| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | |
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2 | Abnormality | Management Tips | |||||||||||||||||||||||||||
3 | When the work result was Good, the Qlipoth Count is raised with a high probability (max 4). When the work result was Normal, the Qlipoth Count is lowered with a normal probability. When the work result was Bad, the Qlipoth Count is lowered with a high probability. | ||||||||||||||||||||||||||||
4 | When the work result was Normal, there's a 50% chance of Drifting Fox devouring the Employee and turning them into Old Umbrella | ||||||||||||||||||||||||||||
5 | When the work result was Bad, there's a 100% chance of Drifting Fox devouring the Employee and turning them into Old Umbrella. | ||||||||||||||||||||||||||||
6 | The maximum amount of Old Umbrellas that can be formed are 6. Drifting Fox will breach the Containment Unit when the Qlipoth Count reach 0 or the Old Umbrellas in the Unit reaches 6. | ||||||||||||||||||||||||||||
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9 | Name | Drifting Fox | Abnormality Work Favor | ||||||||||||||||||||||||||
10 | Code | T-02-11-03 | Instinct | Insight | |||||||||||||||||||||||||
11 | Level | HE-04 | High | Common | |||||||||||||||||||||||||
12 | Attack Type | High | Common | ||||||||||||||||||||||||||
13 | Black | Pierce | Common | Low | |||||||||||||||||||||||||
14 | Common | Low | |||||||||||||||||||||||||||
15 | Common | Low | |||||||||||||||||||||||||||
16 | Attachment | Repression | |||||||||||||||||||||||||||
17 | Common | Very Low | |||||||||||||||||||||||||||
18 | Common | Very Low | |||||||||||||||||||||||||||
19 | High | Very Low | |||||||||||||||||||||||||||
20 | High | Very Low | |||||||||||||||||||||||||||
21 | Very High | Very Low | |||||||||||||||||||||||||||
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24 | Escape Data | Qlipoth Count | Fighting Tips | ||||||||||||||||||||||||||
25 | Immune | Weak | 1 | When the Drifting Fox breaches Containment Unit, it will walk towards the nearest room with the room with the most Employee. Initiate Suppression immediately. | |||||||||||||||||||||||||
26 | Black | White | The same amount of Old Umbrellas that it had last in the Containment Unit will appear in different random locations. It is suggested to destroy them first as they are directly linked to Drifting Fox's health | ||||||||||||||||||||||||||
27 | Pierce | Slash | When it is on its last struggle it will begin Cries Seeking Something. This move's power is directly link with how many Old Umbrellas still existing within the facility. The less some are still around/ none of them still around, the less this move's power does damage. | ||||||||||||||||||||||||||
28 | EGO GEAR Sunshower | ||||||||||||||||||||||||||||
29 | Ego Gift | Ego Suit | Ego Weapon | ||||||||||||||||||||||||||
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34 | Head - Ears | Suit Type | Hammer | ||||||||||||||||||||||||||
35 | Attch Work SR + 6% | Black | Black | ||||||||||||||||||||||||||
36 | With same E.G.O. Suit, increases the Blk Dmg +5 | Blunt | Blunt | ||||||||||||||||||||||||||
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47 | Abnormality | Management Tips | |||||||||||||||||||||||||||
48 | When doing work with So That No One Will Cry, there's a 50% random chance to receive Entangled Curse Talisman | ||||||||||||||||||||||||||||
49 | Entangled Curse Talisman can give buff to Employees, such as: increased Atk power, increased Msped, and increased Success Rate. Those stats are increased 5% of their current stats | ||||||||||||||||||||||||||||
50 | It is possible to erase the Entangled Curse Talisman by returning the talismans . This is done by having the same Employee to do the same work they did last time. | ||||||||||||||||||||||||||||
51 | When the work result was Normal, the Qlipoth Count is lowered with a normal probability. When the work result was Bad, the Qlipoth Count is lowered with a high probability. | ||||||||||||||||||||||||||||
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54 | Name | So That No One Will Cry | Abnormality Work Favor | ||||||||||||||||||||||||||
55 | Code | T-04-11-20 | Instinct | Insight | |||||||||||||||||||||||||
56 | Level | TETH-02 | High | Common | |||||||||||||||||||||||||
57 | Attack Type | High | Common | ||||||||||||||||||||||||||
58 | Black | Blunt | High | Common | |||||||||||||||||||||||||
59 | Common | Low | |||||||||||||||||||||||||||
60 | Common | Low | |||||||||||||||||||||||||||
61 | Attachment | Repression | |||||||||||||||||||||||||||
62 | Common | Very Low | |||||||||||||||||||||||||||
63 | Common | Very Low | |||||||||||||||||||||||||||
64 | Common | Very Low | |||||||||||||||||||||||||||
65 | Common | Very Low | |||||||||||||||||||||||||||
66 | Common | Very Low | |||||||||||||||||||||||||||
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69 | Escape Data | Qlipoth Count | Fighting Tips | ||||||||||||||||||||||||||
70 | Immune | Weak | 2 | So That No One Will Cry does not count as Breaching Abnormality. When the Qlipoth Count reaches 0, all Employees that have Entanglement Curse Talisman will have those effects turn into Reattached Curse Talisman, which continously do Black Damage. | |||||||||||||||||||||||||
71 | Black | Red | The Black Damage when Reattached Curse Talisman took effect appears as a sensation of being burned alive. The duration correlates to the Employees level, the higher it is, the longer it is | ||||||||||||||||||||||||||
72 | Slash | Blunt | |||||||||||||||||||||||||||
73 | EGO GEAR Red Sheet | ||||||||||||||||||||||||||||
74 | Ego Gift | Ego Suit | Ego Weapon | ||||||||||||||||||||||||||
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79 | Cheek | Suit Type | Spear | ||||||||||||||||||||||||||
80 | Hp + 10% | Black | Red | ||||||||||||||||||||||||||
81 | Atk + 6% | Slash | Blunt | ||||||||||||||||||||||||||
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92 | Abnormality | Management Tips | |||||||||||||||||||||||||||
93 | When working with this Abnormality, Fairy Gentleman will offer the Employee working inside a wine. Different action towards this offering translates into different types of work. | ||||||||||||||||||||||||||||
94 | Accepting the wine will translate as Instinct work. There is a 30% chance of HP and SP being healed when doing this work Ignoring or rejecting the offer to do something else translates as Insight Work. After this work is finished, the Employee will receive a Green Spirit | ||||||||||||||||||||||||||||
95 | Accepting the offer and stating you want to let others drink as well/ enjoying the food you brought on your own will translate as Attachment Work. There is a 25% chance of HP and SP being healed. After this work is finished. The Employee will receive a Green Spirit. Slapping or refusing the offer rudely will translate as Repression Work. Nothing else will happen | ||||||||||||||||||||||||||||
96 | When an Employee possess the Green Spirit, they can consume it themselves or giving it to another Employee. This will cause 15% SP damage in exchange of increased White Damage. | ||||||||||||||||||||||||||||
97 | After the Green Spirit is consumed, when the Employee that was given or the other employee that consumed the Green Spirit, it will translate as Instinct Work. When a completely different Employee worked on the Abnormality, this will translate as Repression Work | ||||||||||||||||||||||||||||
98 | When the work result was Normal, the Qlipoth Count is lowered with a normal probability. When the work result was Bad, the Qlipoth Count is lowered with a high probability. | ||||||||||||||||||||||||||||
99 | Name | Fairy Gentleman | Abnormality Work Favor | ||||||||||||||||||||||||||
100 | Code | F-01-11-12 | Instinct | Insight | |||||||||||||||||||||||||