Eliza Frame Data: Comment to make suggestions or corrections
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COMMANDINPUTHIT LEVEL
STARTUP
BLOCKHIT
COUNTER HIT
DAMAGENOTESLEGEND
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1LPh10+1+87SC2* (check 'Special' section in 'Legend')COMMAND NOTATIONHIT RANGES
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1, 1LP, LPh, h10-3+4+4 NC7, 7SC2*1: Left Punchl: Hits Low
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1, 2LP, RPh, h10-1+5 NC7, 102: Right Punchm: Hits Mid
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1, 2, 3LP, RP, LKh, h, m10-22JG7, 10, 20Launch Punishable3: Left Kicks: Hits Special Mid
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1, 2, 4LP, RP, RKh, h, h10-4KND7, 10, 20Screw Attack4: Right Kickh: Hits High
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2RPh14-3+89L: Hits Low and Grounded
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2, 2RP, RPh, m14-12+2 NC9, 15SC2*j: JumpM: Hits Mid and Grounded
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3LKh13-8+812Hit confirm ground opponentsS: Hits Special Mid and Grounded
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3, 1LK, LPh, m13-12+412, 10u: Tap UpH: Hits high and Grounded
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4RKh13-5KNDS!21Screw AttackU: Hold Up
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1+2WPm13-20KND20!: Unblockable
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3+4WKl33-27KND, JG20f: Tap Forward(!): Unblockable, can be ducked
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f+36LKm18-110+25g17F: Hold Forward[!]: Unblockable Hit Grounds Opponent
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f+46RK----------Initiates Moon Glide (MG)": Indicates Block Point in string hits
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f+1+26WPm25-13KND21Homing, Armor, High Crushd: Tap DownJail: Forces block on entire combo string
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df+13LPm13-3+312D: Hold Down
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df+1, 23LP, RPm, m13-13-2 NC12, 17INPUT NOTATION
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df+1, 43LP, RKm, h13-9+2 NC12, 14Strong pushbackb: Tap Back1: Down Back
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df+23RPm16-9+210B: Hold Back2: Down
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df+2, 33RP, LKm, m16-18NC, JG10, 103: Down Forward
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df+33LKm25-8KND24Homingu: Tap Up4: Back
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df+43RKm12-8+316Strong pushbackU: Hold Up5: Neutral Stick
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d+12LPsm10-5+65SC2*6: Forward
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d+22RPsm12-7+48QCF: Quarter Circle Forward7: Up Back
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d+32LKl15-16-57SC2 on clean hit*HCF: Half Circle Forward8: Up
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d+42RKl20-27+3PLD, JG209: Up Forward
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db+1+21WPm!54---3 KND30UnblockableMS: Minor Stun
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b+14LPm14-9013GROUNDED POSITIONS
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b+1, 24LP, RPm, m14-13JGNC, JG13, 13QCB: Quarter Circle BackSS: Side Step Any Direction
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b+1, 2, 4 4LP, RP, RKm, m, m14-13 OC-1SLD13, 13, 233rd hit is hit confimable, can be sidesteppedHCB: Half Circle BackSSR: Side Step Right
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b+24RPh11-4+210SSL: Side Step Left
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b+2, 34RP, LKh, m11-9+3 NC
JG(2nd hit CH)
10, 152nd hit delayable/hit confirmable (can't be stepped)FC: Full Crouch Animation
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b+34LKh16-9+214WS: While Standing from a crouch
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b+3, 14LK, LPh, h16-7+12 NC14, 20Screw AttackN: Joystick in NeutralWR: While Running
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b+3, 44LK, RKh, m16-14NC, KND14, 20Pushback
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b+44RKsm15-14-212SC1*MOVE PROPERTIESPLD: Play Dead Position (face up & feet away)
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b+1+24WPh, m28-18NC, KND5, 20Evades Back before attackBT: Back Turned To OpponentKND: Knockdown Position (face up & feet towards)
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j, 1J LPm?+1-15~+1110Block worsens with heightFF: Face Forward Towards OpponentSLD: Slide Position (face down & feet away)
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j, 2J RPm?-20~+7-2~+1715Block worsens with heightOB: Forces Oponent back To Face You
FCD: Face Down Position (face down & feet towards)
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j, 3J LKm?-18~+1-8~+1110Block worsens with heightOC: Forces Opponent To Crouch
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j, 4J RKm?-12~+7-2~+1715Block worsens with heightOS: Forces Opponent's Side To Face YouSPECIAL
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j, qcb+3J 214LKm?-9~-17KND20Safe if Tiger KneedJG: Juggle Starterf,n,f,F: Instant Run
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j, qcb+4J 214RKm?-?~+5?~+1514BN: Bounce Juggle Starterf,d,f,f: iWS
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j, qcb+3+4J 214WKm, m?-13NC, S!10, 20Screw attackFS: Fall Back StunMG: During Moon Glide (F+4) (6RK)
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f, F+266RPm14-9KND25PushbackKS: Kneel StunSC1: A Special Cancel that can hit confirm standing
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f, F+366LKh15-10KND12CS: Crumple Stunopponents using the following moves:
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f, F+3, 466LK, RKh, h 15-7, JailNC, S!12, 21Screw attackCF: Crumple Fallf,d,df+1 / f,d,df+2 / f,d,df+1+2 / qcb+1 / qcb+2 /
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f, F+466RKm15-16-510CFS: Crumple Fall Stunqcb+1+2, qcf,qcf+1+2
