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1 | Creatures of Aether Terminology Guide — Compiled and polished by Ridlay and LunaRay. Comes from the community and not me, so thanks to them. | |||||||||||
2 | If you have any suggestions or critiques, feel free to message Ridlay (Ridlay#1532) or LunaRay (LunaRay#3147) | |||||||||||
3 | ||||||||||||
4 | Abbreviations: | |||||||||||
5 | PU — Power-Up | |||||||||||
6 | HF — Homefield | |||||||||||
7 | UH — Upperhand | |||||||||||
8 | DF — Defender | |||||||||||
9 | AL — Ally | |||||||||||
10 | AV — Avatar | |||||||||||
11 | P/Ps — Push | |||||||||||
12 | Sw — Swoop | |||||||||||
13 | Po — Poison | |||||||||||
14 | MA — Metal Armor | |||||||||||
15 | R — Raze | |||||||||||
16 | S — Shifter | |||||||||||
17 | WH — War Horn | |||||||||||
18 | WD — War Drums | |||||||||||
19 | K — Knight | |||||||||||
20 | ||||||||||||
21 | Board: | |||||||||||
22 | Points of Contact - The number of sides a card has exposed. | |||||||||||
23 | Holes - Open spaces that have no points of contact. | |||||||||||
24 | Bunkers - Open spaces that have one point of contact. | |||||||||||
25 | ||||||||||||
26 | Card Formatting: | |||||||||||
27 | [First letter of element]/Cost+Ability - Stats* (If known) | |||||||||||
28 | ||||||||||||
29 | For example, Tsuclami, the 4-cost Water Ally would be: | |||||||||||
30 | W/4cAL - 2/3/2/6 | |||||||||||
31 | And if you cannot recall the stats, it would simply be: | |||||||||||
32 | W/4cAL | |||||||||||
33 | ||||||||||||
34 | *Card Stats are ordered beginning with the top value, and then going clockwise (Up/Right/Down/Left). | |||||||||||
35 | ||||||||||||
36 | Card Types: | |||||||||||
37 | Fodders — 1 cost cards that have weak numbers on all sides. | |||||||||||
38 | Example: Wooluff, which is 0/0/2/2 | |||||||||||
39 | ||||||||||||
40 | ||||||||||||
41 | Stingers — 3 cost cards that are really strong in one direction, but weak in all other directions. | |||||||||||
42 | Example: Flarekat, which is 1/2/1/8 | |||||||||||
43 | ||||||||||||
44 | ||||||||||||
45 | Hornets — 4 cost cards that are like Stingers, but have slightly higher numbers overall. | |||||||||||
46 | Example: Frostbite, which is 2/3/8/4 | |||||||||||
47 | ||||||||||||
48 | ||||||||||||
49 | Bashers — 4 cost cards that are strong in two directions, but weaker in the other directions. | |||||||||||
50 | Example: Scorchel, which is 2/2/8/5 | |||||||||||
51 | ||||||||||||
52 | ||||||||||||
53 | Bruisers — 5 cost cards that are like Stingers, but have much higher numbers overall. | |||||||||||
54 | Example: Gorillanado, which is 3/4/10/5 | |||||||||||
55 | ||||||||||||
56 | ||||||||||||
57 | Clovers — Has solid numbers in all but one direction. | |||||||||||
58 | Example: Zebrock, which is 0/6/5/6 | |||||||||||
59 | ||||||||||||
60 | ||||||||||||
61 | Corners — Cards that have two good perpendicular numbers, and two weaker numbers on the other perpendicular. | |||||||||||
62 | Example: Ruffpuff, which is 6/6/0/0 | |||||||||||
63 | ||||||||||||
64 | ||||||||||||
65 | Tunnels — Cards that have two horizontal/vertical numbers, and two other weaker numbers. | |||||||||||
66 | Example: Swiftwing, which is 1/7/1/7 | |||||||||||
67 | ||||||||||||
68 | ||||||||||||
69 | The Dads — 4 cost Epics that all have unique abilities, similar to legendaries. | |||||||||||
70 | Example: Renburn, which has Raze | |||||||||||
71 | ||||||||||||
72 | ||||||||||||
73 | Deck Types: | |||||||||||
74 | Mono — Single-element deck. | |||||||||||
75 | Multi — Multiple-element deck. | |||||||||||
76 | Avatar/Duovatar — Deck solely focused on activating your Avatar(s). | |||||||||||
77 | Serotonin — Triple Avatar deck. | |||||||||||
78 | (S)etatonin— A previously super meta deck, being Etalus + Triple Avatar. | |||||||||||
79 | Focus — Avatar deck with mono elements. In other words, has things like Ally, which only interacts with it’s own element. | |||||||||||
80 | ||||||||||||
81 | Moves: | |||||||||||
82 | Locking — Covering a card so it can’t be captured by vanilla means. Certain abilities, however, can capture “locked” cards. | |||||||||||
83 | Checkmating — Forcing your opponent into an un-winnable game towards the end of the match. | |||||||||||
84 |