A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | |
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1 | Game title | Mod version | Operating system | General status | GTX 8xx-9xx | GTX 10XX | GTX 16XX | RTX 20XX | RTX 30XX | Notes | |||||||||||||||||||||||
2 | Optiscaler | DLSS Enabler | Windows | Linux | Optiscaler | Frame Gen | Optiscaler | Frame Gen | Optiscaler | Frame Gen | Optiscaler | Frame Gen | Optiscaler | Frame Gen | |||||||||||||||||||
3 | A Plague Tale: Requiem | 0.3.3 | 2.90.606.3 | Win 11 | Needs Testing | Partially Supported | FSR, XeSS (assumed based on GTX 10xx tests) | UI glitching (no hudless resource) (assumed based on GTX 10xx tests) | FSR, XeSS | UI glitching (no hudless resource) | FSR, XeSS | UI glitching (no hudless resource) | UI Glitching (Lack of HUDless resource) | ||||||||||||||||||||
4 | Alan Wake 2 | 0.2.0 | 2.90.606.0 | Needs Testing | Needs Testing | Broken Being investigated Testers required | Needs Testing | Broken | Needs Testing | Broken | Needs Testing | Broken | FPS stays the same after enabling Frame Generation on GTX cards (AMD/Intel GPUs are fine) Will be investigated further to fix the bug | ||||||||||||||||||||
5 | Banishers Ghosts of new Eden | 0.2.0 | 2.90.606.0 | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS | OK | |||||||||||||||||||||
6 | Bright Memory: Infinite | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS | OK | |||||||||||||||||||||||
7 | Cyberpunk 2077 | 0.3.3 0.4.0 0.5.0 0.6.1 | 2.90.606.2 2.90.700.0 2.90.800.0 3.00.000.0 | Win 11 | Wine 9.5 | Supported* | FSR, XeSS (assumed based on GTX 10xx tests) | OK | FSR, XeSS | OK | FSR, XeSS | OK | FSR, XeSS (assumed based on GTX 10xx tests) | OK | FSR, XeSS (assumed based on GTX 10xx tests) | OK | Linux support for RTX GPU added in version 2.90.700 Works under Windows with every version of DLSS Enabler (2.90.600+) | ||||||||||||||||
8 | Deliver Us Mars | Needs Testing | |||||||||||||||||||||||||||||||
9 | DESORDRE | Needs Testing | |||||||||||||||||||||||||||||||
10 | Dying Light 2 | 0.3.3 | 2.90.606.2 | Win 11 | Needs Testing | Partially Supported | FSR, XeSS (assumed based on GTX 10xx tests) | UI glitching (bug in game's code) (assumed based on GTX 10xx tests) | FSR, XeSS | UI glitching (bug in game's code) | FSR, XeSS (assumed based on GTX 10xx tests) | UI glitching (bug in game's code) (assumed based on GTX 10xx tests) | Dying Light's UI is shaking during camera movement (a bug in the game's code) | ||||||||||||||||||||
11 | Dragons Dogma 2 | 0.3.3 | 2.90.606.4 2.90.606.3 too? | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS | OK* | Needs Testing (defaults to native DLSS) | OK | Needs Testing | OK* | Side note for Mod developers: winmm.dll filename should be used by DLSS Enabler | ||||||||||||||||
12 | Forza Horizon 5 | 0.3.3 | 2.90.606.6 | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS | OK | Confirmed working with 2.90.606.6 Do not enable debug console, as game will crash trying to close it. | ||||||||||||||||||||
13 | Fort Solis | Needs Testing | |||||||||||||||||||||||||||||||
14 | Ghost of Tsushima | 0.4.0 | 2.90.700.0 | Win 10 | Needs Testing | Supported* | Needs Testing | Needs Testing | Needs Testing | Needs Testing | XeSS FSR not tested yet | OK | Needs Testing (defaults to native DLSS) | OK | Needs Testing | Needs Testing | Artefacts appearing in FG mode during the cutscenes due to letterboxing | ||||||||||||||||
15 | Ghostrunner 2 | Needs Testing | |||||||||||||||||||||||||||||||
16 | Hellblade 2 | 0.4.0 | 2.90.700.0 | Win 10 | Needs Testing | Supported* | Needs Testing | Needs Testing | Needs Testing | Needs Testing | Needs Testing | Needs Testing | Needs Testing (defaults to native DLSS) | Needs Testing | Needs Testing (defaults to native DLSS) | OK | |||||||||||||||||
