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Game titleMod versionOperating systemGeneral statusGTX 8xx-9xxGTX 10XXGTX 16XXRTX 20XXRTX 30XXNotes
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OptiscalerDLSS EnablerWindowsLinuxOptiscalerFrame GenOptiscalerFrame GenOptiscalerFrame GenOptiscalerFrame GenOptiscalerFrame Gen
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A Plague Tale: Requiem0.3.32.90.606.3Win 11Needs TestingPartially SupportedFSR, XeSS
(assumed based
on GTX 10xx
tests)
UI glitching
(no hudless resource)
(assumed based on
GTX 10xx tests)
FSR, XeSS
UI glitching
(no hudless resource)
FSR, XeSS
UI glitching
(no hudless resource)
UI Glitching (Lack of HUDless resource)
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Alan Wake 20.2.02.90.606.0Needs TestingNeeds TestingBroken

Being
investigated

Testers required
Needs TestingBrokenNeeds TestingBrokenNeeds TestingBrokenFPS stays the same after enabling Frame Generation on GTX cards (AMD/Intel GPUs are fine)

Will be investigated further to fix the bug
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Banishers Ghosts of new Eden0.2.02.90.606.0Win 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSSOK
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Bright Memory: InfiniteWin 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSSOK
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Cyberpunk 20770.3.3
0.4.0
0.5.0
0.6.1
2.90.606.2
2.90.700.0
2.90.800.0
3.00.000.0
Win 11Wine 9.5Supported*FSR, XeSS
(assumed based
on GTX 10xx
tests)
OKFSR, XeSSOKFSR, XeSSOKFSR, XeSS
(assumed based
on GTX 10xx
tests)
OKFSR, XeSS
(assumed based
on GTX 10xx
tests)
OKLinux support for RTX GPU added in version 2.90.700

Works under Windows with every version of DLSS Enabler (2.90.600+)
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Deliver Us MarsNeeds Testing
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DESORDRENeeds Testing
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Dying Light 20.3.32.90.606.2Win 11Needs TestingPartially SupportedFSR, XeSS
(assumed based
on GTX 10xx
tests)
UI glitching
(bug in game's code)
(assumed based on
GTX 10xx tests)
FSR, XeSSUI glitching
(bug in
game's code)
FSR, XeSS
(assumed based
on GTX 10xx
tests)
UI glitching
(bug in game's code)
(assumed based on
GTX 10xx tests)
Dying Light's UI is shaking during camera movement (a bug in the game's code)
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Dragons Dogma 20.3.32.90.606.4
2.90.606.3 too?
Win 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSSOK*Needs Testing
(defaults to native
DLSS)
OKNeeds TestingOK*

Side note for Mod developers: winmm.dll filename should be used by DLSS Enabler
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Forza Horizon 50.3.32.90.606.6Win 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSSOKConfirmed working with 2.90.606.6

Do not enable debug console, as game will crash trying to close it.
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Fort SolisNeeds Testing
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Ghost of Tsushima0.4.02.90.700.0Win 10Needs TestingSupported*Needs TestingNeeds TestingNeeds TestingNeeds TestingXeSS

FSR not tested
yet
OKNeeds Testing
(defaults to native
DLSS)
OKNeeds TestingNeeds TestingArtefacts appearing in FG mode during the cutscenes due to letterboxing
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Ghostrunner 2Needs Testing
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Hellblade 20.4.02.90.700.0Win 10Needs TestingSupported*Needs TestingNeeds TestingNeeds TestingNeeds TestingNeeds TestingNeeds TestingNeeds Testing
(defaults to native
DLSS)
Needs TestingNeeds Testing
(defaults to native
DLSS)
OK
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HITMAN 30.5.62.90.750.0Needs Testing
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Hogwarts Legacy0.3.32.90.606.2Win 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
FSR, XeSSOKFSR, XeSSOKSet 'AutoExposure' to 'true' in nvngx.ini when using versions lower than 606.3
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Horizon Forbidden West0.3.3
0.4.0
2.90.606.6
2.90.700.0
Win 11Wine 9.5Supported*Needs TestingOK
(assumed based
on GTX 10xx
tests)
Needs TestingOKNeeds TestingOKNeeds Testing
(defaults to native
DLSS)
OKNeeds Testing
(defaults to native
DLSS)
OKLinux support for RTX GPU added in version 2.90.700

Works under Windows with every version of DLSS Enabler (2.90.600+)
NOTE:
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ICARUSNeeds TestingThanks to HAGS enabled by default since Pascal (10xx) and
good compatibility between generations, it's safe to assume
that if a game was tested just for 10xx or 16xx and is flagged
as supported, it should work on both Pascal and
Turing.

