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LevelClassFeatureStarting InfoSpells Learned
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1WizardSpellcasting, Arcane RecoveryV. Human (+1 Dex +1 Int) Far TravellerSword Burst, Blade Ward, True Strike, Catapult, Ice Knife, Jump, Longstrider, Mage Armor, Magic Missile
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2WizardConjuration, Conjuration Savant, Minor ConjurationStr:8 Dex:14 Con:10 Int:15 Wis:13 Chr:12Expeditious Retreat, Shield
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3WizardProficiencies: Insight, Perception,Cloud of Daggers, Misty Step
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4WizardASI/F: Int{18}Arcana, History, SurvivalMessage, Invisibility, Magic Weapon
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5WizardInt, WisSummon Lesser Demons, Shadow BladeDretch, Manes
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6WizardBenign TranspositionStarting Feat: Spell SniperNondetection, Melf's Minute Meteors
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7WizardEldritch BlastConjure Minor Elementals, Stone Shape
Gargoyle, Dust Mephit
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8Ranger (2019 Variant)Favored Enemy (Beast), Deft Explorer(Roving)Stealth
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9Ranger (2019 Variant)Spells, Fighting Style (Archery)Hail of Thorns, Hunter's Mark
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10WizardASI/F: SharpshooterOtiluke's Resilient Sphere, Greater Invisibility
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11WizardConjure Elemental, Telekinesis
Invisible Stalker, Xorn
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12WizardFocused ConjurationGreen Flame Blade, Creation, Animate Objects
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13WizardSunbeam, Legend Lore
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14WizardASI/F: Int{20}Melf's Acid Arrow, Tongues
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15WizardCrown of Stars, Etherealness
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16WizardDurable SummonsPrismatic Spray, Plane Shift
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17WizardDemiplane, Counterspell
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18WizardASI/F: Resilient(Dex)Mighty Fortress, Flame Arrows
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19WizardMeteor Swarm, Wish
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20WizardSpell Mastery (Shield, Ice Knife)Invulnerability, Prismatic Wall
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Pros: Long ranged specialist, lots of damage typesFinal Stats: 86 HP
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Cons: Very low health, lots of concentration spellsStr:8 Dex:16 Con:10 Int:20 Wis:13 Chr:12
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LevelSpell ListSlots at 20th level
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Cantrip
Blade Ward, Eldritch Blast, Green-Flame Blade, Message, Sword Burst, True Strike
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1
Catapult, Expeditious Retreat, Ice Knife, Jump, Longstrider, Mage Armor, Magic Missle, Shield
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2
Cloud of Daggers, Invisibility, Magic Weapon, Misty Step, Melf's Acid Arrow, Shadow Blade
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Summon Lesser Demons,Flame Arrows,Nondetection,Melf's Minute Meteors,Tonuges,Counterspell
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Conjure Minor Elementals, Stone Shape, Otiluke's Resilient Sphere, Greater Invisibility
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Conjure Elemental, Telekinesis, Creation, Animate Objects, Legend Lore
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6Sunbeam2
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Crown of Stars, Etherealness, Prismatic Spray, Plane Shift
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8Demiplane, Mighty Fortress1
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9Meteor Swarm, Wish, Invulnerability, Prismatic Wall1
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Summons:Attacks:
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Dretch CR 1/4, Small fiend (demon)Sword Burst: 4d6 Force
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AC: 11 HP:18(4d6+4) Speed: 20'Catapult: 3d8 Force
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Str:11 Dex:11 Con:12 Int:5 Wis:8 Cha:3Ice Knife: 1d10 pierce, 2d6 Cold
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Resist: Cold, Fire, LightningMagic Missile: 3x(1d4+1) Force
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Immunities: Poison damage, PoisonedCloud of Daggers: 4d4 Slashing
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Darkvision 60', passive perception 9Shadow Blade: 2d8 Psychic
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Languages: Abyssal, Telepathy 60'Melf's Minute Meteors: 2d6 Fire
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Can make a bite and claw attack on its turnHail of Thorns: 1d10 Piercing
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Bite: +2 hit, 1d6 Piercing, 5' reach, one targetHunter's Mark: +1d6
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Claws: +2 hit, 2d4 Slashing, 5' reach, one targetSunbeam: 6d8 Radiant
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Fetid Cloud: 1/day. 10'radius green gas cloud.
