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1 | ID # | Status of Data Entry | Community Review Level | Game Title | Developer Name | Original Release Year | Scope | Primary Genre | Secondary Genre | Core Gameplay Characteristics (NEEDS CONTENT STRUCTURE) | Metacritic: Expert Score | Metacritic: Community Score | Steam: Community Score (ALL) | Estimated Total Player Count | Alignment to SDGs (Primary) | Alignment to SDGs (Secondary) | Environmental Theme (Primary) | Environmental Theme (Secondary) | Environmental Prevalence | Disposition / Tone | Technology | In-Game World Context | Motivation (Reward Source) | EGDP Tactic (Primary) | EGDP Tactic (Secondary, if applicable) | Dominant Phase in Theory of Action | Validated Impact (if any) | Connection to USGC Essential Principles (https://downloads.globalchange.gov/Literacy/Climate-Literacy-Guide-2024.pdf) slide 9 | Connection to NAAEE Climate Education Standards | Connection to Next Generation Science Standards | Impact Artifacts / Resources (Links to Evidence) | Awards | |
2 | Ready for Review | Data from Public Sources | [soon only the ocean] | Itch.io - Max | 2020 | Jam/Prototype | Casual | Simulation | [soon only the ocean] is a single player walking simulator. Just off the coast of Victoria, there is an island slowly dying. An island you have grown up with, and now the subject of research into the effects of climate change. You are here to record the passing of a piece of your history, in your own words. Inspired by watercolor paintings and lands of the Wurundjeri, of the Kulin Nation. [soon, only the ocean] is about loss and caring for the dying. In the end all that's left will be clod of dirt and some dead tree's. | N/A | N/A | N/A | N/A | Sustainable Cities and Communities | Life on Land | Cultural Heritage | Climate Change | 4 | Neutral | Low Tech | Real World | Intrinsic Reward | Awareness | Data Unavailable | All proceeds go to Seed, and Indigenous Youth Orginisation find out more about seeds: https://www.seedmob.org.au/. | ||||||||
3 | Ready for Review | Data from Public Sources | 1000 days to escape | Lemon Squeezy | 2019 | Indie | Arcade | Simulation | 1000 days to escape is a single player space arcade simulator. Life on the Earth is going to disappear. Due to huge temps of population growth and global development of human civilization, irreversible climate change and disturbance of stable processes in the biosphere of our planet occur. Calculations has shown that oxygen remains for 1000 days. At the World Summit on the Global Security you've got a carte blanche to realize the largest space program ever. The main goal is to save as many people as you can by discovering new technologies and finding new planets to colonize. | N/A | N/A | Very Positive | N/A | Climate Change | Pessimistic | High Tech | Fictional World | Intrinsic Reward | Awareness | No | |||||||||||||
4 | Ready for Review | Data from Public Sources | 3rd World Farmer | IT University Copenhagen | 2006 | Indie | Simulation | 3rd World Farmer lets you experience some of the hardships of farming in a poor country. Will you prosper despite corruption and lack of basic neccessities? Or will endless wars, diseases, droughts, and unreliable markets perpetuate your economic disadvantage and spell your ultimate doom? 3rd World farmer is a serious game, developed on a very slim budget. It is not precise in all details, but covers a wide range of topics. It is meant to be both educational and slightly provocative, with the sole intent of making people think about these topics and, hopefully, realize that each of us can make a difference in helping to end poverty. | N/A | N/A | N/A | N/A | No Poverty | Reduced Inequalities | Agriculture | Community Resilience | 3 | Pessimistic | Low Tech | Real World | Intrinsic Reward | Awareness | No | ||||||||||
5 | Ready for Review | Data from Public Sources | A Caribou’s Tale | Earth Games, University of Washington | 2018 | Schools/Institutions | Arcade | Casual | Boo the caribou spends her days happily playing with her mom and dad, learning how to break through the snow to reach the tasty grass below. But everything changes when rain comes to the normally frigid Arctic. Ice is much harder to break through than snow! Experience the emotional yet uplifting plight of the caribou as you learn about the science of the Arctic. It takes skill to bounce your hoof off of different surfaces and reveal enough grass for your family. You’ll carom through 16 different levels, each illustrated with striking original watercolors by Rikki Parent. Rain on snow events are occurring more and more in the Arctic. You’ll witness this challenge right affect your game before your eyes, and how we can help the caribou! | N/A | N/A | N/A | N/A | Life on Land | Wildlife | Climate Change | 4 | Neutral | No Tech | Real World | Intrinsic Reward | Awareness | No | ||||||||||
6 | Ready for Review | Data from Public Sources | A New Beginning - Final Cut | Daedalic Entertainment | 2012 | Indie | Interactive Movie | Action-Adventure | A New Beginning - Final Cut is a cinematic adventure-thriller done graphic novel-style. In this charming and witty adventure, earth is on the brink of impending climate cataclysm. It's essential to travel the world in order to spare mankind and save the whole from this terrible fate. Bioengineer Bent Svensson had to resign from researching alternative ways of generating energy. Now the former workaholic lives a secluded life in the remote forests of Norway. His early peaceful retirement is invaded by Fay, a young woman claiming to be a time traveler from the future. She tries to convince him that she's here to prevent the climate cataclysm from happening and according to her, Bent's research is the last hope to achieve just that. However, his results are on the verge of falling into the hands of a reckless energy tycoon who cares for nothing but his own profit. Together, Bent and Fay now have to put an end to the imminent global catastrophe. | 72 | 6.8 | Positive | > 1,000 | Affordable and Clean Energy | Industry, Innovation, and Infrastructure | Climate Change | Energy | 4 | Pessimistic | High Tech | Real World | Intrinsic Reward | Awareness | No | |||||||||
