| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | ||
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1 | Name | Description | Conditional | Cost (sp) | ||||||||||||||||||
2 | For Movement... | |||||||||||||||||||||
3 | Serpentine | -1 Speed, +1 DD against Ranged attacks | Sprinting | 1 | ||||||||||||||||||
4 | Running Jump | Acrobatics +2 | Sprinting | 1 | ||||||||||||||||||
5 | Fast Climb | Climb at full movement. | 2 | |||||||||||||||||||
6 | Wall Jump | Can perform jumps from walls | Agility 3 | 0 | ||||||||||||||||||
7 | Fast Swim | Swim at full movement. | 2 | |||||||||||||||||||
8 | Wall Walk | sprint two squares up a wall | 4 | |||||||||||||||||||
9 | Water Walk | Walk across water for one action | Size Small or less | 2 | ||||||||||||||||||
10 | ||||||||||||||||||||||
11 | For Blocking... | |||||||||||||||||||||
12 | Shield Bash | Attack with an equiped shield to Stun 1 | 1 | |||||||||||||||||||
13 | Improved Shield Bash | Sheild Bash also initiates a knockback check | Have Shield Bash | 2 | ||||||||||||||||||
14 | Protective | Shields +2 | Sharing a square | 0 | ||||||||||||||||||
15 | My Sword is My Shield | Can roll Block with just a weapon, no Damage Reduction however. | 2 | |||||||||||||||||||
16 | ||||||||||||||||||||||
17 | For Dodging... | |||||||||||||||||||||
18 | Back Hand Spring | Dodge becomes 2 squares back. | 1 | |||||||||||||||||||
19 | Side Jump | Dodge becomes 2 squares left or right. | 1 | |||||||||||||||||||
20 | Do a Barrel Roll! | Dodge becomes 3 squares left or right. | Have Side Jump | 2 | ||||||||||||||||||
21 | Heavy Dodge | Dodge with a Heavy weapon equiped. | 2 | |||||||||||||||||||
22 | Helm Skip | Dodge behind the attacker | 3 | |||||||||||||||||||
23 | Skyhook | Dodge with half DD to deal 1/2H damage on success. Counts as an attack. | Melee Only | 3 | ||||||||||||||||||
24 | ||||||||||||||||||||||
25 | For Parrying... | |||||||||||||||||||||
26 | It's Not That Heavy! | Parry a Heavy weapon with a Melee weapon. | 2 | |||||||||||||||||||
27 | Open Palms Parry | Can Parry with hands when Unarmed. | 2 | |||||||||||||||||||
28 | ||||||||||||||||||||||
29 | For Other Reactions... | |||||||||||||||||||||
30 | Hit the Deck! | Spend a Reaction diving to the ground to halve AOE damage. Stun 1 to you. | 1 | |||||||||||||||||||
31 | Hold the Line | Counterattack an enemy entering your Range, they can defend | 2 | |||||||||||||||||||
32 | Counter Sweep | Can Counterattack with a Heavy Weapon. | 0 | |||||||||||||||||||
33 | ||||||||||||||||||||||
34 | Engagement Techniques | |||||||||||||||||||||
35 | Jump Attack | Jump forward 1 space, and attack the next square. | 2 | |||||||||||||||||||
36 | Roll Attack | Move forward 2 spaces, and attack the next square. | Have Jump Attack | 2 | ||||||||||||||||||
37 | Dash Attack | Attack without taking an action | Sprinting | 4 | ||||||||||||||||||
38 | ||||||||||||||||||||||
39 | Brawling Techniques | |||||||||||||||||||||
40 | Cleave | Threaten 3 continuous, adjacent squares. | 2 | |||||||||||||||||||
41 | Down Thrust | Jump down to a threatened square, half OD, double base damage | 2 | |||||||||||||||||||
42 | Forward Thrust | Attack as though the weapon had Reach. Heavy weapons lose their stun, Requires 2 actions. | 2 | |||||||||||||||||||
43 | Fatal Blow | gives +1/2H damage per Stun on target | 3 | |||||||||||||||||||
44 | Feint Attack | 2 actions, ignore DR from shields | 1 | |||||||||||||||||||
45 | Spin Attack | Threaten all adjacent squares | Not sharing a square | 5 | ||||||||||||||||||
46 | Great Spin | Threaten all adjacent squares, your attack gets Stun 1. Requires 2 actions | Not sharing a square, have Spin Attack | 5 | ||||||||||||||||||
47 | Hurricane Spin | Threaten all squares in Proximity 2. You are subject to Stun 1. Requires 3 Actions | Not sharing a square, have Spin Attack | 5 | ||||||||||||||||||
48 | Aggravate | Make an attack check opposed by their composure, on success they must attack you next chance they get | Be able to attack normally | 1 | ||||||||||||||||||
49 | ||||||||||||||||||||||
50 | For Melee Weapons... | |||||||||||||||||||||
