Progress Tracker, 1-01 The Absalom Initiation
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Progress Tracker, 1-01 The Absalom Initiation
Instructions:
Make a copy of the sheet: File -> Make a Copy
Much of the content of these tables is driven by dice rolls. For each yellow box, roll the indicated die and enter the result. The table will then update with the values that correspond to your roll. Grey cells are driven by an equation.
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# of players5
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The Party
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NPCCalisro BenarryEando KlineFola BarunGorm Greathammer
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FactionHorizon HuntersVigilant SealEnvoy's AllianceGrand Archive
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Mission, d101Flotsam GraveyardPetals DistrictWestgatePrecipice Quarter
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MapShipMuseumVillage SquareHaunted Mansion
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Additional AidMinor Healing PotionContact List (+2 on one gather info check)Lesser Silvertongue MutagenScroll of Disrupting Weapons, Heal, or Magic Missle
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Other Attendee, d101Aaqir al-HakamAmbrus ValsinGloriana MorillaKreighton Shane
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Distraction skills DC15(18) or Diplomacy or Deception DC20(23)2Diplomacy, Society, Guild Lore, or Mercantile Lore
Acrobatics, Athletics, Crafting, Labor Lore
Performance, Society, or any Lore skill related to a specifc city
Occultism, Society, Fortune-Telling Lore, Games Lore, or any Lore skill not covered by the Common Lore Categories
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Attention Points Needed2
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Flotsam Graveyard
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Fleshforged Temperament, d66RageThe furniture and crates in the cargo hold have all been smashed. The creature cannot be pacified through nonviolent means.
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Additional Ability, d61Breath Weapon 2-actions(arcane, evocation, fire) The fleshforge dreg breathes flames that deal 4d6 fre damage to all creatures in a 15-foot cone (DC 15 basic Reflex save). The fleshforge dreg can’t use its breath weapon again for 1d4 rounds.
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Scaling: more than 4: add 1 more ability#N/A
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Petals Districtd4Flaw
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For each player beyond four, add one additional flaw
1Harried (a “publish or perish” culture at the College of Mystery led to Tavvar cutting corners in the ritual’s execution, so some runes aren’t drawn quite right)
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Starting FlawsFlaws Removed with skill checksOccultism DCSkill to Overcome, DC18(20)
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8316(18)Arcana or Thievery
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Tavvar HPAssistant 1 HPAssistant 2 HPAssistant 3 HP
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21141414
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Precipice Quarter
d6Owner PracticeHaunt ManifestationsHidden WritingsMurmurs of the lost
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1Archdevil worshippers sacrifcing innocentsScent of brimstone and sound of chanting in Infernal (a PC who understands Infernal or succeeds at a DC 10 Religion, Hell Lore, or Mephistopheles Lore check recognizes the chanting as a prayer to Mephistopheles)Religious text for the archdevil Mephistopheles (entitledThree Lies), overflowing with notations.Desperate praise of Mephistopheles
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Westgated8ProfessionSkillsDC15(18)Scaling
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Crowd Leader 11BarristerDiplomacy or Legal Lore
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Crowd Leader 22DrunkDeception or Alcohol Lore
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Crowd Leader 33SocialiteSociety or Absalom Lore
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Crowd Leader 4#N/A#N/A5 Players
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Crowd Leader 5#N/A#N/A6 Players
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Crowd Leader 6#N/A#N/A7 Players
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Primary: complete 1 mission for each faction: 2 fame, 2 rep
Reporting Notes:Treasure Bundles
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Horizon Hunters
Recruited Tavvar to the Pathfinder Society: Check box A
1Additional Aid from 1 NPC
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Flotsam Graveyard: find coat of arms and lantern
Tavvar dies: Check box B1Additonal Aid from 2 or more NPC's
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Precipice Quarter: spend the night and encouter at least one danger
2Ship A3, 2 crying Angel Pendants (2 bloodseeker beaks)
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Westgate: Rescue the Naga2Museum defeat ritual, Lesser (Moderate) mistform elixir
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Vigilant Seal2Mansion C3, lesser healing potion (wand of heal)
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Flotsam Graveyard: decide fate of creature
2Naga, pearl necklace worth 12gp(50gp)
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Petals District: determine if research is dangerous
or Pathfinder, gold Acavna idol worth 12gp(50gp)
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Westgate: rescue the whistleblower
or Whistleblower, jeweled ring worth 12gp(50gp)
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Envoy's Alliance
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Petals District: Assess Tavvar and possibly recruit her.