7 | Ready for Review | Data from Public Sources | Abzu | Giant Squid Studios | 2016 | Indie | Action-Adventure | Simulation | Discover a lush hidden world as you descend into the heart of the ocean, where ancient secrets lie forgotten and encounters with majestic creatures await. ABZÛ is an epic descent into the depths of the sea, where players will explore beautifully rendered ocean environments with fluid swimming controls. The experience draws inspiration from the deep innate narrative that we all carry within our subconscious: the story of ABZÛ is a universal myth that resonates across cultures. The name references a concept from the oldest mythologies; it is the combination of the two ancient words AB, meaning ocean, and ZÛ, meaning to know. ABZÛ is the ocean of wisdom. Players go through individual water biomes to discover/unlock diverse species. There is a metanarrative about how oceans may be disrupted by human influence and technology, with a subtle call to action to allow nature to recover. | 83 | 7.0 | Very Positive | > 20,000 | Life Below Water | Responsible Consumption and Production | Oceans | Wildlife | 3 | Optimistic | High Tech | Fictional World | Intrinsic Reward | Awareness | No | 2017 Winner, Best Original Score for a Video Game or Interactive Media (International Film Music Critics Awards) 2017 Nominee, Best Music (BAFTA Games Award) 2017 Nominee, Artistic Achievement (BAFTA Games Award) 2017 Nominee, Animation, Artistic (NAVIGTR) 2017 Nominee, Control Design (NAVIGTR) 2017 Nominee, Game, Special Class (NAVIGTR) | ||||||||
8 | Physical Game - Scope TBD | Data from Public Sources | Act to Adapt | PLAN International, the Red Cross Red Crescent Climate Centre, the Engagement Lab at Emerson College, the Philippines Red Cross, and PLAN Philippines. | 2017 | Training/Job-Related | Board Game | A giant board game during which the ‘community team’has to prioritise vulnerable community resources and take collective or individual actions to protect them from the ‘hazard team’. To experience the impacts of climate change; to explore how different community resources are vulnerable to different types of extreme weather and hazards and what you can do individually or in groups to address this. | N/A | N/A | N/A | N/A | Sustainable Cities and Communities | Climate Action | Environmental Disasters | Community Resilience | 3 | Pessimistic | Low Tech | Real World | Intrinsic Reward | Awareness | No | ||||||||||
9 | Ready for Review | Data from Public Sources | Adaptive Futures | Niwa Taihoro Nukurangi, Manaaki Whenua Landcare Research, Natural Hazards Research Platform | 2019 | Schools/Institutions | Simulation | Adaptive Futures is a 'serious game' designed to introduce players to community-level decision-making and climate change adaptation. The research used to produce the game was conducted jointly through NIWA Taihoro Nukurangi and Manaaki Whenua Landcare Research, and funded by the Natural Hazards Research Platform. The objective of the game is to protect the Seaview community from the adverse effects of climate change. Doing this will require the player to take actions to adapt to these effects, and their ability to take action depends on support from the community. Maintaining that support means that the player will need to build trust with community members, who experience the effects of climate change differently depending on their own values and location within the coastal space. Therefore, the game requires the player to balance the wishes of the community with the need to mitigate the immediate and long-term effects of climate change. | N/A | N/A | N/A | N/A | Sustainable Cities and Communities | Climate Action | Community Resilience | Sustainable Living | 4 | Varies | Low Tech | Real World | Intrinsic Reward | Awareness | Data Unavailable | This game is part of a research project aimed at addressing climate change impacts, implications, and adaptation options for coastal areas in Aotearoa New Zealand. Game development is funded through the Natural Hazards Research Platform. They have a pre-assessment survey available on the website, but no publicly accessible data regarding learning outcomes. | |||||||||
10 | Ready for Review | Data from Public Sources | Adélie Run | Itch.io - Antonin, Caroldot, ShidoStrife | 2018 | Jam/Prototype | Platformer | Try to save as many Adélie Penguins as you can on this sidescrolling platform runner game. It's based on climate changes issue that may cause problems such as the ice melting and it does put some animals lives in danger. This game was made for Climate Jam 2018. | N/A | N/A | N/A | N/A | Life on Land | Climate Change | Wildlife | 4 | Pessimistic | No Tech | Real World | Intrinsic Reward | Awareness | No | |||||||||||
11 | Against The Storm | Eremite Games | 2022 | Indie | City Builder | Rogue-Like | A dark fantasy city builder that includes mechanics of pollution, balancing between utilization VS preservation and answering the needs of a diverse population in the face of a hostile world | Overwhelmingly Positive | 3 | Pessimistic | Unclear | Fictional World | Intrinsic Reward | Abstraction | Attitudinal Shift | ||||||||||||||||||
12 | Ready for Review | Full Playthrough | Alba: A Wildlife Adventure | Ustwo | 2020 | Indie | Action-Adventure | Simulation | Join Alba as she visits her grandparents on a Mediterranean island. She is ready for a peaceful summer of wildlife exploration with her friend Ines, but when she sees an animal in danger, she realises she needs to do something about it!. This is a charming environmental activist simulator about documenting and helping animals, running petitions and saving a wildlife reserve from land development. Ustwo games will plant one tree for each copy of the game sold or downloaded, with the goal of planting one million trees. This will be achieved in partnership with Ecologi. | 79 | 7.9 | Overwhelmingly Positive | 450,000 | Life on Land | Climate Action | Wildlife | Habitat Conservation | 3 | Optimistic | Low Tech | Fictional World | Intrinsic Reward | Awareness | Yes | Helps Plant Over 450,000 Trees Currently at 1M trees (Ecologi link) | 2021 Game of the Year Award (Games for Change Awards) 2021 Biggest Impact Award (Games for Change Awards) 2021 Best Apple Arcade Game (Pocket Gamer) 2021 Winner - Social Impact (Apple Design Awards) | |||||||
