Barbarian 20
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Uirlis20Half-OrcNeutralSilvanus
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Character NameLevelRaceGenderAlignmentDiety
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MediumOak brownGreen5'7"168 lbs.Outlander
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SizeHairEyesHeightWeightBackground
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CORE INFORMATION
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ABILITY SCORESSAVING THROWSCLASSESGod Pts.
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STR26+8STR+14NameLvlHit DiceHPCon3 of 3
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DEX14+2DEX+2Barbarian201d12145140Fate Pts.Portrait
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CON24+7CON+13Toughness Feat04002 of 3
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INT8-1INT-1
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WIS8-1WIS-1MoveBase
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CHA12+1CHA+1Total:201851404030
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ProfMod
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SKILLSCOMBAT
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RollSkillProfAdvHit PointsACArmorDexArmor WornTypeACDexDAWt.
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+8Acrobatics (Dex)14019192None+ConstitutionNone192
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-1Animal Handling (Wis)Misc 1Misc 2ShieldShld
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-1Arcana (Int)Total: 1920
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+14Athletics (Str)
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+1Deception (Cha)Hit DiceDeath SavesInitiativeAmmunition
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-1History (Int)20d12Success+2Arrows
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-1Insight (Wis)Failure
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+7Intimidation (Cha)
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-1Investigation (Int)Weapon & SpellsHit#AtkDamageRngCritTypeNotes
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-1Medicine (Wis)Hammer of Thunderbolts+1522d6+1320/6012d6+13Bludgeoning5/5 Charges to make Range
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-1Nature (Int)
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+5Perception (Wis)the + sign (ex: '+10 for +10)
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+1Performance (Cha)
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+1Persuasion (Cha)
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-1Religion (Int)
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+2Sleight of Hand (Dex)
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+2Stealth (Dex)Special AttacksSpecial Defenses
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+5Survival (Wis)Reckless Attack: Announce on first turn attack, advantage on strength attacks, enemy attacks have advantage until my next turn.Unarmored Defense: Works with shields AC=10+Dex+Con
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Brutal Critical: Roll 3 additional weapon die for crit damage.Danger Sense: Advantage Dex Saves vs. Visible Effects
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9Passive InsightSavage Attacks: Critical hit melee, same as above, add 1 more weapon die to crit damage.Relentless Rage: If dropped to 0 hit points, DC 10 Con save to
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15Passive Perceptiondrop to 1 hit point instead, DC increases by 5 each time til rest.
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Relentless Endurance: Reduced to 0 hit points but not killed, drop to 1 hit point instead.
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+6Proficiency BonusMood Weather: Can alter the weather to minimal extents. Nothing extreme.Boon of Magic Resistance
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PROFICIENCIESFEATURES & ABILITIES
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Light armor, medium armor, shieldsRage: Limitless. Advantage strength checks and saves. Bonus damage. Can't cast spells while raging.Totem Warrior: Beast Sense and Speak with Animal spells as rituals
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Simple weapons, martial weaponsFast Movement: +10 feet while not wearing heavy armorTotem Spirit Bear: While raging, resistance to all damage except psychic.
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Pan FluteFeral Instinct: Advantage Initiative.Aspect of the Beast Bear: Doubled carrying capacity, advantage on STR checks to push, pull, lift, or break objects.
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Languages: Common, Orcish, ElvishFearl Instinct: Also: If I am surprised but not incapacitated, can act normally on my first turn as long as I Rage right away.Spirit Walker: Commune with Nature as Ritual, spirit is a bear.
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Feature: Wanderer: Excellent memory for maps and geography, always recall the layout of terrain, settlements, and other features around you. Additionally can find food and fresh water for yourself and up to 5 other people each day, provided the land has food and water.Totemic Attunement Bear: While raging, creatures within 5 feet who are hostile have disadvantage on attack rolls against targets other then me. Enemy is immune if they can't see or hear me, or if they can't be frightened.
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Sentinel Feat: When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
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Sentinel Feat: Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
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Radioactive Aura is curable.Indomitable Might: If str check < Str Score, go with score.Sentinel Feat: When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
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Primal Champion: +4 Str and Con, new max of 24Radioactive Aura: While active deals 1d8 poison damage to adjacent creatures and kills plantlife and stuff, while inactive I suffer from 2 levels of exhaustion.
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