welcome!
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13:3014:30Student / Early Career Session

Chair: Anh-Thu Cathy NGUYEN

5 papers × 10 minutes (5+5) + 10 minute buffer (60 minutes total)
Jiayi YUAN, Negotiating Visibility: Erciyuan Culture in Contemporary China
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Emilienne PARCHLINIAK, From Dragon-Slayer to Dragon-Tamer: How Genshin Impact Reshapes Western Conceptions of Dragons
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Yuting ZHENG, Constructing Parasocial Intimacy in Otome Games: A Data-Driven and Autoethnographic Study Based on Love and Deepspace
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Thiago SANTOS & Daniel LEITE COSTA, The Neuroscience of Desire: Dopamine, Intermittent Reinforcement, and Player Retention in Genshin Impact (Remote)
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Callum DEERY & Francesca FOFFANO, Disability tax in gacha games: the social cost of hidden expenses
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14:3014:40Break
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14:4016:10Session 3 – Gender & Culture

Chair: Johnathan HARRINGTON

4 papers × 20 minutes (15+5) + 10 minute buffer (90 total)
Joleen BLOM, The gacha monetization trends of women's leisure
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Siyu SONG, Ritualizing the Parasocial: Dream-Girl Practices and Transmedia Intimacy in Genshin Impact
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Luyao LIU, From "Gacha Commodities" to "Desiring Subjects": A Transnational Feminist Analysis of Female Fanfiction Practices in Genshin Impact
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Hanjun SHI, Evaluating the Reception of Classical Greek Mythology in Genshin Impact: A Case Study of Enkanomiya Region (Remote)
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16:1016:30Break & RefreshmentsALL welcome!
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16:3018:00Session 4 – China

Chair: Sunny Jie YANG

4 papers × 20 minutes (15+5) + 10 minute buffer (90 total)
Yixiang QUE, Teresa DE LA HERA, & Jeroen JANSZ, Playing to Belong: The Role of Cultural Experience in Shaping Cultural Identity among Chinese Mobile Game Players
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Hong ZENG & Xiaoxuan HUANG, Spectacularizing China: Cultural Heritage and Visual World-Building in Genshin Impact
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Tianyi ZHANGSHAO, Ben EGLISTON, & Marcus CARTER, Game Monetisation in China: A Gameworker’s Perspective (Awarded best paper prize!)
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Lukas N. EGGERT, The Dialectical Governance of Digital Gaming in China: Fusing Digital Developmentalism with Ideological Discipline
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18:0018:10Group PhototakingALL welcome!
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18:1019:30Drinks ReceptionALL welcome!
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19:30LateDinner for Speakers (Invite ONLY)Invite ONLY
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13 February 2026
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08:0009:00Registration & RefreshmentsSenate Room, 19/F, Lau Ming Wai Academic Building City University of Hong Kong 83 Tat Chee Avenue Kowloon Tong
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09:0010:50Session 5 – Travelling Beyond Genshin

Chair: Joleen BLOM

5 papers × 20 minutes (15+5) + 10 minute buffer (110 total)
Anh-Thu Cathy NGUYEN, Touring Teyvat: Genshin Impact’s Themed Open World as Ludic Tourism
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Courtney LAZORE, Leaving Teyvat: Gendered Expectations and Exit Discourses (Remote)
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Sumeng ZHAO, Character Design in the Natlan and Sumeru Regions of Genshin Impact: A Visual Semiotic Analysis from a Critical Transculturalism Perspective (Remote)
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Chelsea RUSSELL, Genealogical Gacha: Pedigree, Heritage, and Monetised Lineage in Uma Musume: Pretty Derby (Remote)
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Alyce WU, Trisha NGUYEN, Katherine PARENT, & Emily RAMOS, Building and Burning Fandom Libraries: Maintenance in Transnational Media Ecologies through English-speaking Ensemble Stars!! Fans (Remote)
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10:5011:10Break & RefreshmentsALL welcome!
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11:1012:40Session 6 – Game Design

Chair: Ryan STANTON

4 papers × 20 minutes (15+5) + 10 minute buffer (90 total)
Orlando WOODS & Liyana DONEVA, When Fandom Meets Faith: Gacha Gaming and Religious Governance in Southeast Asia
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Yiru ZHAO, Rules Are Meant to Be Broken: Glitch as Procedural Resistance in Genshin Impact’s Housing System
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Yumeng DOU, Gameplay Beyond the Game: the Temporal Structures in Gacha Game Participation
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Helen Yau Hing LAM, Dick Kin Tung THUNG, Sum Yee LAU, & Zixuan WANG, The Paradox of Profit: Structural Constraints on Game Design and the Need for Systemic Replayability in the Gacha Genre
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12:4013:40Lunch (provided for registered attendees)ALL welcome!
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13:4015:10Session 7 – Monetisation & Psychology

Chair: Tianyi ZHANGSHAO

4 papers × 20 minutes (15+5) + 10 minute buffer (90 total)
Claudia FU, Leon XIAO, & Luke CLARK, Luck and Labour: A Thematic Analysis of Players' Grinding Behaviours in Genshin Impact
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Alina QURESHI, Rituals of the Wish: Performing Luck and Identity in Genshin Impact’s Gacha Culture (Remote)
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Bitong LIN, Investing Play: How Genshin Impact Players Legitimize Gacha Monetization
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Anjuman ALI & Marcus P. J. TAN, A Framework for “Gacha Psychoeducation” – Building Young People’s Awareness of Gambling-Related Risks in Games Children and Young People
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15:1015:30Break
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15:3017:00Session 8 – Regulation

Chair: Laura HENDERSON

4 papers × 20 minutes (15+5) + 10 minute buffer (90 total)
Taylor HARDWICK, Marcus CARTER, Tianyi ZHANGSHAO, Ben EGLISTON, & Leon XIAO, “Literally just child gambling”: Children and paid chance features in games in the Australian context
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Gabriela BIRNFELD KURTZ, Camila FREITAS, & Leandro LIMA, No Wishes for Kids in Brazil: The repercussions of Law 15:111 in Genshin Impact
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Xiaoyu XIONG, Yuchen HUANG, & Sunny Jie YANG, Compliance of Gacha Probability Disclosure Regulations: a Comparative Study across East Asia
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Kaijing XU, Owning the Unownable: Legal and Social Perceptions of Virtual Property in Genshin Impact
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17:0017:15PrizegivingBest paper and best dressed awards
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17:1517:30Close & Edited BookLeon XIAO
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17:30LateDinner at various locations for all (self-funded)ALL welcome! Different people lead various groups