51 | Quick Draw | Draw a non-Heavy weapon without taking an action. | Melee weapons only | 0 | ||||||||||||||||||
52 | Flourish | Put away a non-Heavy weapon with out taking an action | Melee weapons only | 0 | ||||||||||||||||||
53 | Double Slice | Attack a second time with your weapon with a non heavy weapon. OD -2 | melee weapons only | 2 | ||||||||||||||||||
54 | Triple Slice | Attack a third time with your weapon with a non heavy weapon. OD -4 | Have Double Slice, melee weapons only | 4 | ||||||||||||||||||
55 | Double Cut | Attack with both weapons as one. | Dual Wielding only | 3 | ||||||||||||||||||
56 | ||||||||||||||||||||||
57 | For Heavy Weapons... | |||||||||||||||||||||
58 | Horse Slayer | Attack mounted foes to knock them off their horse. | Heavy weapons only | 2 | ||||||||||||||||||
59 | Broadside of the Sword | Attack initiates a knockback check, no stun | Heavy weapons only | 1 | ||||||||||||||||||
60 | Burst | Can perform a Heavy attack with one Action. | Heavy weapons only | 4 | ||||||||||||||||||
61 | ||||||||||||||||||||||
62 | For Unarmed Combat... | |||||||||||||||||||||
63 | Fisticuffs | Gives +2 OD to unarmed attacks. | Melee 4 | 0 | ||||||||||||||||||
64 | Boxer | Gives +¼ H damage to unarmed strikes. | Brawn 3 | 0 | ||||||||||||||||||
65 | Throw | Can Throw a grappled opponent, after a successful move check, two squares. Deals 1/2H and Stun 1 to grappled opponent and target. | 2 | |||||||||||||||||||
66 | Wrestler | Gives +2 to all grapple checks | 1 | |||||||||||||||||||
67 | Pick Pocket | Unarmed attack to instead pick their pocket | 2 | |||||||||||||||||||
68 | Trip | Stun 1 on unarmed strike | 2 | |||||||||||||||||||
69 | Two Hit Combo | Attack a second time unarmed. OD -2 | 2 | |||||||||||||||||||
70 | Three Hit Combo | Attack a third time unarmed. OD -3 | Two Hit Combo | 4 | ||||||||||||||||||
71 | Disarm | If empty handed, take adjacent enemy's weapon on successful unarmed strike | 5 | |||||||||||||||||||
72 | Suplex | Unarmed Counterattack moves target behind you | 5 | |||||||||||||||||||
73 | FIST | Double your unarmed damage. -3 OD | 3 | |||||||||||||||||||
74 | Mana Lock | Target can't use MP for one turn. Half OD | 1 | |||||||||||||||||||
75 | ||||||||||||||||||||||
76 | For Ranged Combat... | |||||||||||||||||||||
77 | Quick Aim | Perform an unaimed shot with 2/3 OD | 1 | |||||||||||||||||||
78 | Dead Eye's Aim | Perform an unaimed shot with 3/4 OD | Have Quick Aim | 2 | ||||||||||||||||||
79 | Strafe | Move 1 square between Aiming and Firing | 1 | |||||||||||||||||||
80 | Arched Shot | Penalty for attacking through Mild Cover is ignored | Ranged 4 | 2 | ||||||||||||||||||
81 | Trick Shot | Bounce thrown projectile off a wall at no penalty | Thrown weapons only | 2 | ||||||||||||||||||
82 | Double Shot | Attack twice, half OD, half Range | 2 | |||||||||||||||||||
83 | Double Load | Attack twice, half OD, half Damage | 1 | |||||||||||||||||||
84 | Overdraw | at half Range, attack for a +1/2H | 1 | |||||||||||||||||||
85 | Pinning Shot | Inflicts Stuck, attack is at -2 OD | 1 | |||||||||||||||||||
86 | Bleeding Shot | 1/4H damage per turn for two turns | 3 | |||||||||||||||||||
87 | Piercing Shot | Threaten all enemies sharing the target square | 3 | |||||||||||||||||||
88 | Ricochet | All extra success are applied to an adjacent enemy to the target as an attack | 3 | |||||||||||||||||||
89 | ||||||||||||||||||||||
90 | For Magic... | |||||||||||||||||||||
91 | Simplified Spell | Advanced Spells with 2 Effects only use 1 Action | 4 | |||||||||||||||||||
92 | Magic Words | Cast a simple spell using only your voice | 4 | |||||||||||||||||||
93 | ||||||||||||||||||||||
94 | For Other Items... | |||||||||||||||||||||
95 | Fashionable | Composure +1 | Wearing a mask | 0 | ||||||||||||||||||
96 | Bombadier | OD +1 | Using Proximity | 0 | ||||||||||||||||||
97 | ||||||||||||||||||||||
98 | Situational... | |||||||||||||||||||||
99 | Behind You! | OD +1 | Across an enemy from an ally | 0 | ||||||||||||||||||
100 | I've Got Your Back! | DD +1. Negates shared space penalties. | Defending an ally | 0 |