17 | HITMAN 3 | 0.5.6 | 2.90.750.0 | Needs Testing | |||||||||||||||||||||||||||||
18 | Hogwarts Legacy | 0.3.3 | 2.90.606.2 | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | FSR, XeSS | OK | FSR, XeSS | OK | Set 'AutoExposure' to 'true' in nvngx.ini when using versions lower than 606.3 | ||||||||||||||||||||
19 | Horizon Forbidden West | 0.3.3 0.4.0 | 2.90.606.6 2.90.700.0 | Win 11 | Wine 9.5 | Supported* | Needs Testing | OK (assumed based on GTX 10xx tests) | Needs Testing | OK | Needs Testing | OK | Needs Testing (defaults to native DLSS) | OK | Needs Testing (defaults to native DLSS) | OK | Linux support for RTX GPU added in version 2.90.700 Works under Windows with every version of DLSS Enabler (2.90.600+) | NOTE: | |||||||||||||||
20 | ICARUS | Needs Testing | Thanks to HAGS enabled by default since Pascal (10xx) and good compatibility between generations, it's safe to assume that if a game was tested just for 10xx or 16xx and is flagged as supported, it should work on both Pascal and Turing. It's a different story with with Maxwell though (9xx), those GPUs need aditional testing. | ||||||||||||||||||||||||||||||
21 | Lords of The Fallen (2023) | Needs Testing | |||||||||||||||||||||||||||||||
22 | Jurassic World Evolution 2 | Needs Testing | Nvidia's sheet contributors: | ||||||||||||||||||||||||||||||
23 | Jusant | Needs Testing | Artur | ||||||||||||||||||||||||||||||
24 | Layers of Fear Remastered | Needs Testing | QM | ||||||||||||||||||||||||||||||
25 | Like a Dragon 8: Infinite Wealth | Needs Testing | Veeqo | ||||||||||||||||||||||||||||||
26 | Marvel's Midnight Suns | 0.6.1 | 2.90.800.0 | Win 11 | Needs Testing | Supported* (except Steam version) Fix for Steam planned in 3.0.010.0 | Needs Testing (defaults to native DLSS) | OK | Needs Testing (defaults to native DLSS) | OK (assumed based on GTX 20xx tests) | Doesn't work if managed by Steam Client (Epic launcher, etc work fine) | gramern | |||||||||||||||||||||
27 | Microsoft Flight Simulator 2020 | 0.3.3 | 2.90.606.4 | Win 11 | Needs Testing | Supported* | FSR/XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | FSR/XeSS | OK | FSR/XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | FSR/XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | FSR/XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | Confirmed to work on GTX 1080 Ti and GTX 1060, menu UI elements are ghosting though. Potential solution suggested by the gamer: enable TAA with 8xAA and 8x Super Sampling in NVIDIA Control Panel | ||||||||||||||||
28 | Need for Speed Unbound | Win 11 | Needs Testing | Supported* | Needs Testing | Needs Testing | Needs Testing | Needs Testing | Needs Testing | OK | This one needs more testing but was proved to be working in the past | ||||||||||||||||||||||
29 | Ratchet & Clank: Rift Apart | Needs Testing | |||||||||||||||||||||||||||||||
30 | Remnant 2 | Win 11 | Needs Testing | Supported* | FSR (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR | OK | To change XeSS to FSR, change "Dx12Upscaler" from 'xess' to 'fsr21' in nvngx.ini in the game's folder. CyberXess has weird intermittent flash, CyberFSR works no problem (fixed by defaulting to FSR 2.2 in 2.90.606.6) Frame Generation can be enabled by selecting DLSS as an upscaler, or by using TSR | ||||||||||||||||||||||
31 | Returnal | Needs Testing | |||||||||||||||||||||||||||||||
32 | RoboCop - Rogue City | 0.3.3 | 2.90.606.3 | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | FSR, XeSS | OK | FSR, XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | |||||||||||||||||||||
