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1 | SKOOLCADE 2025 - Game Scoring Rubric | |||||||||||||||||||||||||
2 | Student Name: | Game Name: | ||||||||||||||||||||||||
3 | Sections | 4 (Excellent) | 3 (Good) | 2 (Fair) | 1 (Needs More) | Score | ||||||||||||||||||||
4 | Creativity | A lot of thought went into visual design and story components, including textures, fonts, colors, characters, and scenes. | Some thought went into visual design and story components, including textures, fonts, colors, characters, and scenes. | Visual design and story components were considered, but they made it hard to play, understand, or enjoy the game. | Little thought went into visual design or story components. | |||||||||||||||||||||
5 | Originality | Game is unlike any other I have played | Game has some similarities to other games but is clearly different in many ways | Game has some similarities to other games & shares many attributes with the other games | Game is very similar to other games in most ways | |||||||||||||||||||||
6 | Player Enjoyment | Effectively created a positive player experience through meticulous thought about all aspects of game play. | Shows some evidence of careful thought about all aspects of the game play as it relates to a positive player experience. | Shows some evidence of careful thought about some aspects of the game play as it relates to a positive player experience. | Shows little to no evidence of careful thought about aspects of the game play as it relates to a positive player experience. | |||||||||||||||||||||
7 | Ease of Play | Game rules and goal were engaging, well-presented, and facilitated easy play. | Game rules and goal were thorough and clearly presented. | Game rules and goal covered the basics, but required some interpretation. | Game rules and goal were unclear, disorganized, or absent. | |||||||||||||||||||||
8 | Engagement | I could not stop playing! Highly engaging and incorporated flow.* | I would try it again! This game kept me engaged for a short time. | I played this game once, and that was enough. | I did not finish playing this game because it did not engage me. | |||||||||||||||||||||
9 | Add Numbers from above for a sub total. Interview score will be entered after interview | Total from above | ||||||||||||||||||||||||
10 | * Flow is a the psychological experience of “complete immersion” in an activity. Psychologist Mihály Csíkszentmihályi describes it as "being completely involved in an activity for its own sake. The ego falls away. Time flies. Every action, movement, and thought follows inevitably from the previous one, like playing jazz. Your whole being is involved, and you're using your skills to the utmost." | |||||||||||||||||||||||||
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12 | The following will be completed at the main event by the In-Person judges. | |||||||||||||||||||||||||
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14 | Interview Questions - choose the score, circle score to the right | |||||||||||||||||||||||||
15 | Interview - these are a guide to score the interview below | 4 - Student gave a clear explanation with many details for each question. | 3 - Student gave a clear answer to each question. | 2 - Student answers to some questions were unclear or required follow-up questions. | 1 - Student’s answers were unclear or incomplete. | Leave Blank | ||||||||||||||||||||
16 | Elementary | Circle on based on level of response. 4 - very clear, 3 - clear, 2 - Somewhat clear, 1 - vague | Middle School | Circle on based on level of response. 4 - very clear, 3 - clear, 2 - Somewhat clear, 1 - vague | High School | Circle on based on level of response. 4 - very clear, 3 - clear, 2 - Somewhat clear, 1 - vague | ||||||||||||||||||||
17 | A. Why did you make this game? | 4 3 2 1 | A. Why did you make this type of game? | 4 3 2 1 | A. Why did you make this type of game? | 4 3 2 1 | ||||||||||||||||||||
18 | B. What was the hardest part of making this game? | 4 3 2 1 | B. What part of the code did you find most challenging? | 4 3 2 1 | B. What code sequences required the most iteration (the repetition of a process), and how did you work on it? | 4 3 2 1 | ||||||||||||||||||||
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20 | New Categories | 4 (Excellent) | 3 (Good) | 2 (Fair) | 1 (Needs More) | Notes | ||||||||||||||||||||
21 | Best Peripheral Controller | Very well designed & built controller | Designed and build well, it works | Design or build does not work well | Design or build make the game hard to play | This is the device that is used to play the game | ||||||||||||||||||||
22 | Best Documentation | A 4 would be some documentation with very clear and concise information & lots of details. Documentation can vary, see the notes. | Good and useful information | Basic info, may not be thorough | Very little information | This includes any journal, instructions, videos, or websites that support the game in some way. This may be included in the game link or available only on the day of the event. I have seen 3 types of documentation so far this year, a build journal, instructions to play, and a website. A Build Journal can contain notes from the build including brainstorming ideas/sketeches, initial designs, build issues & solutions, job lists, final notes & more. The more detail, the higer the score. Instructions to play can contain an introduction to the game theme, notes on how to access the game, links, how to videos & more. The more detail, the higher the score. | ||||||||||||||||||||
23 | Best Art & Media | Outstanding original sound or art that fit the game | Good original sound or art the fit the game | Some original art/sound. May not fit the game or be complete | Little original art/sound | Game art is included as well as any media (video or music) created to support or add to the game | ||||||||||||||||||||
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