13 | Aloft | Funcom | 2024 | Indie | Survival | Sandbox RPG | Soar the skies in Aloft, the co-op sandbox survival game set in a world of floating islands. Build any island into a skyship, your home in the clouds. Find lost knowledge, cure the fungal corruption, and brave the hurricane to restore the ecosystem. | ||||||||||||||||||||||||||
14 | Ready for Review | Data from Public Sources | Alpha Centauri | Firaxis Games | 1999 | AA/AAA | 4X Strategy | Turn-Based Strategy | One Planet. Seven unique factions. Which will you lead? Mankind begins its most monumental task – the colonization of space. A crew of internationally renowned scientists and security strategists, with wide-ranging convictions and diverse ethics, embarks on a mission that will change the world. The story unfolds via the introduction video, explanations of new technologies, videos obtained for completing secret projects, interludes, and cut-scenes. The native life consists primarily of simple wormlike alien parasites and a type of red fungus that spreads rapidly via spores. The fungus is difficult to traverse, provides invisibility for the enemy, provides few resources, and spawns "mindworms" that attack population centres and military units by neurally parasitising them. Mindworms can eventually be captured and bred in captivity and used as terroristic bioweapons, and the player eventually discovers that the fungus and mindworms can think collectively. A voice intrudes into the player's dreams and soon waking moments, threatening more attacks if the industrial pollution and terraforming by the colonists is not reversed. The player discovers that Planet is a dormant semi-sentient hive organism that will soon experience a metamorphosis which will destroy all human life. To counter this threat, the player or a computer faction builds "The Voice of Alpha Centauri" secret project, which artificially links Planet's distributed nervous system into the human Datalinks, delaying Planet's metamorphosis into full self-awareness but incidentally increasing its ultimate intelligence substantially by giving it access to all of humanity's accumulated knowledge. Finally, the player or a computer faction embraces the "Ascent to Transcendence" in which humans too join their brains with the hive organism in its metamorphosis to godhood. Thus, Alpha Centauri closes "with a swell of hope and wonder in place of the expected triumphalism", reassuring "that the events of the game weren’t the entirety of mankind’s future, but just another step." | 92 | 8.1 | N/A | N/A | Industry, Innovation, and Infrastructure | Responsible Consumption and Production | Urban Development | Ground Pollution | 1 | Varies | High Tech | Fictional World | Intrinsic Reward | Awareness | No | |||||||||
15 | Ready for Review | Data from Public Sources | Animal Club: Play to save the Polar Bear | TapTapTales | 2019 | Indie | Casual | Action-Adventure | The Polar Bear is in danger due to the planet’s global warming and can only survive the Arctic melting if you get to lower the Earth’s temperature. Plunge into this incredible adventure where you can visit the continents and have fun with its 30 games. You can also win and collect more than 50 stickers with information about all the animals. Each time you complete a game you will lower the Earth’s temperature and help the Polar Bear. In each continent you’ll meet the animals that live there and you’ll see the problems they face every day. But you can help them to make this world a better place. - North America is a continent which produces lots of waste – you have to clean and recycle this waste so that it doesn’t affect the animals. - South America suffers important deforestation problems in many of its countries and needs your help for preservation. - Europe’s agriculture and cattle breeding are basic for its survival, but are threatened by climate change. - Asia is the continent with more pollution and it’s essential to control and reduce it, as it contributes to global warming. - Australia suffers lots of forest fires every year due to high temperatures, which don’t stop increasing year after year due to climate change. - Africa is the most affected continent by lack of water as an essential element for life’s subsistence, and the high temperatures pose an increasingly important risk. | > 10,000 | Climate Action | Responsible Consumption and Production | Climate Change | Ecosystems | 4 | Optimistic | Unclear | Real World | Intrinsic Reward | Awareness | No | ||||||||||||
16 | Ready for Review | Data from Public Sources | Anno 2070 | Blue Byte, Related Designs, Ubisoft | 2011 | AA/AAA | Strategy | Simulation | 2070. Our world has changed. The rising level of the ocean has harmed the coastal cities and climate change has made large stretches of land inhospitable. The latest in the award-winning strategy series, Anno 2070™ offers a new world full of challenges, where you will need to master resources, diplomacy, and trade in the most comprehensive economic management system in the Anno series. Build your society of the future, colonize islands, and create sprawling megacities with multitudes of buildings, vehicles, and resources to manage. Engineer production chains such as Robot Factories, Oil Refineries, and Diamond Mines, and trade with a variety of goods and commodities. | 83 | 7.1 | Mixed | > 10,000 | Industry, Innovation, and Infrastructure | Sustainable Cities and Communities | Urban Development | 3 | Varies | High Tech | Fictional World | Intrinsic Reward | Awareness | No | ||||||||||
17 | Ready for Review | Full Playthrough | Another Crabs's Treasure | Aggro Crab | 2024 | Indie | Action-Adventure | RPG | Souls-like game where you play as a hermit crab on an adventure to get your old shell back. Themes of trash and plastic pollution heavily tied into the world and story. | 78 | 7.5 | Overwhelmingly Positive | Life Below Water | - | Oceans | Waste Management | 3 | Varies | Unclear | Unclear | Winner of 2024 Golden Joystick Awards - Best indie Game - Self Published | ||||||||||||
