Progress Tracker, 1-01 The Absalom Initiation
Make a copy of the sheet: File -> Make a Copy
Much of the content of these tables is driven by dice rolls. For each yellow box, roll the indicated die and enter the result. The table will then update with the values that correspond to your roll. Grey cells are driven by an equation.
|# of players||5|
|NPC||Calisro Benarry||Eando Kline||Fola Barun||Gorm Greathammer|
|Faction||Horizon Hunters||Vigilant Seal||Envoy's Alliance||Grand Archive|
|Mission, d10||1||Flotsam Graveyard||Petals District||Westgate||Precipice Quarter|
|Map||Ship||Museum||Village Square||Haunted Mansion|
|Additional Aid||Minor Healing Potion||Contact List (+2 on one gather info check)||Lesser Silvertongue Mutagen||Scroll of Disrupting Weapons, Heal, or Magic Missle|
|Other Attendee, d10||1||Aaqir al-Hakam||Ambrus Valsin||Gloriana Morilla||Kreighton Shane|
|Distraction skills DC15(18) or Diplomacy or Deception DC20(23)||2||Diplomacy, Society, Guild Lore, or Mercantile Lore||Acrobatics, Athletics, Crafting, Labor Lore||Performance, Society, or any Lore skill related to a specifc city||Occultism, Society, Fortune-Telling Lore, Games Lore, or any Lore skill not covered by the Common Lore Categories|
|Attention Points Needed||2|
|Fleshforged Temperament, d6||6||Rage||The furniture and crates in the cargo hold have all been smashed. The creature cannot be pacified through nonviolent means.|
|Additional Ability, d6||1||Breath Weapon 2-actions(arcane, evocation, fire) The ﬂeshforge dreg breathes ﬂames that deal 4d6 fre damage to all creatures in a 15-foot cone (DC 15 basic Reﬂex save). The ﬂeshforge dreg can’t use its breath weapon again for 1d4 rounds.|
|Scaling: more than 4: add 1 more ability||#N/A|
|For each player beyond four, add one additional ﬂaw||1||Harried (a “publish or perish” culture at the College of Mystery led to Tavvar cutting corners in the ritual’s execution, so some runes aren’t drawn quite right)|
|Starting Flaws||Flaws Removed with skill checks||Occultism DC||Skill to Overcome, DC18(20)|
|8||3||16(18)||Arcana or Thievery|
|Tavvar HP||Assistant 1 HP||Assistant 2 HP||Assistant 3 HP|
|d6||Owner Practice||Haunt Manifestations||Hidden Writings||Murmurs of the lost|
|1||Archdevil worshippers sacrifcing innocents||Scent of brimstone and sound of chanting in Infernal (a PC who understands Infernal or succeeds at a DC 10 Religion, Hell Lore, or Mephistopheles Lore check recognizes the chanting as a prayer to Mephistopheles)||Religious text for the archdevil Mephistopheles (entitledThree Lies), overﬂowing with notations.||Desperate praise of Mephistopheles|
|Crowd Leader 1||1||Barrister||Diplomacy or Legal Lore|
|Crowd Leader 2||2||Drunk||Deception or Alcohol Lore|
|Crowd Leader 3||3||Socialite||Society or Absalom Lore|
|Crowd Leader 4||#N/A||#N/A||5 Players|
|Crowd Leader 5||#N/A||#N/A||6 Players|
|Crowd Leader 6||#N/A||#N/A||7 Players|
Primary: complete 1 mission for each faction: 2 fame, 2 rep
|Reporting Notes:||Treasure Bundles|
Recruited Tavvar to the Pathfinder Society: Check box A
|1||Additional Aid from 1 NPC|
Flotsam Graveyard: find coat of arms and lantern
|Tavvar dies: Check box B||1||Additonal Aid from 2 or more NPC's|
Precipice Quarter: spend the night and encouter at least one danger
|2||Ship A3, 2 crying Angel Pendants (2 bloodseeker beaks)|
|Westgate: Rescue the Naga||2||Museum defeat ritual, Lesser (Moderate) mistform elixir|
|Vigilant Seal||2||Mansion C3, lesser healing potion (wand of heal)|
Flotsam Graveyard: decide fate of creature
|2||Naga, pearl necklace worth 12gp(50gp)|
Petals District: determine if research is dangerous
|or Pathfinder, gold Acavna idol worth 12gp(50gp)|
Westgate: rescue the whistleblower
|or Whistleblower, jeweled ring worth 12gp(50gp)|
Petals District: Assess Tavvar and possibly recruit her.
Precipice Quarter: Find body in the pit
|Secondary: do at least 3: 2 fame, 2 rep|
|Westgate: rescue the pathfinder||Get additional aid from 3 or more NPC's|
|Grand Archive||Nonviolently pacify the fleshforged|
Flotsam Graveyard: find compartments in furniture or bundle of writs
|Disable the ritual without anyone Tavvar or assistants dying|
Petals District: get a copy of the text
|Learn the mystery of the mansion|
Precipice Quarter: uncover at least 2 of the pieces of history
|Disperse the crowd without violence|
|Dice Roll Tables|
|1||Flotsam Graveyard||Petals District||Westgate||Precipice Quarter|
|2||Flotsam Graveyard||Westgate||Petals District||Precipice Quarter|
|3||Flotsam Graveyard||Westgate||Precipice Quarter||Petals District|
|4||Precipice Quarter||Flotsam Graveyard||Westgate||Petals District|
|5||Precipice Quarter||Petals District||Westgate||Flotsam Graveyard|
|6||Precipice Quarter||Westgate||Petals District||Flotsam Graveyard|
|7||Westgate||Flotsam Graveyard||Petals District||Precipice Quarter|
|8||Westgate||Flotsam Graveyard||Precipice Quarter||Petals District|
|9||Westgate||Petals District||Precipice Quarter||Flotsam Graveyard|
|10||Roll Again||Roll Again||Roll Again||Roll Again|
|Precipice Quarter||Haunted Mansion|
The creature has stashed a small hoard of shiny objects scavenged from the ship in the remnants of its crate. It breaks oﬀ its attack and retreats to its hoard if the PCs oﬀer it something suitably shiny (such as a few coins, a weapon, or a similar item).
A crude replica of the creature has been assembled next to the remnants of its crate. A PC who succeeds at a Diplomacy check to Make an Impression on the creature can relate peaceful intentions; the creature then quietly tags along with the party for the rest of their time on the ship.
The walls of the cargo hold have been inartistically scratched to resemble views of the Absalom skyline. A PC who succeeds at a Society or Absalom Lore check can relate enough information about the city to satiate the creature’s interests.
Gnawed bones of sea birds lie in a heap in one corner. PCs can distract the creature by oﬀering it a day’s worth of food in any form (such as trail rations, the bodies of other creatures, or fish caught from the deck).
The ship has obviously been searched repeatedly, and all similar items are stacked neatly where they were found. The creature can be entertained with a successful check to Perform, by any PC giving it any written texts, or through the use of any visual illusions to create an interesting scene.
The furniture and crates in the cargo hold have all been smashed. The creature cannot be pacified through nonviolent means.
Breath Weapon 2-actions(arcane, evocation, fire) The ﬂeshforge dreg breathes ﬂames that deal 4d6 fre damage to all creatures in a 15-foot cone (DC 15 basic Reﬂex save). The ﬂeshforge dreg can’t use its breath weapon again for 1d4 rounds.