Legend of Zelda RPG /tg/ Spells and Techs
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NameDescriptionConditionalCost (sp)
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For Movement...
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Serpentine-1 Speed, +1 DD against Ranged attacksSprinting1
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Running JumpAcrobatics +2Sprinting1
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Fast ClimbClimb at full movement.2
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Wall JumpCan perform jumps from wallsAgility 30
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Fast SwimSwim at full movement.2
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Wall Walksprint two squares up a wall4
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Water WalkWalk across water for one actionSize Small or less2
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For Blocking...
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Shield BashAttack with an equiped shield to Stun 11
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Improved Shield BashSheild Bash also initiates a knockback checkHave Shield Bash2
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ProtectiveShields +2
Sharing a square0
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My Sword is My ShieldCan roll Block with just a weapon, no Damage Reduction however.2
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For Dodging...
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Back Hand SpringDodge becomes 2 squares back.1
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Side JumpDodge becomes 2 squares left or right.1
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Do a Barrel Roll!Dodge becomes 3 squares left or right.Have Side Jump2
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Heavy DodgeDodge with a Heavy weapon equiped.2
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Helm SkipDodge behind the attacker3
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SkyhookDodge with half DD to deal 1/2H damage on success. Counts as an attack.Melee Only3
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For Parrying...
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It's Not That Heavy!Parry a Heavy weapon with a Melee weapon.2
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Open Palms ParryCan Parry with hands when Unarmed.2
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For Other Reactions...
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Hit the Deck!Spend a Reaction diving to the ground to halve AOE damage. Stun 1 to you.1
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Hold the LineCounterattack an enemy entering your Range, they can defend2
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Counter SweepCan Counterattack with a Heavy Weapon.0
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Engagement Techniques
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Jump AttackJump forward 1 space, and attack the next square.2
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Roll AttackMove forward 2 spaces, and attack the next square.Have Jump Attack2
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Dash AttackAttack without taking an actionSprinting4
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Brawling Techniques
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CleaveThreaten 3 continuous, adjacent squares.2
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Down ThrustJump down to a threatened square, half OD, double base damage2
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Forward ThrustAttack as though the weapon had Reach. Heavy weapons lose their stun, Requires 2 actions.2
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Fatal Blowgives +1/2H damage per Stun on target3
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Feint Attack2 actions, ignore DR from shields1
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Spin AttackThreaten all adjacent squaresNot sharing a square5
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Great SpinThreaten all adjacent squares, your attack gets Stun 1. Requires 2 actionsNot sharing a square, have Spin Attack5
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Hurricane SpinThreaten all squares in Proximity 2. You are subject to Stun 1. Requires 3 ActionsNot sharing a square, have Spin Attack5
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AggravateMake an attack check opposed by their composure, on success they must attack you next chance they getBe able to attack normally1
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For Melee Weapons...
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Quick DrawDraw a non-Heavy weapon without taking an action.Melee weapons only0
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FlourishPut away a non-Heavy weapon with out taking an actionMelee weapons only0
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Double SliceAttack a second time with your weapon with a non heavy weapon. OD -2melee weapons only2
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Triple SliceAttack a third time with your weapon with a non heavy weapon. OD -4Have Double Slice, melee weapons only4
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Double CutAttack with both weapons as one.Dual Wielding only3
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For Heavy Weapons...
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Horse SlayerAttack mounted foes to knock them off their horse.Heavy weapons only2
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Broadside of the SwordAttack initiates a knockback check, no stunHeavy weapons only1
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BurstCan perform a Heavy attack with one Action.Heavy weapons only
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For Unarmed Combat...
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FisticuffsGives +2 OD to unarmed attacks.Melee 40
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BoxerGives +¼ H damage to unarmed strikes.Brawn 30
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ThrowCan Throw a grappled opponent, after a successful move check, two squares. Deals 1/2H and Stun 1 to grappled opponent and target.2
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WrestlerGives +2 to all grapple checks1
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Pick PocketUnarmed attack to instead pick their pocket2
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TripStun 1 on unarmed strike2
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Two Hit ComboAttack a second time unarmed. OD -22
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Three Hit ComboAttack a third time unarmed. OD -3Two Hit Combo4
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DisarmIf empty handed, take adjacent enemy's weapon on successful unarmed strike5
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SuplexUnarmed Counterattack moves target behind you5
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FISTDouble your unarmed damage. -3 OD3
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Mana LockTarget can't use MP for one turn. Half OD1
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For Ranged Combat...
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Quick AimPerform an unaimed shot with 2/3 OD1
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Dead Eye's AimPerform an unaimed shot with 3/4 ODHave Quick Aim2
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StrafeMove 1 square between Aiming and Firing1
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Arched ShotPenalty for attacking through Mild Cover is ignoredRanged 42
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Trick ShotBounce thrown projectile off a wall at no penaltyThrown weapons only2
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Double ShotAttack twice, half OD, half Range2
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Double LoadAttack twice, half OD, half Damage1
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Overdrawat half Range, attack for a +1/2H1
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Pinning ShotInflicts Stuck, attack is at -2 OD1
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Bleeding Shot1/4H damage per turn for two turns3
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Piercing ShotThreaten all enemies sharing the target square3
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RicochetAll extra success are applied to an adjacent enemy to the target as an attack3
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For Magic...
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Simplified SpellAdvanced Spells with 2 Effects only use 1 Action4
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Magic WordsCast a simple spell using only your voice4
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For Other Items...
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FashionableComposure +1
Wearing a mask0
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BombadierOD +1
Using Proximity0
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Situational...
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Behind You!OD +1
Across an enemy from an ally0
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I've Got Your Back!DD +1. Negates shared space penalties.Defending an ally0
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Techniques
Traits
Spells
Songs
Arms and Armor
Example Items
Example Masks and Rings
Gear and Ingredients
Example Mooks
Sizes
Mounts
Stealth
Wielding
Terminology
 
 
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