18 | Ready for Review | Data from Public Sources | Anthropopos | Itch.io - Rafael Bandeira | 2016 | Jam/Prototype | Arcade | The Anthropocene, the Era of Humans shaping the Earth through complex technology and large scale cooperation to build comfortable life styles for a growing population of billions of individuals. Lo and behold, mighty creatures we are! But our species' impressive achievements are shadowed by the smoke produced by our main power sources and all the other waste. Oil spills, chemicals from factories, agriculture and livestock creation, plastic beads from toothpaste and cosmetics, and trash, whole islands of trash, whole cities of trash. It's in this chaotic scenario that you step up as the hero to guide the golden fish to it's breeding grounds through and through on this perilous journey upstream where the old river full life is now dumping grounds for Commodity Inc., the bastion of modern life a well intentioned business blind by numbers to the atrocities they are unleashing in the environment. Created as part of #ClimateJam 2016. | N/A | N/A | N/A | N/A | Life Below Water | Responsible Consumption and Production | Wildlife | Waste Management | 4 | Pessimistic | Unclear | Fictional World | Intrinsic Reward | Awareness | No | ||||||||||
19 | Apico | TNgineers | 2022 | Indie | Simulation | APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees! Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture. | N/A | N/A | Very Positive | N/A | Life on Land | Agriculture | Ecosystems | 4 | Optimistic | Low Tech | Real World | Intrinsic Reward | Self-Efficacy | ||||||||||||||
20 | Needs Info | Data from Public Sources | Aqua Republica | UN Environment Programme | 2012 | Jam/Prototype | Simulation | Aqua Republica is a serious game that enables learning about sustainable water resource management through a game environment. It combines scientific models with game mechanics to develop an online virtual world for water management. Using MIKE BASIN software as the backbone, the game uses real world data to generate a realistic basin environment. The game was developed through a collaboration between DHI and UNEP-DHI Centre as a powerful teaching tool. Through a computer-generated virtual environment called, “Aqua Republica” participant experience making decisions in managing a catchment in an interactive and engaging way, and in doing so learn about the connectivity and importance of water resources, as well as the need for careful management. While the world of Aqua Republica is fictitious, the challenges of sustainably managing a limited supply of water resources in a situation of growing demand between multiple users and uses are very much based on real life scenarios. | N/A | N/A | N/A | N/A | Clean Water and Sanitation | Responsible Consumption and Production | Environmental Policy | Waste Management | 3 | Neutral | Unclear | Fictional World | Intrinsic Reward | Awareness | No | ||||||||||
21 | Ready for Review | Data from Public Sources | Aquatic Adventure of the Last Human | YCJY Games | 2016 | Indie | Action-Adventure | Metroidvania | Explore the ruins of the human race and discover the thriving wildlife that blossomed after our extinction in this underwater single-player action-adventure game. Encounter monstrous creatures and let curiosity guide you through an inevitable voyage of extinction. The water rose by an unpredictable amount due to climate change. The Earth's surface froze over, and humans were forced to live underwater -- where they could still harvest energy and grow food -- changing how cities and districts looked. As resources began to dwindle in the year 2971, sub-aquatic spaceships were sent to a nearby wormhole to look for habitable planets. Things did not go as planned. And now the ship, Argo9, has returned thousands of years later in a time after humans have gone extinct. It's up to you to determine whether the ruins of our species is a travesty or an inevitable conclusion as you explore the lush aquatic world and encounter deadly underwater monsters. | 76 | 7.3 | Positive | < 1,000 | Life Below Water | Industry, Innovation, and Infrastructure | Climate Change | Wildlife | 3 | Pessimistic | High Tech | Real World | No Reward | Awareness | No | |||||||||
22 | Ready for Review | Data from Public Sources | Arma 3 | Bohemia Interactive | 2013 | AA/AAA | Shooter | Simulation | Open world military shooter set in a 2030 world that has transitioned to renewable energy. | 74 | 7.6 | Very Positive | > 100,000 | Affordable and Clean Energy | Energy | 0 | Neutral | High Tech | Real World | Intrinsic Reward | None Elicited (Cultural Norm or Standard) | No | |||||||||||
23 | Artico | Claudio Norori, Antonio Vargas | 2022 | Indie | Action-Adventure | Survival | Explore Arctico with your dog sled team, kayak, and parachute! Build and customize your base camp, gather resources, take care of your experiments in this peaceful island. | Very Positive | Climate Action | Life on Land | Sustainable Living | 3 | |||||||||||||||||||||
24 | Ready for Review | Data from Public Sources | Atoll Game | Mark Steere Games | 2006 | Indie | Strategy | Promote sustainable water management and discussions through gameplay for which each player is responsible for providing enough clean water to his family. | N/A | N/A | N/A | N/A | Clean Water and Sanitation | Sustainable Living | 1 | Neutral | Unclear | Fictional World | Intrinsic Reward | Awareness | No | ||||||||||||
25 | Ready for Review | Data from Public Sources | AWAY: The Survival Series | Breaking Walls | 2021 | Indie | Action-Adventure | Simulation | Play as a tiny sugar glider in your very own nature documentary! Set in a distant future where climate change has ravaged the world, you must venture deep into the wild as you embark on a journey to save your family. | 52 | 7.6 | Mixed | N/A | Life on Land | Wildlife | 3 | Pessimistic | No Tech | Real World | Intrinsic Reward | Awareness | No | 2021 Most Adoptable (United Nations) 2021 Indie Arena Booth (Gamescom) 2019 Best in Play (GDC) 2021 3rd Winner, Best Business Promising (Indie Arena Booth) | ||||||||||