Melf's Acid Arrow: 4d4 Acid now, 2d4 Acid end of turn
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Lasts 1 minute, any creature that starts in it makes Crown of Stars: 4d12 Radiant
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a DC 11 Con save or be poisoned for a turn. When
Prismatic Spray: 10d6 Fire/Acid/Lightning/Poison/Cold
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poisoned, they can only take an action or a bonusFlame Arrows: +1d6 Fire
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action, and can't make reactions.
Meteor Swarm: 20d6 Fire + 20d6 Bludgeoning
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Longbow: 1d8 Piercing
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Manes CR 1/8, Small Fiend(demon)Shortbow: 1d6 Piercing
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AC: 9 HP: 9(2d6+2) Speed 20'
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Str:10 Dex:9 Con:13 Int:3 Wis:8 Cha:4
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Resist: cold, fire, lightning
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Immunities: Poison damage, charmed, frightened, poisoned
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Darkvision 60', passive perception 9
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Languages: Knows abbyssal, can't speak.
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Claws: +2 hit, 2d4 Slashing, 5' reach, one target
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Gargoyle CR 2, Medium Elemental
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AC 15 HP52(7d8 + 21) Speed 30', fly 60'
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Str:15 Dex:11 Con:16 Int:6 Wis:11 Cha:7
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Resist: Bludgeoning, piercing, slashing from nonmagical, non-adamantine weapons
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Immunities: Poison, Exhaustion, Petrified, Poison Damage
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Darkvision 60', passive perception 10
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Languages: Terran
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False Appearance: While motionless, it's indistinguishable from a statue
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Can make a bite and claw attack on its turn
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Bite: +4 to hit, 1d6+2 piercing, 5'reach, one target
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Claws: +4 to hit, 1d6+2 Slashing, 5'reach, one target
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Dust Mephit CR 1/2, Small Elemental
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AC 12 HP 17(5d6) Speed 30' fly 30'
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Str:5 Dex:14 Con:10 Int:9 Wis:11 Cha:10
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Perception +2 Stealth +4
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Vulnerabilities: Fire
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Immunities: Poison, Poison Damage
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Darkvision 60', passive perception 12
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Languages: Auran, Terran
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Death Burst: when it dies, it explodes into dust. Creatures within 5' make a DC 10 con save or be blinded for 1 minute. They can remake the save on each of its turns.
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Innate Spellcasting 1/Day: Can cast Sleep with no materials. Uses Charisma
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Claws: +4 hit, 1d4+2 Slashing, 5' reach, one target
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Blinding Breath (recharge 6): 15' cone of dust, creatures within make a DC 10 dex save or be blinded. They can remake the save at the end of each turn.
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Invisible Stalker CR 6, Medium Elemental
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AC 14 HP 104(16d8+32) Speed 50' fly 50' (hover)
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Str:16 Dex:19 Con:14 Int:10 Wis:15 Cha:11
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Perception +8 Stealth +10
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Resistances: Bludgeoning, Piercing, Slashing from nonmagical weapons
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Immunities: Poison Damage, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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Darkvision 60', passive perception 18
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Languages: Auran, knows common but can't speak it
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Stalker is invisible
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Faultless Tracker: You give it a quarry, and it always knows the direction and distance to its prey if they're on the same plane. It also always knows where you are.
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Can make two attacks each turn.
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Slam: +6 to hit, 2d6+3 bludgeoning, 5' reach, one target