It's a different story with with Maxwell though (9xx), those
GPUs need aditional testing.
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Lords of The Fallen (2023)Needs Testing
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Jurassic World Evolution 2Needs Testing
Nvidia's sheet contributors:
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JusantNeeds TestingArtur
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Layers of Fear RemasteredNeeds TestingQM
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Like a Dragon 8: Infinite WealthNeeds TestingVeeqo
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Marvel's Midnight Suns0.6.12.90.800.0Win 11Needs TestingSupported*
(except Steam
version)

Fix for Steam
planned in
3.0.010.0
Needs Testing
(defaults to native
DLSS)
OKNeeds Testing
(defaults to native
DLSS)
OK
(assumed based
on GTX 20xx
tests)
Doesn't work if managed by Steam Client (Epic launcher, etc work fine)gramern
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Microsoft Flight Simulator 20200.3.32.90.606.4Win 11Needs TestingSupported*FSR/XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
FSR/XeSSOKFSR/XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
FSR/XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
FSR/XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
Confirmed to work on GTX 1080 Ti and GTX 1060, menu UI elements are ghosting though.

Potential solution suggested by the gamer:
enable TAA with 8xAA and 8x Super Sampling in NVIDIA Control Panel
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Need for Speed UnboundWin 11Needs TestingSupported*Needs TestingNeeds TestingNeeds TestingNeeds TestingNeeds TestingOKThis one needs more testing but was proved to be working in the past
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Ratchet & Clank: Rift ApartNeeds Testing
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Remnant 2Win 11Needs TestingSupported*FSR
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSROKTo change XeSS to FSR, change "Dx12Upscaler" from 'xess' to 'fsr21' in nvngx.ini in the game's folder.
CyberXess has weird intermittent flash, CyberFSR works no problem
(fixed by defaulting to FSR 2.2 in 2.90.606.6)

Frame Generation can be enabled by selecting DLSS as an upscaler, or by using TSR
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ReturnalNeeds Testing
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RoboCop - Rogue City0.3.32.90.606.3Win 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
FSR, XeSSOKFSR, XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
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Sackboy: A Big AdventureNeeds Testing
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Slender: The ArrivalNeeds Testing
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Spider-Man Remastered0.2.02.90.606.0Win 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSS
(assumed based
on GTX 16xx
tests)
OK
(assumed based
on GTX 16xx
tests)
FSR, XeSSOK
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Spider-Man: Miles Morales0.2.02.90.606.0Win 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
FSR, XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
FSR, XeSSOK
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STAR WARS Jedi: SurvivorWin 11Needs TestingSupported*Needs Testing
(defaults to native
DLSS)
OKRename version.dll to winmm.dll in the game's folder
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Starfield0.3.32.90.606.3Win 11Needs TestingSupported*FSR, XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
Supported*OKFSR, XeSS
(assumed based
on GTX 10xx
tests)
OK
(assumed based
on GTX 10xx
tests)
Works better than native in-game FSR3 FG
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The ThaumaturgeNeeds Testing
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The Talos Principle 2Needs Testing
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The Witcher 3 NextGen0.2.02.90.600.0Win 11Wine 9.5Supported*FSR, XeSS
(assumed based
on GTX 10xx
tests)
OKFSR, XeSSOKFSR, XeSSOKNeeds Testing
(defaults to native
DLSS)
OKNeeds Testing
(defaults to native
DLSS)
OKLinux support for RTX GPU added in version 2.90.700

Works under Windows with every version of DLSS Enabler (2.90.600+)

Tested successfully also on RTX 4070 FE under Linux
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Throne and Liberty0.4.02.90.700.0Win 11Needs TestingSupported*Needs Testing
(defaults to native
DLSS)
OKIts a free MMORPG game, using the DLSS Enabler might result in account ban
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Warhammer 40000: DarktideNeeds Testing
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The Lord of the Rings: Gollum0.3.32.90.606.2Win 11Needs TestingNeeds Testing
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Red Dead Redemtion 20.7.0-pre633.03.000.0 TRUNKWin 11Needs TestingSupported*Needs TestingNeeds TestingNeeds TestingNeeds TestingNeeds TestingNeeds TestingNeeds TestingNeeds TestingFSR/XeSSOKWorks with `version.dll` and `winmm.dll` (preferred because `ScriptHook` uses `version.dll` by default) in the game's folder. DLSS upscaler can be chosen in-game but it's very blurry. The game works properly with additional adjustments and mods for advanced, hidden settings and fixes, as mentioned in the repo: emilwojcik93/RDR2-DLSS-FG-Modding-Guide.
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Chernobylite Complete Edition0.7.0-pre633.03.000.0 TRUNKNeeds TestingNeeds TestingBrokenNeeds TestingBrokenNeeds TestingBrokenNeeds TestingBrokenAfter intro game crash every time that any mod is loaded. I already read some cheat engines, steam and reddit forums with any hope for solution. But it's looks like this issue is not resolved and there are no mods loaded via script hooks. I tried "UnrealEngineModLauncher" and "Chernobylite_Console_Dumper". Game is responding for mods by installation in same folder as "ChernobylGame-Win64-Shipping.exe" which will be dir: "\Chernobylite\ChernobylGame\Binaries\Win64" Game error: "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001f08a58d980" Issue described in Reddit topic
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