26 | Ready for Review | Data from Public Sources | Balance of the Planet | Chris Crawford | 1990 | Indie | Simulation | A planetary simulation game by physicist / legendary game designer Chris Crawford. Includes global heating simulation. | N/A | N/A | N/A | N/A | Responsible Consumption and Production | Industry, Innovation, and Infrastructure | Urban Development | Climate Change | 3 | Pessimistic | High Tech | Fictional World | Intrinsic Reward | Awareness | No | ||||||||||
27 | Ready for Review | Data from Public Sources | Banished | Shining Rock Software | 2014 | AA/AAA | Strategy | Settler city-building strategy game in which you guide a group of people in a new, untouched area of wilderness. Resources must be managed carefully, occasional natural disasters. Coal mines and quarries available but cannot be completely removed, affects the natural area. | 73 | 8.1 | Very Positive | > 10,000 | Sustainable Cities and Communities | Good Health and Wellbeing | Urban Development | Sustainable Living | 2 | Pessimistic | Low Tech | Fictional World | Intrinsic Reward | Awareness | No | ||||||||||
28 | Ready for Review | Data from Public Sources | Battlefield 2042 | DICE, Criterion Software, EA Gothenburg | 2021 | AA/AAA | Shooter | Near-future war game where climate refugees number in the billions and have to fight a proxy war between the US and Russia. Battlefield 2042's website features a whole timeline of fictional events leading up to this in-game moment, including the “Second Great Depression’’ brought on by fuel shortages and the collapse of the European Union. It also touts in-game dynamic events and storms as a result of this setting. Please note: To date, the developers do not publicly acknowledge the game as a commentary on climate refugees: https://kotaku.com/battlefield-2042-is-not-commentary-on-climate-refugees-1847066559 | 68 | 2.1 | Negative | > 100,000 | Peace, Justice, and Strong Institutions | Environmental Disasters | Climate Change | 2 | Pessimistic | Low Tech | Real World | No Reward | Awareness | No | |||||||||||
29 | Ready for Review | Data from Public Sources | Battling Extinction | Kendall College of Art and Design | 2017 | Indie | Interactive Movie | Trivia | Battling Extinction utilizes dynamic storytelling to outline a wide range of human and environmental impacts that are leading to potential animal extinction. Each story depicts the specific causes of extinction and the potential effects on the environment if the trend is not reversed. Students are introduced to simple actions in their own lives that can empower them to help solve the problem. | N/A | N/A | N/A | N/A | Life on Land | Life Below Water | Wildlife | Ecosystems | 4 | Optimistic | No Tech | Real World | Intrinsic Reward | Awareness | No | |||||||||
30 | Bear and Breakfast | Gummy Cat | 2022 | Indie | Simulation | 72 | 7.6 | Very Positive | Responsible Consumption and Production | Decent Work and Economic Growth | Sustainable Living | Waste Management | 2 | Optimistic | Low Tech | Fictional World | Extrinsic Reward | Self-Efficacy | |||||||||||||||
31 | Ready for Review | Data from Public Sources | Beasts of Bermuda | Sastrei Studios, LLC | 2018 | Indie | Survival | Simulation | Beasts of Bermuda is a multiplayer game hosting large servers in which the player is a dinosaur or other prehistoric creature. A player can take the role of flyers, swimmers, herbivores, carnivores, and semi-aquatic creatures that fulfill different niches in the ecosystem. No matter what the player chooses to be, the objective of the game is to survive and grow up on the islands of Bermuda by using their particular creature's abilities. Predation from other players as well as intense environmental events are the antagonistic forces in the game the player must survive against. | 0 | 0.0 | Positive | > 4,000 | Life on Land | Wildlife | Ecosystems | 3 | Neutral | No Tech | Real World | Intrinsic Reward | Awareness | No | ||||||||||
32 | Physical Game - Scope TBD | Data from Public Sources | Before the Storm | Climate Centre | Training/Job-Related | Card Game | Turn-Based Strategy | Before the Storm is a decision-making game designed to introduce the weather forecasts and possible actions to take against natural disasters through different roles. The object of the game is to win the most rounds by playing an action card from one’s hand to best “match” that round’s communal forecast card as chosen by that round’s judging player. Players learn about weather forecasts, making appropriate decisions for different lead times and encourages players to argue their choice. | N/A | N/A | N/A | N/A | Climate Action | Sustainable Cities and Communities | Community Resilience | Climate Change | 4 | Neutral | Low Tech | Real World | Intrinsic Reward | Awareness | No | ||||||||||
33 | Ready for Review | Data from Public Sources | Before We Leave | Balancing Monkey Games, Balancing Monkey Games Limited | 2020 | Indie | City Builder | Strategy | Before We Leave is a non-violent city building game set in your own cozy corner of the universe. Rediscover and rebuild civilisation. Create a multi-planet resource network. Overcome ancient challenges and fend off hungry Space Whales. | 72 | 7.3 | Positive | Sustainable Cities and Communities | Responsible Consumption and Production | Urban Development | Sustainable Living | 4 | Optimistic | Low Tech | Fictional World | Extrinsic Reward | Attitudinal Shift | |||||||||||
34 | Beyond Blue | E-Line Media | 2020 | Indie | Action-Adventure | Beyond Blue takes players into the near future, with the opportuinty to explore the mysteries of the ocean. Players, with a research team, use technology to see, hear, and interact with underwater creatures. | 75 | ||||||||||||||||||||||||||
35 | Bioharmonious | Artworks for Change | 2013 | Jam/Prototype | Simulation | https://artworksforchange.org/Bio/index.html | |||||||||||||||||||||||||||
36 | Biomutant | ||||||||||||||||||||||||||||||||
37 | Needs Info | Bionic Heart | Winter Wolves | 2009 | Indie | Visual Novel | Action-Adventure | https://store.steampowered.com/app/314200/Bionic_Heart/ | |||||||||||||||||||||||||