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Precipice Quarter: Find body in the pit
Secondary: do at least 3: 2 fame, 2 rep
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Westgate: rescue the pathfinderGet additional aid from 3 or more NPC's
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Grand ArchiveNonviolently pacify the fleshforged
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Flotsam Graveyard: find compartments in furniture or bundle of writs
Disable the ritual without anyone Tavvar or assistants dying
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Petals District: get a copy of the text
Learn the mystery of the mansion
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Precipice Quarter: uncover at least 2 of the pieces of history
Disperse the crowd without violence
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Dice Roll Tables
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1Flotsam GraveyardPetals DistrictWestgatePrecipice Quarter
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2Flotsam GraveyardWestgatePetals DistrictPrecipice Quarter
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3Flotsam GraveyardWestgatePrecipice QuarterPetals District
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4Precipice QuarterFlotsam GraveyardWestgatePetals District
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5Precipice QuarterPetals DistrictWestgateFlotsam Graveyard
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6Precipice QuarterWestgatePetals DistrictFlotsam Graveyard
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7WestgateFlotsam GraveyardPetals DistrictPrecipice Quarter
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8WestgateFlotsam GraveyardPrecipice QuarterPetals District
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9WestgatePetals DistrictPrecipice QuarterFlotsam Graveyard
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10Roll AgainRoll AgainRoll AgainRoll Again
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1Aaqir al-Hakam
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2Ambrus Valsin
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3Gloriana Morilla
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4Kreighton Shane
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5Sorrina Westyr
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6Tamrin Credence
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7Urwal
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8Valais Durant
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9Zarta Dralneen
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10Roll Again
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Flotsam GraveyardShip
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Petals DistrictMuseum
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Precipice QuarterHaunted Mansion
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WestgateVillage Square
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1Hoarding
The creature has stashed a small hoard of shiny objects scavenged from the ship in the remnants of its crate. It breaks off its attack and retreats to its hoard if the PCs offer it something suitably shiny (such as a few coins, a weapon, or a similar item).
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2Loneliness
A crude replica of the creature has been assembled next to the remnants of its crate. A PC who succeeds at a Diplomacy check to Make an Impression on the creature can relate peaceful intentions; the creature then quietly tags along with the party for the rest of their time on the ship.
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3Curiosity
The walls of the cargo hold have been inartistically scratched to resemble views of the Absalom skyline. A PC who succeeds at a Society or Absalom Lore check can relate enough information about the city to satiate the creature’s interests.
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4Hunger
Gnawed bones of sea birds lie in a heap in one corner. PCs can distract the creature by offering it a day’s worth of food in any form (such as trail rations, the bodies of other creatures, or fish caught from the deck).
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5Boredom
The ship has obviously been searched repeatedly, and all similar items are stacked neatly where they were found. The creature can be entertained with a successful check to Perform, by any PC giving it any written texts, or through the use of any visual illusions to create an interesting scene.
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6Rage
The furniture and crates in the cargo hold have all been smashed. The creature cannot be pacified through nonviolent means.
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Breath Weapon 2-actions(arcane, evocation, fire) The fleshforge dreg breathes flames that deal 4d6 fre damage to all creatures in a 15-foot cone (DC 15 basic Reflex save). The fleshforge dreg can’t use its breath weapon again for 1d4 rounds.
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