33 | Sackboy: A Big Adventure | Needs Testing | |||||||||||||||||||||||||||||||
34 | Slender: The Arrival | Needs Testing | |||||||||||||||||||||||||||||||
35 | Spider-Man Remastered | 0.2.0 | 2.90.606.0 | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS (assumed based on GTX 16xx tests) | OK (assumed based on GTX 16xx tests) | FSR, XeSS | OK | |||||||||||||||||||||
36 | Spider-Man: Miles Morales | 0.2.0 | 2.90.606.0 | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | FSR, XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | FSR, XeSS | OK | |||||||||||||||||||||
37 | STAR WARS Jedi: Survivor | Win 11 | Needs Testing | Supported* | Needs Testing (defaults to native DLSS) | OK | Rename version.dll to winmm.dll in the game's folder | ||||||||||||||||||||||||||
38 | Starfield | 0.3.3 | 2.90.606.3 | Win 11 | Needs Testing | Supported* | FSR, XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | Supported* | OK | FSR, XeSS (assumed based on GTX 10xx tests) | OK (assumed based on GTX 10xx tests) | Works better than native in-game FSR3 FG | ||||||||||||||||||||
39 | The Thaumaturge | Needs Testing | |||||||||||||||||||||||||||||||
40 | The Talos Principle 2 | Needs Testing | |||||||||||||||||||||||||||||||
41 | The Witcher 3 NextGen | 0.2.0 | 2.90.600.0 | Win 11 | Wine 9.5 | Supported* | FSR, XeSS (assumed based on GTX 10xx tests) | OK | FSR, XeSS | OK | FSR, XeSS | OK | Needs Testing (defaults to native DLSS) | OK | Needs Testing (defaults to native DLSS) | OK | Linux support for RTX GPU added in version 2.90.700 Works under Windows with every version of DLSS Enabler (2.90.600+) Tested successfully also on RTX 4070 FE under Linux | ||||||||||||||||
42 | Throne and Liberty | 0.4.0 | 2.90.700.0 | Win 11 | Needs Testing | Supported* | Needs Testing (defaults to native DLSS) | OK | Its a free MMORPG game, using the DLSS Enabler might result in account ban | ||||||||||||||||||||||||
43 | Warhammer 40000: Darktide | Needs Testing | |||||||||||||||||||||||||||||||
44 | The Lord of the Rings: Gollum | 0.3.3 | 2.90.606.2 | Win 11 | Needs Testing | Needs Testing | |||||||||||||||||||||||||||
45 | Red Dead Redemtion 2 | 0.7.0-pre63 | 3.03.000.0 TRUNK | Win 11 | Needs Testing | Supported* | Needs Testing | Needs Testing | Needs Testing | Needs Testing | Needs Testing | Needs Testing | Needs Testing | Needs Testing | FSR/XeSS | OK | Works with `version.dll` and `winmm.dll` (preferred because `ScriptHook` uses `version.dll` by default) in the game's folder. DLSS upscaler can be chosen in-game but it's very blurry. The game works properly with additional adjustments and mods for advanced, hidden settings and fixes, as mentioned in the repo: emilwojcik93/RDR2-DLSS-FG-Modding-Guide. | ||||||||||||||||
46 | Chernobylite Complete Edition | 0.7.0-pre63 | 3.03.000.0 TRUNK | Needs Testing | Needs Testing | Broken | Needs Testing | Broken | Needs Testing | Broken | Needs Testing | Broken | After intro game crash every time that any mod is loaded. I already read some cheat engines, steam and reddit forums with any hope for solution. But it's looks like this issue is not resolved and there are no mods loaded via script hooks. I tried "UnrealEngineModLauncher" and "Chernobylite_Console_Dumper". Game is responding for mods by installation in same folder as "ChernobylGame-Win64-Shipping.exe" which will be dir: "\Chernobylite\ChernobylGame\Binaries\Win64" Game error: "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001f08a58d980" Issue described in Reddit topic | ||||||||||||||||||||
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