38 | Block’hood | Plethora Project, Devolver Digital | 2017 | Indie | City Builder | Simulation | The game invites players to envision a neighborhood, by building structures out of a catalog of 200+ blocks. The player is challenged to maintain an ecological balance as each block placed will consume and produce resources of different kinds. Blocks that are not provided of their required input, will slowly decay and deteriorate to a point of collapse. Player creations will attract inhabitants, both humans and animals, that will populate your neighborhood. It is the hands of the player to provide a positive environment for inhabitants to prosper. | ||||||||||||||||||||||||||
39 | BlockMount | KliktrixStudios | 2016 | Jam/Prototype | Arcade | Casual | Global warming has finally occured in blockland!!! Acid water is rising and random blocks are falling from the sky! How long will you survive for? | ||||||||||||||||||||||||||
40 | Bob and Kuura: Lost in Snowglobe | BelleGames LTD | 2019 | Indie | Action-Adventure | ||||||||||||||||||||||||||||
41 | Build a Prairie | Bell Museum of Natural History, Native Plant Society of Saskatchewan | 1999 | Schools/Institutions | Simulation | Restore a threatened prairie to its natural state by selecting the appropriate plants and animals to be returned to the land. | |||||||||||||||||||||||||||
42 | Butorstar | LIFE-Nature European Programme | 2007 | Schools/Institutions | Simulation | Promote awareness of (1) biological and hydrological interdependencies and their dynamics on different spatial and temporal scales; (b) the technical and socioeconomic factors involved in different types of reedbed use; (c) the usefulness of negotiation for establishing collective management rules. | N/A | N/A | N/A | Life on Land | Sustainable Cities and Communities | Ecosystems | Habitat Conservation | 4 | Neutral | Low Tech | Real World | Intrinsic Reward | Awareness | Yes | Paper: Butorstar allows players to conduct multipurpose experiments that contribute to their comprehensive understanding of socioecosystems. | ||||||||||||
43 | Buzz About Dengue | Climate Centre | Training/Job-Related | Card Game | a quick, team-based strategy game that teaches players how to combat Dengue Fever. Players take on the role of either humans or mosquitoes, and must balance protective actions and proactive actions to keep their community safe. | ||||||||||||||||||||||||||||
44 | Needs Info | Call of Duty Black Ops 3 | Treyarch, Raven Software, Aspyr, Mercenary Technology, Beenox, Activision | 2015 | AA/AAA | Shooter | Action-Adventure | https://www.vice.com/en/article/yp3zzg/climate-change-is-the-toughest-enemy-in-call-of-duty-black-ops-3 | |||||||||||||||||||||||||
45 | Needs Info | Call to Power II | Activision | 2000 | AA/AAA | Turn-Based Strategy | |||||||||||||||||||||||||||
46 | Cantor's World | Fields of View | Training/Job-Related | Players prepare budgets using their judgements based on the national economic indices that are provided. This would include the IWI as well along with some of standard development indicators. The players will determine a course fiscal budget plan along with basic monetary policy based on the information provided to them by the indicators. The players will be free to follow the information afforded to them by any of the economic indicators to determine their policies. | |||||||||||||||||||||||||||||
47 | Needs Info | Carbon City | Scott Jackson | 2017 | Jam/Prototype | Simulation | |||||||||||||||||||||||||||
48 | Needs Info | Carbon Warfare | Virtuos China | 2016 | Indie | Strategy | https://itunes.apple.com/us/app/carbon-warfare/id1133883216?mt=8 | ||||||||||||||||||||||||||
49 | Catan Scenarios: Global Warming | Illingworth & Wake | Indie | Board Game | Building on the widely popular board game Settlers of Catan, this version adds oil as resource that spurs development but if too much is used it also instigates a climate related disaster which can ruin development. | ||||||||||||||||||||||||||||
50 | Catchment Detox | ABC Science | 2008 | Schools/Institutions | Strategy | City Builder | To create a thriving and environmentally healthy catchment by managing agriculture, forestry, industry, tourism and ecosystem activities. | ||||||||||||||||||||||||||
51 | CEO2 | WWF/Allianz | 2010 | Indie | This interactive game puts the player in charge of strategic decision making as the CEO of different companies (automotive industry, security, chemistry and usable industry) in years 2010-2030. Players have to keep in mind what needs to be done in order to satisfy the interests of the stakeholders and the environmentalists. | Decent Work and Economic Growth | Responsible Consumption and Production | ||||||||||||||||||||||||||
52 | Needs Info | Challenging Climate Change | Itch.io - Systephanie | N/A | Jam/Prototype | Meaningful Choice | |||||||||||||||||||||||||||
53 | Needs Info | Change Game | CMCC Foundation | 2020 | |||||||||||||||||||||||||||||
54 | Change the Game, Change the Future | UN FAO / The Lexicon | 2021 | Schools/Institutions | "Change the Game, Change the Future" lets players choose one of 17 regions, from Western Africa and the Middle East to Southern Asia and the Andes. After selecting a region, players are asked to make interventions based on three policy domains: institution, infrastructure, and behavior. To make the most informed decisions, players can also seek advice from government ministers and experts, but they quickly learn that making decisions for the benefit of one region may lead to adverse effects halfway across the globe. At its core, the game's message is clear: to meet the challenges of the future, governments, companies and the public must all learn to navigate multiple perspectives and consider what is at stake in balancing the tradeoffs that must be made to strengthen global agri-food systems. | ||||||||||||||||||||||||||||
55 | Needs Info | Ciclania | IguanaBee | 2014 | Schools/Institutions | Platformer | http://iguanabee.com/ciclania/ | ||||||||||||||||||||||||||
56 | Cities: Skylines - Green Cities | Paradox Interactive | 2017 | AA/AAA | City Builder | https://store.steampowered.com/app/614580/Cities_Skylines__Green_Cities/ | |||||||||||||||||||||||||||