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f, F+4, 266RK, RPm, m15-14-3 NC10, 10Low crushRC: Recover Crouching After MoveSC2: A Special Cancel that can hit confirm standing
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f, F+4,2, qcf+1
66RK, RP, 236LPm, m, sm24-10
NC, KND, JG
10, 10, 14Low/MidLow crush
RCJ: Joystick modifier, need to hold D during the move to RC
opponents using the following moves:
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f, F+4,2, qcf+2
66RK, RP, 236RP
m, m, sm24-13
NC, KND, JG
10, 10, 14CH: Requires A Counter Hitf,d,df+2 / f,d,df+1+2 / qcb+1+2 / qcf, qcf+1+2
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f, F+1+266WPm, h, l18-14+7 KND5, 6, 20DS: Double Over Stunand on CH, all SC1 moves
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MG 16RK, LPh25-4+211BS: Block StunVORKED'S ELIZA FRAME DATA SPREADSHEET
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MG 1, 26RK, LP, RPh, h25-8+1+1 NC11, 12SH: Stagger HitSPECIAL THANKS TO
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MG 1, 2, 1+2
6RK, LP, RP, WPh, h, m25-13KND11, 12 21Strong PushbackGB: Guard BreakKane
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MG 26RK, RPm29-9KND25Strong pushbackTT: Throw TransitionSSJ-Luffy
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MG 36RK, LKh31-10KND12PushbackTC: Technically Crouching StateYTXZ
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MG 3, 46RK, LK, RKh, h31-7, JailNC, S!12, 21Pushback, Screw attack (hits and S! grounded)TJ: Technically Jumping StateSBF Discord
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MG 46RK, RKl33-24-3 KND+27 SLD20HA: Homing Attack
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MG 1+26RK, WPm!51---3 KND30UnblockableB!: This move causes Bound StateEntries with "?" need a revision.
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qcf+1236LPsm28-10KND20F!: This Move Causes Floor Destruction
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qcf+2236RPsm25-13-5~+?20[2]: Hit ModifierThis is a work-in-progress. Everything is
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qcf+1+2236WPsm245KND34b: Block Modifierliable to change when new information
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qcf, qcf+1+2236236WPsm14-7SLD, JG15Full meterc: CH Modifiercomes out, or when I can get to adding
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qcb+1214LPsm20-14+11S!20Screw attackco: Crouching Opponent Modifiermore information to each move and
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qcb+2214RPsm20-13-2CF, JG20cco: CH on Crouching Opponent Modifiercombo option. There will be more content
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qcb+3214LKm28-9~-17KND20Safe if well-spacedSLD: Slide Positionadded to the list fairly soon, I just need time
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qcb+4214RKm28-?~+5?~+1514off work to run tests and have the time
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qcb+1+2214WPsm, sm15-14+11S!10, 20Screw attackTFS: Throw, need to approach opponent's sideto compile the new data and notes. Thanks
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qcb+3+4214WKm, m27-13S!10, 20Screw attack, PushbackTFB: Throw, need to approach opponent's backfor the support and giving me time to
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WR+1666+LPh18-2KNDKND30Screw attackslowly document Eliza's moveset on my
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WR+3666+LKm240KNDKND27
Screw Attack: Attack that forces opponent to spin 360°
free time from work.
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f,d,df+1623LPsm16-22JG12
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f,d,df+2623RPsm, sm, sm13-36KND9, 9, 6Crush: Attack that can take damage and still hit
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f,d,df+1+2623WP
sm,sm,sm,sm,sm
11-36KND5, 5, 9, 9, 6Updated: 6/16/2017 - 4:09 AM CST
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WS+125LPm14-7+410SC1*
hyey guys whats up its me that frame data guy hows it going
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WS+225RPm15-12KNDJG18not gud
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WS+325LKm15-22JG20
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WS+425RKm11-5+615
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THROWSINPUTHIT LEVEL
STARTUP
BREAKHITPOSITIONDAMAGENOTES
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1+3RP+RKh12-1-2
Face down, left
35Heals the player 10 points during animation
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2+4LP+LKh12-7?0PLD35Places player on other side of the opponent
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TFB 1+3 or 2+4
h12--+8SLD far away45Heals the player 10 points during animation
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TFS 1+3 or 2+4
h12-3?+3SLD far away40
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df+1+23WPh11-6+3SLD far away40
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RAGE ARTINPUTHIT LEVEL
STARTUP
BLOCKHIT
DAMAGE(44hp)
DAMAGE(1hp)
NOTES
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b+3+44WKm20-22PLD5582
Health must be below 25% to use Rage Art, and can only be used
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once. Once Rage Art is used, Eliza is removed from Rage and loses
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the passive damage increase that Rage gives. The more hurt
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a player is, the more the passive damage boost increases.
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This also applies to the Rage Art. The more hurt Eliza is, the
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more damage will be dealt, starting at 55 Damage, the attack
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maxes out at 82 damage if Eliza is at 1 Health remaining.
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COMBOS
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COMMANDINPUTHIT LEVEL
STARTUP
BLOCKHIT
COUNTER HIT
DAMAGENOTES
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100
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