| A | B | C | D | E | F | G | H | I | J | |
|---|---|---|---|---|---|---|---|---|---|---|
1 | FOR ELITE KNIGHT SPREADSHEET, CLICK HERE | You can edit these values Download it if you want more Edit weapon stats in H column | ATK edit on right | Total Skill bonus | Crit chance | Crit dmg | Weapon 1 | examples of hit chance mod: Umbral Bow +5%, + Cristaline arrow 5% = 10%, Thornspitter +1% + Infernal Bolt +1% = 2%, Devileye -20% + Prismatic Bolt +0% = -20%, Bow of Mayhem OC 6% + Cristaline 5% = 10% !! | ||
2 | Level | 91 | Weapon 1 | 30 🢃🢃 | 0 | 100 | 100 | 20% | <- Hit% chance sum mod weapon+ammunition read examples above | |
3 | Base skill | Weapon 2 | 35 🢃🢃 | 0 | 0 | 100 | Bow/Crossbow ATK | xbow: Thorn 9, Umbral master 9, rift 5, arbalest 2, ornate 1 bow: Umbral master 6, rift 5, myco 4, warsinger 3 | ||
4 | 🢆🢆 Atk settings over here 🢆🢂 | 30 | Ammo ATK | arrows: 65 Cristalline,56 Diamond,54 Envenomed,38 Onyx,33 Tarsal,28 Sniper,25 arrow bolts: 78 Spectral,72 Infernal,66 Prismatic,56 Drill,40 Power,36 Vortex,33 Piercing,30 Bolt | ||||||
5 | Lowest/Highest HITS | damage of normal NOT critical hits | damage of Critical hits 🢆 | Weapon 2 | HIT CHANCE will affect average damage calculations | |||||
6 | MIN | MAX | AVERAGE | MIN | MAX | AVERAGE | 10% | Hit% chance mod (max 10% gives 100% hit chance, base for 2handed is 90%) | ||
7 | Weapon 1 | #REF! | #REF! | #REF! | #REF! | #REF! | #REF! | 10 | Bow/Crossbow ATK | |
8 | Weapon 2 | #REF! | #REF! | #REF! | No Crit | No Crit | No Crit | 25 | Ammo ATK | arrows: 65 Cristalline,56 Diamond,54 Envenomed,38 Onyx,33 Tarsal,28 Sniper,25 arrow bolts: 78 Spectral,72 Infernal,66 Prismatic,56 Drill,40 Power,36 Vortex,33 Piercing,30 Bolt |
9 | BELOW is important result that you must look at when chosing a weapon + click to read note ⮕⮕⮕ | Hit chance is also decreased by low distance skill. My spreadsheet doesn't consider low skill as a factor, therefore may not be accurate on weak characters. | ||||||||
10 | Average damage considering a CHANCE to CRITICALLY STRIKE | |||||||||
11 | Weapon 1 | #REF! | ||||||||
12 | Weapon 2 | #REF! | 90 | X% of MAX normal hit damage as minimum of Critical hit damage | ||||||
13 | #REF! | #REF! | apparently its about 70%-75% (0 turns off this factor) | |||||||
14 | Used following distance dmg formulas form tibia wikia | Ammuinition hit chances | ||||||||
15 | -3% | bolt, piercing bolt | ||||||||
16 | ignore d which is d = Damage Factor: Full Attack: 1 Balanced: 0.75 Full Defence: 0.5 | -1% | vortex bolt | |||||||
17 | 0% | drill bolt, prismatic bolt, spectral bolt | ||||||||
18 | 1% | Infernal Bolt, Power bolt, arrow, poison arrow, flaming, earth, shiver, flash | ||||||||
19 | 3% | envenomed arrow | ||||||||
20 | If someone is already playing with values in this sheet , go to another TAB below | Spreadsheet created by Catar / Catson | 4% | onyx arrow, tarsal arrow | ||||||
21 | ⇓⇓⇓ | ⇓⇓⇓⇓ | ⇓⇓⇓⇓ | ⇓⇓⇓ | 5% | cristaline arrow | ||||
22 | exceptional ammo: | Sniper arrow, very high, over 10% good for LOW skill Burst arrow and Diamond arrow, never miss and not sure how damage is determined | ||||||||