57 | Citizen Science | 2012 | To encourage players’ active participation in society by providing the perspective that they are capable sources of legitimate science-driven community activism through the narrative of a citizen concerned about the health of a local lake. | ||||||||||||||||||||||||||||||
58 | Full Playthrough | Citizen Sleeper | Jump over the aga | 2022 | Indie | RPG | Visual Novel | 85 | 7.5 | Very Positive | Reduced Inequalities | Sustainable Cities and Communities | Community Resilience | Environmental Disasters | 3 | Varies | High Tech | Fictional World | Attitudinal Shift | ||||||||||||||
59 | City builder/resource management. Build up a simple city without having a housing/food crisis or letting GHG get too high. Server-based but I don't think anybody else is playing. | CMCC Foundation | Strategy | City Builder | City builder/resource management. Build up a simple city without having a housing/food crisis or letting GHG get too high. | ||||||||||||||||||||||||||||
60 | Needs Info | City Rain | 2009 | https://www.bigfishgames.com/online-games/7680/city-rain/index.html | |||||||||||||||||||||||||||||
61 | Needs Info | Civilization | Firaxis | https://www.myabandonware.com/game/sid-meier-s-civilization-1nj/play-1nj | |||||||||||||||||||||||||||||
62 | Civilization 6: Gathering Storm | Firaxis | AA/AAA | “Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time.” The focus of the Gathering Storm expansion is improving the game world with the weather and how human action affects it in the last eras of the game. The player has to face how their environment changes over time, whether randomly or as a consequence of their environmental decisions. | 80 | ||||||||||||||||||||||||||||
63 | Needs Info | Civilization III (Complete Edition) | Firaxis | 2001 | AA/AAA | Turn-Based Strategy | https://store.steampowered.com/app/3910/Sid_Meiers_Civilization_III_Complete/ | Very Positive | |||||||||||||||||||||||||
64 | Needs Info | Cleanopolis | Bulkypix | https://www.wearvr.com/apps/cleanopolis | |||||||||||||||||||||||||||||
65 | Needs Info | CleanPower | Kuuasema, for Fortum | https://itunes.apple.com/fi/app/cleanpower/id1095274677?mt=8 | |||||||||||||||||||||||||||||
66 | Needs Info | Climate Adaptation Game | Swedish National Knowledge Center for Climate Change Adaptation at SMHI | https://www.smhi.se/en/climate/education/climate-adaptation-game?l=null&l=null | |||||||||||||||||||||||||||||
67 | Needs Info | Climate Cards | Hopeless Productions | https://rotomster.itch.io/climate-cards | |||||||||||||||||||||||||||||
68 | Needs Info | Climate Challenge | BBC | 2006 | http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/index_1.shtml | ||||||||||||||||||||||||||||
69 | Climate Challenge | Perspectivity | Training/Job-Related | Board Game | The game is played in 10 rounds with six teams. Each team starts at one of the six extremities of the board and represents a (invented) nation. Each round consists of two parts: decision time, where teams decide on what they are building next, and central time. Rounds 3, 6 and 8 also contain a third part: negotiation time. The goal is to have the highest revenue at the end of round 10. After the game, the learnings are captured through a strong debrief during which the players reflect on and learn from their outcomes. | ||||||||||||||||||||||||||||
70 | Needs Info | Climate Change Simulator 2018 Chinese Hoax Edition | Smeanox | 2018 | https://smeanox.itch.io/climate-change-simulator-2018-chinese-hoax-edition | ||||||||||||||||||||||||||||
71 | Climate Change Survivor | 2013 | To promote awareness of the actions that can be taken to prepare and protect ourselves from the impacts of climate change and discuss factors that make us more or less safe in regard to climate change. | ||||||||||||||||||||||||||||||
72 | Needs Info | Climate Change: Gravity Edition | SweeneyXx | 2019 | https://sweeneyxx.itch.io/climate-change-gravity-edition | ||||||||||||||||||||||||||||
73 | Needs Info | Climate Changer | Junkware | https://junkware.itch.io/climate-changer | |||||||||||||||||||||||||||||
74 | Ready for Review | Full Playthrough | Climate Connected: Outbreak | Daniel Fernández Galeote, Gamification Group, Tampere University | 2023 | Schools/Institutions | Action-Adventure | Puzzle | Climate Connected: Outbreak is a single-player narrative game whose content and design choices are based on research. It is available for free for desktop PC and Quest 2 immersive VR and can be completed in a single session of one hour or less. The game discusses climate change in connection with pandemics and infectious diseases that can be triggered and worsened by degrading environmental conditions. Its central message is that climate change affects environmental, animal and human health, which are all interlinked. In doing so, it aims to present climate change as meaningful to the player and their immediate reality and concerns, provide new insight on connections that are not always obvious, and support action on the player’s own terms. In the game, players experience a linear narrative in which they are transported to the year 2050, where they find objects representing climate change and well-being issues, play a minigame for each object, complete a flowchart showing the connections between each individual issue, and choose an action path for their real-world involvement. | N/A | N/A | N/A | 200 | Climate Action | Good Health and Wellbeing | Climate Change | Ecosystems | 4 | Varies | Low Tech | Real World | Intrinsic Reward | Attitudinal Shift | Yes | Learning impact: https://doi.org/10.1145/3611039 Impact on attitude, self-efficacy and behavior: https://doi.org/10.1016/j.chb.2023.107930 | Nominated to CHI Play 2023's Student Game Design Competition awards | |||||||
75 | Needs Info | Climate Conquest | Senthil Krishnamurthy | https://play.google.com/store/apps/details?id=com.SenthilKrishnamurthy.ClimateConquest | |||||||||||||||||||||||||||||
76 | Needs Info | Climate Defense | Game The News | 2013 | http://gamethenews.net/index.php/climate-defense/ | ||||||||||||||||||||||||||||
77 | Needs Info | Climate Game- Save Earth while having fun | Mariann Sebok | 2017 | https://play.google.com/store/apps/details?id=com.teraception.climatechange https://itunes.apple.com/gb/app/climate-game/id1298528636?mt=8 | ||||||||||||||||||||||||||||
78 | Ready for Review | Climate Games | The Laboratory of Insurrectionary Imagination | 2015 | Indie | Action-Adventure | Strategy | The world’s largest disobedient action-adventure game took place online and in the streets, during The UN Climate Change Conference, the COP21, in 2015. Bringing together gamers, developers, designers, artists and activists over a series of hackathons (i.e. weeklong workshops) in various European cultural institutions throughout 2015. Thanks to a dedicated website, people could anonymously register their team and identify “play grounds” (i.e. direct action targets) anywhere in the world (including online) and/or post reports once they had carried out their game. Each team could nominate other teams for a series of prizes: the most audacious action, the funniest one, that which showed most solidarity, etc. The Climate Games COP21 saw more than 120 teams organising 140 beautiful, quirky, funny, courageous, disobedient actions. The actions fell into three main typologies: blockades of concrete sites of emissions or extraction, softer and creative disruptions and exposures of false solutions, and poetic resistance that put message content in a public space. Game info is unfortunately spread across multiple sites and patchy because of the nature of the game/actions and demonstrations being illegal at the time in France. See also: https://www.climategames.net/ https://labofii.wordpress.com/?s=climate+games http://www.artcop21.com/events/6450/ | N/A | N/A | N/A | Climate Action | Partnerships for the Goals | Climate Change | Environmental Policy | 4 | Optimistic | Unclear | Real World | Extrinsic Reward | Mixed Reality | Social Play | Collective Action | Data Unavailable | https://wagingnonviolence.org/2015/12/climate-games-challenge-paris-protest-ban-peer-peer-disobedience/ https://truthout.org/articles/playful-protesters-use-art-to-draw-attention-to-inadequacy-of-paris-climate-talks/ | ||||||||
79 | Needs Info | Climate Health Impact | PlayGen | http://playgen.com/play/climate-health-impact/ | |||||||||||||||||||||||||||||
80 | Needs Info | Climate Kids Power Up! | NASA Climate Kids | https://climatekids.nasa.gov/power-up/ | |||||||||||||||||||||||||||||
81 | Climate Message | Climate Centre | Training/Job-Related | Party | This light hearted exercise can open the space for an exploration on the effectiveness of seasonal forecasts and how to communicate them effectively wihtout oversimplifying the message. | ||||||||||||||||||||||||||||
82 | Climate Poker | BeWitched | 2009 | Indie | Card Game | Players are climate diplomats who try to organize conferences for like-minded countries. On the one hand, they want the conferences to be as big as possible. On the other hand players who are the first to have no countries left also have chances to win the game. Hence, at some point it makes sense to hand over countries to more "competent" colleagues, or to collect as many countries as possible in order to hold at least one big conference ... | |||||||||||||||||||||||||||
83 | Climate Pursuit | NIOO-KNAW, iTZiT Visual Technology | 2017 | https://nioo.knaw.nl/en/climatepursuit | |||||||||||||||||||||||||||||
84 | Climate Quest | EarthGames | Text Adventure | Strategy | 2D map, text-based gameplay. Environmental dangers are presented; drag the correct and available expert onto the problem's location to solve it in time. https://play.google.com/store/apps/details?id=com.EarthGames.ClimateQuest / https://itunes.apple.com/us/app/climate-quest/id1144274720?mt=8 | ||||||||||||||||||||||||||||
85 | Climate, Please! | Poolo, Sarry | https://poolo.itch.io/climate-please | ||||||||||||||||||||||||||||||
86 | Needs Info | Climatic Survival: Northern Storm | Johannes Förth | https://store.steampowered.com/app/1131640/Climatic_Survival_Northern_Storm/ | |||||||||||||||||||||||||||||
87 | Needs Info | CLMNTK | UNESCO | http://xogo.climantica.org/?locale=gl | |||||||||||||||||||||||||||||
88 | Cloud Gardens | Noio | 2021 | Indie | Puzzle game about plants overtaking urban ruins | ||||||||||||||||||||||||||||
89 | Needs Info | CO2 Cards - Play & reduce real-life CO2 emissions! | https://play.google.com/store/apps/details?id=com.co2game | ||||||||||||||||||||||||||||||
90 | Needs Info | Code Carbon - Climate Game | 2016 | https://play.google.com/store/apps/details?id=code.code.codecarbon | |||||||||||||||||||||||||||||
91 | Needs Info | Common'hood | Plethora Project | 2022 | |||||||||||||||||||||||||||||
92 | Needs Info | Cool Pipo (in development) | 2019 | https://teststudiosgames.itch.io/cool-pipo | |||||||||||||||||||||||||||||
93 | Needs Info | Copenhagen Challenge | 2009 | http://www.copenhagenchallenge.org/Index.htm | |||||||||||||||||||||||||||||
94 | Needs Info | Coral Bleaching (simulation) | https://climatekids.nasa.gov/coral-bleaching/ | ||||||||||||||||||||||||||||||
95 | Needs Info | Data from Public Sources | Crab God | Chaos Theory Games | 2024 | Rogue-Like | Strategy | ||||||||||||||||||||||||||
96 | Needs Info | Cranky Uncle | Skeptical Science | 2019 | |||||||||||||||||||||||||||||
97 | Needs Info | Cubivore | |||||||||||||||||||||||||||||||
98 | Needs Info | Dark Future: Blood Red States | 2019 | https://store.steampowered.com/app/370870/Dark_Future_Blood_Red_States/ | |||||||||||||||||||||||||||||
99 | Deal: A Green New Election | EarthGames | 2019 | Indie | Simple A-B choice story where you run a local Green New Deal campaign. Explains the basics of GND ideology while simulating the frustrating story of oil interests buying Washington state elections in 2018. | - | |||||||||||||||||||||||||||
100 | Death Stranding | Kojima Productions | 2019 | AA/AAA | Action-Adventure | Simulation | Kojima epic with big themes of mass extinction events and collective action, but somehow avoids direct mention of climate change. Meandering and often nonsensical, but makes an engaging case for collective / contribution-based online gameplay, while at the same time gravely misrepresenting the threat of mass extinction events as an instant Thanos snap of the fingers, all while set in a world devoid of wildlife that is clearly already going through an actual, extremely rapid mass extinction event. | 82 |